Cool thanks! I'll try and use the API if I can to make it neater.diglet wrote: Thu Jun 15, 2023 5:25 am
Sure, go ahead.
I think it's easier to integrate with the api, but if you want to copy the code that's fine.
Search found 18 matches
- Fri Jun 16, 2023 6:59 am
- Forum: On Video
- Topic: Restim: e-stim audio generation software
- Replies: 366
- Views: 189237
Re: Restim: e-stim audio generation software
- Thu Jun 15, 2023 4:34 am
- Forum: On Video
- Topic: Restim: e-stim audio generation software
- Replies: 366
- Views: 189237
Re: Restim: e-stim audio generation software
This looks really cool! Is it okay if I borrow some of your code to use in my e-stim game? I've been looking at real-time generation of e-stim signals and have made some progress but this looks like a more flexible and complete solution to what I've got so far.
Thanks!
Thanks!
- Wed Jul 20, 2022 8:29 am
- Forum: The Art of Webteasing
- Topic: [RELEASE] Estim Hack
- Replies: 151
- Views: 81805
Re: [RELEASE] Estim Hack
Have had a run through tonight, mostly loving it but a few sessions seem way unbalanced (for me at least, DIY).
Mystame tease: Left (A) channel is way too high.
CandyKiss tease: Overall way too high
CandyKiss train: too hot and spicy!
Zexa tease: again way too much overall!
Rosette pain: Not ...
Mystame tease: Left (A) channel is way too high.
CandyKiss tease: Overall way too high
CandyKiss train: too hot and spicy!
Zexa tease: again way too much overall!
Rosette pain: Not ...
- Mon Jul 11, 2022 4:59 am
- Forum: The Art of Webteasing
- Topic: [Release][Feedback] Estim Distraction - Project 55
- Replies: 78
- Views: 23465
Re: [Release][Feedback] Estim Distraction - Project 55
I think calling it an easter egg is a bit of an understatement, if you've already played it I'd definitely recommend taking a look around and think about the questions they ask you when you check in.
- Sun Jan 09, 2022 8:37 am
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1054705
Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
After some searching, I thought replicating the one-time initialization code in this might be the fix for the "Xlib not initialized for threads." error. It does seem to deal with the same thing.
... But if I do that, GuideMe crashes on startup, so something is obviously wrong.
Maybe using a ...
- Tue Jan 04, 2022 2:34 am
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1054705
Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
It's great to see development progressing again! I've finally gotten back to my e-stim tease, refactored my spaghetti code into something more maintainable.
Anyway as I previously mentioned, forms seem to be broken (on Linux at least, haven't tried the latest couple of builds on Windows). I get a ...
Anyway as I previously mentioned, forms seem to be broken (on Linux at least, haven't tried the latest couple of builds on Windows). I get a ...
- Sun Dec 26, 2021 6:55 am
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1054705
Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
Ah right. Such is the nature of cross platform development!
I've also noticed some issues with forms not working, but it's not terribly urgent (I would image the number of users on Linux to be pretty small!)
I've also noticed some issues with forms not working, but it's not terribly urgent (I would image the number of users on Linux to be pretty small!)
- Sun Dec 26, 2021 2:58 am
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1054705
Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
Thanks for your help on this. Unfortunately 0.4.5.1 still opens a separate window for video playback :weep:
Console prints the following:
[00007fa6000624e0] xcb_window window error: bad X11 window 0x9e877c80
../include/vlc_xlib.h:46:vlc_xlib_init: Xlib not initialized for threads.
This process is ...
Console prints the following:
[00007fa6000624e0] xcb_window window error: bad X11 window 0x9e877c80
../include/vlc_xlib.h:46:vlc_xlib_init: Xlib not initialized for threads.
This process is ...
- Tue Dec 21, 2021 9:09 pm
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1054705
Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
I just put a quick test together, and it seems to open a new VLC window in which to play the video. So not completely broken but not ideal either!
- Tue Dec 21, 2021 12:14 am
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1054705
Re: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
I'm using GTK3 version 3.24
Browsing through the issues I also found this one . I dismissed it at first because I'm not using Wayland, but the second error message looks a lot like mine. I used the fix (added -D VLCJ_INITX=no to start.sh). I have no idea what the fix does, but at least GuideMe is ...
- Sat Dec 04, 2021 6:50 am
- Forum: The Art of Webteasing
- Topic: [EOS/DEMO] Animation Quality Test
- Replies: 30
- Views: 8984
Re: [EOS/DEMO] Animation Quality Test
No problems here, Chromium on Linux.
Didn't really notice any difference in loading time between any of them. The last one (480p 10fps q:6) definitely looks the best.
Didn't really notice any difference in loading time between any of them. The last one (480p 10fps q:6) definitely looks the best.
- Fri Jan 01, 2021 3:46 am
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1054705
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Hey, so I found an issue with saving/restoring the tease state which used to work. I have an array of objects, and those objects have arrays along with some other values. When reloading the tease it seems the arrays within the objects are not restored, leading to a javascript error like ...
- Sun Dec 20, 2020 4:14 am
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1054705
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Hey, so I found an issue with saving/restoring the tease state which used to work. I have an array of objects, and those objects have arrays along with some other values. When reloading the tease it seems the arrays within the objects are not restored, leading to a javascript error like ...
- Thu Nov 19, 2020 6:35 pm
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1054705
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Seems reasonable, this is a really minor change and will be available in the next release as well. It's also complete, and just needs some testing. The only change is a check to see if the target is set, so buttons without a target will no longer navigate to a non-existent page. Other than that ...
- Tue Nov 10, 2020 2:42 am
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1054705
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Oh one other thing! Is the second audio player available to javascript? I tried overRide.setAudio2() but that didn't seem to work.
Thanks again!
Thanks again!
