Search found 563 matches

by d3vi0n
Thu Jan 04, 2018 4:37 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150436

Re: Pilgrim Quest - Current Build v0.6

I'm slowly building the prototype at the moment... Not sure how much time I will have the next weeks, but hopefully it will get me somewhere with this idea. I'm working at the moment at creating a flexible and modular system to link locations with events (my succubus, sex demons or other events). Ho...
by d3vi0n
Sat Dec 30, 2017 9:13 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150436

Re: Pilgrim Quest - Current Build v0.6

I'm playing around with my card template to see where it might lead me and what card types I might need to evolve Pilgrim Quest into My Succubus... For example i added 5 circles to mark a vague "difficulty" rating for every card. Changed the border for exploration cards (locations) to get ...
by d3vi0n
Fri Dec 29, 2017 7:25 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150436

Re: Pilgrim Quest - Current Build v0.6

[*]I still can't let go the idea of adding achievements ... not sure which achievements exactly (survived x days with his succubus?)[/list] All of this can be Multi Achievements (100/200/300 etc.) - Stroked X Times - Edged X Times - Feed X Times - Denied for X Days - Survived Temptation X Times - C...
by d3vi0n
Fri Dec 29, 2017 7:24 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150436

Re: Pilgrim Quest - Current Build v0.6

Hey... thx for the feedback (and for the hard work on modding Pilgrim Quest)! :w00t: :wave: Sounds not bad if I interpreted everything correctly even if I really like the pilgrim idea as fantasy pen and paper player. Oh, but the basic concept doesn't change at all. Your "goddess" just is a...
by d3vi0n
Thu Dec 28, 2017 7:47 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150436

Re: Pilgrim Quest - Current Build v0.6

However, I will say that, depending on the gameplay within a location that keeping 'quests' might be useful? If there are series of random images, I do like having the anticipation of hitting a 'quest' image and having to do an edge. We'll see. Events (challenges from your succubus or battles again...
by d3vi0n
Tue Dec 26, 2017 2:07 pm
Forum: Teasing Software
Topic: Heart's Club - Current Build v0.9.6
Replies: 270
Views: 128182

Re: Heart's Club - Current Build v0.9.6

Hearts Club doesn't use videos besides the small proof of concept in the Help section. The "video folder" in the Hearts Club media directory nevers gets used outside of that. If you don't see the sample videos on the Hearts Club Help Page, you most likely have a problem with your GuideMe I...
by d3vi0n
Fri Dec 22, 2017 8:49 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150436

Re: Pilgrim Quest - Current Build v0.6

thx for the nice comments :w00t: :wave: @meowww you're totally right. :yes: That is my personal taste. I have this one "perfect" tease concept in my mind since I started writing teases on Milovana. I'm slowly expanding my very limited writing and programming skills with every project. Nowa...
by d3vi0n
Fri Dec 22, 2017 5:51 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150436

Re: Pilgrim Quest - Current Build v0.6

So here is the thing... I started to write my first "real" encounter for Pilgrim Quest (after Miss Tutorial) a while ago and it very quickly got way out of hand (more complex and time consuming than the whole Pilgrim Quest itself). I finally realized that I tried to add to many things into...
by d3vi0n
Wed Dec 20, 2017 10:01 am
Forum: Teasing Software
Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
Replies: 1783
Views: 850608

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

I never knew Alt+M even existed... :w00t: I will give it a try and see if it behaves like you described. Although that doesn't seem to be a dealbreaker compared to the script problems from v0.3.3. So for me as Tease Writer v0.3.4 is the new base without any doubt. :wave:
by d3vi0n
Mon Dec 18, 2017 6:24 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150436

Re: Pilgrim Quest - Current Build v0.6

Hard to answer if I don't understand your question. ;-) What do you mean with "image thats not one of the pre-new game screen"? What do you mean with "error"? When does this error occur? I guess you added new images to the existing random folders (/random/animated/ and /random/st...
by d3vi0n
Mon Dec 18, 2017 2:52 pm
Forum: Teasing Software
Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
Replies: 1783
Views: 850608

Re: GuideMe (TeaseMe v2.0): BETA Thread

Version 0.3.4 release (...) I updated the start post with GuideMe v0.3.4. Could you provide me some short patch notes? Hearts of Clubs seems to require the 3.1 so I've downloaded it but the script goes to a dead-end at the very first page (...) When I try to start the script with GuideMe 3.3, it su...
by d3vi0n
Mon Dec 18, 2017 2:40 pm
Forum: Teasing Software
Topic: Pilgrim Quest - Current Build v0.6
Replies: 308
Views: 150436

Re: Pilgrim Quest - Current Build v0.6

btw.: Pilgrim Quest v0.6 works fine with the current GuideMe v0.3.4. I just tested it with the 64 Bit version. So i changed the required version for Pilgrim Quest to GuideMe v0.3.4.
by d3vi0n
Mon Dec 18, 2017 2:27 pm
Forum: Teasing Software
Topic: Heart's Club - Current Build v0.9.6
Replies: 270
Views: 128182

Re: Heart's Club (BETA Thread)

Just a small info: The existing Heart's Club v0.9.6 works fine with GuideMe v0.3.4. I tested it with the 64Bit version...
by d3vi0n
Mon Dec 18, 2017 2:03 pm
Forum: Teasing Software
Topic: Brainstorming Tease Mechanics
Replies: 4
Views: 3371

Re: Brainstorming Tease Mechanics

Thx for the feedback. Sure this is possible in GuideMe. My Pilgrim Quest already uses a basic mood system on which I want to expand. Personally I like influencing the chances for the outcome (denial, ruin, cum) with the mood. But difficulty of tasks (i.e. number of edges or how long to hold an edge ...
by d3vi0n
Mon Dec 11, 2017 8:07 pm
Forum: Teasing Software
Topic: Brainstorming Tease Mechanics
Replies: 4
Views: 3371

Brainstorming Tease Mechanics

Thought we could need a general thread for brainstorming ideas for "game mechanics" in our teases and getting some feedback. The discussion here should remain independent from a concrete implementation in a specific teasing software (like Tease AI, GuideMe, SexScripts or something else). I...