Search found 12 matches

by oneiromantica
Mon Dec 15, 2025 7:23 am
Forum: On Video
Topic: Alternative to spankbang for CockHero vids?
Replies: 10
Views: 5682

Re: Alternative to spankbang for CockHero vids?

Thanks to y'all.

I'm aware that by using a VPN (those are not trustworthy at all, including most of the paid ones - it might be better for privacy to just register) or onion browsing (I didn't do that for quite some time, but back then it was unberably slow, so I never considered that to stream ...
by oneiromantica
Fri Dec 12, 2025 7:21 am
Forum: On Video
Topic: Alternative to spankbang for CockHero vids?
Replies: 10
Views: 5682

Alternative to spankbang for CockHero vids?

Hello fellow friends of distinguished taste!

SpankBang is _the_ site with the largest collection of CockHero vids I know of. Sadly nowadays they require creating an account and sharing private data to verify my age. Despite being of legal age, I'm not giving sensitive information like passport ID ...
by oneiromantica
Thu Nov 21, 2024 2:36 pm
Forum: On Video
Topic: [Release] Happy Halloween Heroes - Ari's Revenge - Full Cock Hero Challenge
Replies: 29
Views: 28534

Re: [Release] Happy Halloween Heroes - Ari's Revenge - Full Cock Hero Challenge

Downloading all the fragments is a little annoying, but that's it. The individual .rar files just mean that the video has been broken into individual chunks which will unpack to one single file when you re-inflate them. But, of course, only if you download ALL the parts as they are all parts of the ...
by oneiromantica
Fri Nov 15, 2024 11:57 am
Forum: The Art of Webteasing
Topic: [EOS/CODE] BitN - packing thousands of booleans into tease storage
Replies: 1
Views: 3466

Re: [EOS/CODE] BitN - packing thousands of booleans into tease storage

Believe it or not, we ran out of tease storage even with SaveState, JsonComp and BitN, so I had to create some more tools. They follow similar principles but achieve far better compression.

The API requires a little more typing, but it's more predictable when you start juggling multiple states ...
by oneiromantica
Fri Nov 15, 2024 11:56 am
Forum: The Art of Webteasing
Topic: [EOS/CODE] SaveState - Squeezing hundreds of variables into tease storage
Replies: 5
Views: 3376

Re: [EOS/CODE] SaveState - Squeezing hundreds of variables into tease storage

Believe it or not, we ran out of tease storage even with SaveState and JsonComp, so I had to create some more tools. They follow similar principles but achieve far better compression.

The API requires a little more typing, but it's more predictable when you start juggling multiple states (like ...
by oneiromantica
Mon Sep 23, 2024 2:55 pm
Forum: Technical Support
Topic: Milovana Size Limitation
Replies: 8
Views: 13032

Re: Milovana Size Limitation

I don't have much insight into the player's architecture, but is it really the player that's the limiting point?

My experience with TotS is, that versions too big to work on still can be imported once and then the (pre-)viewer works perfectly fine. Problems only occur once we try to edit/publish ...
by oneiromantica
Fri Mar 15, 2024 1:34 pm
Forum: Technical Support
Topic: [EOS] Create content on the fly?
Replies: 6
Views: 4192

Re: [EOS] Create content on the fly?

Ah ok, now I understand what you suggest. I'd basically enclose all scenes in a `if currentScene === ...` and fall through the rest. Sadly I don't think much could be gained from moving all pages into a single page as this would not decrease the number of - whatever the single steps inside a page ...
by oneiromantica
Thu Mar 14, 2024 2:04 pm
Forum: Technical Support
Topic: [EOS] Create content on the fly?
Replies: 6
Views: 4192

Re: [EOS] Create content on the fly?


You cannot generate pages. What you can do is make a single page containing all the images and other elements you need and then controlling them via Javascript. There will be a bit of a delay loading that page for the first time as EOS will load all the images, but that's it.


Hm, that sounds ...
by oneiromantica
Fri Mar 08, 2024 2:58 pm
Forum: Technical Support
Topic: [EOS] Create content on the fly?
Replies: 6
Views: 4192

Re: [EOS] Create content on the fly?


I can't really help you directly but in the Eos editor, under help is a list with API references. I suspect there is nothing you envisioned though. (You might have to do create things manually to get the behaviour you want.)


Yeah, I read the API and it does not provide anything I'd need. I was ...
by oneiromantica
Fri Mar 08, 2024 9:12 am
Forum: Technical Support
Topic: [EOS] Create content on the fly?
Replies: 6
Views: 4192

[EOS] Create content on the fly?

As a more tech-savy user I'd like to have the option to create e.g. a Notification, a page, or just a line in a page on the fly. Is there any API functionality exposed to do so, or any way to modify the pages/notifications objects from inside a game script?
by oneiromantica
Mon Feb 26, 2024 6:32 pm
Forum: The Art of Webteasing
Topic: 💋 [FEEDBACK] Trials of the Succubi v3.0
Replies: 103
Views: 65162

Re: 💋 [FEEDBACK] Trials of the Succubi v3.0


You are very welcome, I'm glad it's appreciated!

Yes, I still have huge issues in that area and would love to discuss it with you. The best way to reach me for this discussion would probably be discord where you can find me at the same name. Hope you can help but thanks for the offer regardless ...
by oneiromantica
Mon Feb 26, 2024 4:57 pm
Forum: The Art of Webteasing
Topic: 💋 [FEEDBACK] Trials of the Succubi v3.0
Replies: 103
Views: 65162

Re: 💋 [FEEDBACK] Trials of the Succubi v3.0


If I can ever get 3.1 published on Milovana through additional compression, it has twice as fast unlocks but mainly optional timer skips!


Hello! First things first, I absolutely love your webtease, thanks for all the work and effort you put into it.
In this thread, you mentioned multiple times ...