Search found 432 matches
- Tue Jun 23, 2026 5:50 am
- Forum: The Art of Webteasing
- Topic: Here are EOS tutorials
- Replies: 240
- Views: 300706
Re: Here are EOS tutorials
so I was wondering if there was a way to space it out very far out of the way so accidents can't happen!
You can add a Unicode space character to the title of the notification that comes after your accident notification. This will add a blank line between the two.
Copy/paste from here:
https ...
- Mon Jun 30, 2025 7:11 pm
- Forum: Technical Support
- Topic: Queen's Gambit didnt work!
- Replies: 4
- Views: 13917
Re: Queen's Gambit didnt work!
Fixed. Thanks. (No, I'm not really back, just made the mistake of checking in.)
- Sun Feb 12, 2023 3:40 pm
- Forum: The Art of Webteasing
- Topic: Farewell, it's time for me to move on.
- Replies: 9
- Views: 4724
Farewell, it's time for me to move on.
Life changes require me to step back from Milovana for the foreseeable future. Thanks to all those that supported and put up with me throughout the last few years.
My last contribution is an incomplete tease. Feel free to take it, expand on it, ignore it, criticize it, whatever.
https://milovana ...
My last contribution is an incomplete tease. Feel free to take it, expand on it, ignore it, criticize it, whatever.
https://milovana ...
- Mon Nov 07, 2022 4:18 pm
- Forum: The Art of Webteasing
- Topic: [CODE RELEASE] Faptris
- Replies: 18
- Views: 6735
Re: [CODE RELEASE] Faptris
but it turns any misclicks into proper fails.. trying to rotate a block with rapid clicks
Another kinda-sorta hidden feature, if you didn't read the help, is that you can "pay" to undo those mis-drops by clicking the button with the droplets icon.
There's a trade off between cleaner user ...
- Sun Nov 06, 2022 4:24 pm
- Forum: The Art of Webteasing
- Topic: [CODE RELEASE] Faptris
- Replies: 18
- Views: 6735
Re: [CODE RELEASE] Faptris
Only way is to not even look at votes and don't care about score
Thanks. Though easier said than done. ;)
I played through it. It is a really nice concept, I really love teasing games. I am also quite patient playing them.
I really hope you or someone else uses it to turn it into a proper tease ...
Thanks. Though easier said than done. ;)
I played through it. It is a really nice concept, I really love teasing games. I am also quite patient playing them.
I really hope you or someone else uses it to turn it into a proper tease ...
- Sun Nov 06, 2022 1:50 am
- Forum: Technical Support
- Topic: EOS Editor: Gallery management across teases
- Replies: 2
- Views: 1813
- Sat Nov 05, 2022 9:28 pm
- Forum: The Art of Webteasing
- Topic: [CODE RELEASE] Faptris
- Replies: 18
- Views: 6735
Re: [CODE RELEASE] Faptris
For better or worse I've fixed some bugs, thickened my skin and re-published.
- Fri Nov 04, 2022 4:49 pm
- Forum: The Art of Webteasing
- Topic: [CODE RELEASE] Faptris
- Replies: 18
- Views: 6735
Re: [CODE RELEASE] Faptris
nice to see you back.
I wouldn't say I'm exactly back, but thank you.
I decided to try dipping my toes back in the water by cleaning up and sharing one of my older tease ideas that attempted to push Eos limits as it seemed a shame to go to waste. Unfortunately I tried publishing it, but couldn ...
- Thu Nov 03, 2022 7:22 pm
- Forum: The Art of Webteasing
- Topic: [CODE RELEASE] Faptris
- Replies: 18
- Views: 6735
Re: [CODE RELEASE] Faptris
- Tue Nov 01, 2022 9:02 pm
- Forum: The Art of Webteasing
- Topic: [CODE RELEASE] Faptris
- Replies: 18
- Views: 6735
Re: [CODE RELEASE] Faptris
Gave it 2 tries. Made it to 26 and then 58. Very impressive what you can do with EOS. Had to quit after 20 or so minutes as my eyes started to tire. Could definitly see this working well if paired with other mini-games and/or a timer. Thanks foe sharing Fapnip
You're welcome and thanks.
Yeah ...
- Mon Oct 31, 2022 2:19 pm
- Forum: The Art of Webteasing
- Topic: [CODE RELEASE] Faptris
- Replies: 18
- Views: 6735
Re: [CODE RELEASE] Faptris
Very interesting approach. I guess you're using unicode symbol characters?
Yes, just 3 Unicode characters, setting color opacity, along with a bunch of class hacks and line breaks to position things.
And change the color via font settings? Or is that unicode as well? I'm not sure whether EOS ...
- Sun Oct 30, 2022 6:14 pm
- Forum: The Art of Webteasing
- Topic: [CODE RELEASE] Faptris
- Replies: 18
- Views: 6735
[CODE RELEASE] Faptris
Looking through some of my older unreleased teases, there was one that seemed like a good idea at the time, but I could never get it to work well enough. I finally decided to take a few minutes to clean it up, add a gallery, and share it here in case any of you want to try playing it, use it as a ...
- Fri Oct 28, 2022 5:09 pm
- Forum: The Art of Webteasing
- Topic: [CONCEPT] Saving states of multiple questlines in teaseStorage
- Replies: 4
- Views: 1709
Re: [CONCEPT] Saving states of multiple questlines in teaseStorage
To put this idea into variables I plan on having four sets of them, that keep track of different things:
1. few general variables that track time, points, etc.
Using my first or second example above, place the default definitions of these in the save state area, between "// Define global game ...
- Thu Oct 27, 2022 1:21 pm
- Forum: The Art of Webteasing
- Topic: [CONCEPT] Saving states of multiple questlines in teaseStorage
- Replies: 4
- Views: 1709
Re: [CONCEPT] Saving states of multiple questlines in teaseStorage
Without understanding more about what your "questline" variables are doing, when, where, why, how many, etc., I can't offer a great amount of specific advice.
If your "questlines" are simply a bunch of state variables crunched together, don't. SaveState does that for you. Just use discrete ...
If your "questlines" are simply a bunch of state variables crunched together, don't. SaveState does that for you. Just use discrete ...
- Wed Oct 26, 2022 6:44 pm
- Forum: The Art of Webteasing
- Topic: [CONCEPT] Saving states of multiple questlines in teaseStorage
- Replies: 4
- Views: 1709
Re: [CONCEPT] Saving states of multiple questlines in teaseStorage
This is the kind of thing SaveState , and to some extent BitN , were written for.
With SaveState, as long as you instantiate your SaveState object(s) right, you can just use variables how you would normally, it will deal with compressing/encoding/saving/restoring them. You can also add a static ...
With SaveState, as long as you instantiate your SaveState object(s) right, you can just use variables how you would normally, it will deal with compressing/encoding/saving/restoring them. You can also add a static ...
