Search found 432 matches

by fapnip
Tue Jun 23, 2026 5:50 am
Forum: The Art of Webteasing
Topic: Here are EOS tutorials
Replies: 240
Views: 300706

Re: Here are EOS tutorials


so I was wondering if there was a way to space it out very far out of the way so accidents can't happen!


You can add a Unicode space character to the title of the notification that comes after your accident notification. This will add a blank line between the two.

Copy/paste from here:
https ...
by fapnip
Mon Jun 30, 2025 7:11 pm
Forum: Technical Support
Topic: Queen's Gambit didnt work!
Replies: 4
Views: 13917

Re: Queen's Gambit didnt work!

Fixed. Thanks. (No, I'm not really back, just made the mistake of checking in.)
by fapnip
Sun Feb 12, 2023 3:40 pm
Forum: The Art of Webteasing
Topic: Farewell, it's time for me to move on.
Replies: 9
Views: 4724

Farewell, it's time for me to move on.

Life changes require me to step back from Milovana for the foreseeable future. Thanks to all those that supported and put up with me throughout the last few years.

My last contribution is an incomplete tease. Feel free to take it, expand on it, ignore it, criticize it, whatever.
https://milovana ...
by fapnip
Mon Nov 07, 2022 4:18 pm
Forum: The Art of Webteasing
Topic: [CODE RELEASE] Faptris
Replies: 18
Views: 6735

Re: [CODE RELEASE] Faptris


but it turns any misclicks into proper fails.. trying to rotate a block with rapid clicks


Another kinda-sorta hidden feature, if you didn't read the help, is that you can "pay" to undo those mis-drops by clicking the button with the droplets icon.

There's a trade off between cleaner user ...
by fapnip
Sun Nov 06, 2022 4:24 pm
Forum: The Art of Webteasing
Topic: [CODE RELEASE] Faptris
Replies: 18
Views: 6735

Re: [CODE RELEASE] Faptris

Only way is to not even look at votes and don't care about score
Thanks. Though easier said than done. ;)


I played through it. It is a really nice concept, I really love teasing games. I am also quite patient playing them.
I really hope you or someone else uses it to turn it into a proper tease ...
by fapnip
Sat Nov 05, 2022 9:28 pm
Forum: The Art of Webteasing
Topic: [CODE RELEASE] Faptris
Replies: 18
Views: 6735

Re: [CODE RELEASE] Faptris

For better or worse I've fixed some bugs, thickened my skin and re-published.
by fapnip
Fri Nov 04, 2022 4:49 pm
Forum: The Art of Webteasing
Topic: [CODE RELEASE] Faptris
Replies: 18
Views: 6735

Re: [CODE RELEASE] Faptris


nice to see you back.

I wouldn't say I'm exactly back, but thank you.

I decided to try dipping my toes back in the water by cleaning up and sharing one of my older tease ideas that attempted to push Eos limits as it seemed a shame to go to waste. Unfortunately I tried publishing it, but couldn ...
by fapnip
Thu Nov 03, 2022 7:22 pm
Forum: The Art of Webteasing
Topic: [CODE RELEASE] Faptris
Replies: 18
Views: 6735

Re: [CODE RELEASE] Faptris

Decided to just publish the thing.
by fapnip
Tue Nov 01, 2022 9:02 pm
Forum: The Art of Webteasing
Topic: [CODE RELEASE] Faptris
Replies: 18
Views: 6735

Re: [CODE RELEASE] Faptris


Gave it 2 tries. Made it to 26 and then 58. Very impressive what you can do with EOS. Had to quit after 20 or so minutes as my eyes started to tire. Could definitly see this working well if paired with other mini-games and/or a timer. Thanks foe sharing Fapnip


You're welcome and thanks.

Yeah ...
by fapnip
Mon Oct 31, 2022 2:19 pm
Forum: The Art of Webteasing
Topic: [CODE RELEASE] Faptris
Replies: 18
Views: 6735

Re: [CODE RELEASE] Faptris


Very interesting approach. I guess you're using unicode symbol characters?
Yes, just 3 Unicode characters, setting color opacity, along with a bunch of class hacks and line breaks to position things.


And change the color via font settings? Or is that unicode as well? I'm not sure whether EOS ...
by fapnip
Sun Oct 30, 2022 6:14 pm
Forum: The Art of Webteasing
Topic: [CODE RELEASE] Faptris
Replies: 18
Views: 6735

[CODE RELEASE] Faptris

Looking through some of my older unreleased teases, there was one that seemed like a good idea at the time, but I could never get it to work well enough. I finally decided to take a few minutes to clean it up, add a gallery, and share it here in case any of you want to try playing it, use it as a ...
by fapnip
Fri Oct 28, 2022 5:09 pm
Forum: The Art of Webteasing
Topic: [CONCEPT] Saving states of multiple questlines in teaseStorage
Replies: 4
Views: 1709

Re: [CONCEPT] Saving states of multiple questlines in teaseStorage


To put this idea into variables I plan on having four sets of them, that keep track of different things:
1. few general variables that track time, points, etc.

Using my first or second example above, place the default definitions of these in the save state area, between "// Define global game ...
by fapnip
Thu Oct 27, 2022 1:21 pm
Forum: The Art of Webteasing
Topic: [CONCEPT] Saving states of multiple questlines in teaseStorage
Replies: 4
Views: 1709

Re: [CONCEPT] Saving states of multiple questlines in teaseStorage

Without understanding more about what your "questline" variables are doing, when, where, why, how many, etc., I can't offer a great amount of specific advice.

If your "questlines" are simply a bunch of state variables crunched together, don't. SaveState does that for you. Just use discrete ...
by fapnip
Wed Oct 26, 2022 6:44 pm
Forum: The Art of Webteasing
Topic: [CONCEPT] Saving states of multiple questlines in teaseStorage
Replies: 4
Views: 1709

Re: [CONCEPT] Saving states of multiple questlines in teaseStorage

This is the kind of thing SaveState , and to some extent BitN , were written for.

With SaveState, as long as you instantiate your SaveState object(s) right, you can just use variables how you would normally, it will deal with compressing/encoding/saving/restoring them. You can also add a static ...