Search found 10 matches
- Wed Dec 27, 2023 6:44 pm
- Forum: Technical Support
- Topic: Large Scale Technical Issues
- Replies: 5
- Views: 6366
Re: Large Scale Technical Issues
Looks like the annual site slow down is happening again.
- Tue Mar 14, 2023 6:09 pm
- Forum: Teasing Software
- Topic: Succubi Hunter RPG – Bugs and other issues
- Replies: 104
- Views: 17368
Re: Succubi Hunter RPG – Bugs and other issues
I am getting an URL:Phishing alert when attempting to download Succubi Full Packs 2 and 5 from the Collaboration page. All the other links work fine. Meoww is offline at the moment for real life. Are you still having this issue as it looks fine to me Just downloaded it so it seems to be working now...
- Fri Mar 03, 2023 10:04 am
- Forum: Teasing Software
- Topic: Succubi Hunter RPG – Bugs and other issues
- Replies: 104
- Views: 17368
Re: Succubi Hunter RPG – Bugs and other issues
I am getting an URL:Phishing alert when attempting to download Succubi Full Packs 2 and 5 from the Collaboration page.
All the other links work fine.
All the other links work fine.
- Thu Feb 23, 2023 9:28 pm
- Forum: The Art of Webteasing
- Topic: [RELEASE][FEEDBACK]Emily's Extreme Beach Vacation
- Replies: 17
- Views: 7974
Re: [RELEASE][FEEDBACK]Emily's Extreme Beach Vacation
I found a bug: On day 6 when you pick the edge holding task first the tease is caught in an endless loop. I think that is because the "Day06-EmilyLadder" redirects to itself when it should redirect to"Day06-EmilyTimer". Otherwise I really enjoyed the tease. Implementing AI art is...
- Sun Jul 24, 2022 4:52 pm
- Forum: On Video
- Topic: [RELEASE] COCK HERO: INFERNO - Canto III
- Replies: 128
- Views: 115994
Re: [RELEASE] COCK HERO: INFERNO - Canto III
[...] [...] BTW it was one thing I found a bit confusing... This text "For all others, proceed to EPILOGUE IX" appears at 41:59. I was not sure what to do here. Since I did not cum, it looks like I should go to Epilogue IX. But I just kept playing, but afterward I checked the Epilogue and...
- Mon Nov 30, 2020 10:09 pm
- Forum: Teasing Software
- Topic: [Abandoned] TeaseViewer Ver 0.4.2 - Offline EOS viewer
- Replies: 98
- Views: 36473
Re: [Alpha-release] TeaseViewer Ver 0.2.0 - TeaseDownloader enabled
Where can we download this second jar file for the downloader? The mega repository you linked just has 3 versions of the base viewer jar (mac/linux/win). But I have to ask: Why limit the downloader? TeaseMe and GuideMe had working, unlimited downloaders for ages and the servers did just fine. I´m go...
- Sun May 03, 2020 12:56 am
- Forum: The Art of Webteasing
- Topic: Chastity 7α: Devote a month to Xia - Feedback/Bug Report thread
- Replies: 156
- Views: 62024
Re: Chastity 7α: Devote a month to Xia - Feedback/Bug Report thread
I had thought I fixed this four hours ago Did you play day 5 over 4 hours ago and have now come back to day 7? I don´t remember :-D I think I had the tease open for a while before I continued my session so it had the old version still loaded. I think some of my variable are also busted since I logg...
- Sat May 02, 2020 4:07 pm
- Forum: The Art of Webteasing
- Topic: Chastity 7α: Devote a month to Xia - Feedback/Bug Report thread
- Replies: 156
- Views: 62024
Re: Chastity 7α: Devote a month to Xia - Feedback/Bug Report thread
I think I found a bug:
- Spoiler: show
- Tue May 28, 2019 8:29 pm
- Forum: Teasing Software
- Topic: [Proof of concept][v0.0.6 (4.6.2019)][GuideMe] Ravelli's Revange
- Replies: 15
- Views: 7476
Re: [Proof of concept][v0.0.5 (26.5.2019)][GuideMe] Ravelli's Revange
I tested the new version and I found a view bugs: Nelly is missing the first time intro text and Anna-Leah seems to be missing first and consecutive time intro texts. It only shows "vNymphTeaseText" I like the personalization approach of the encounters. It´s a good foundation to build uppo...
- Fri May 24, 2019 9:14 pm
- Forum: Teasing Software
- Topic: [Proof of concept][v0.0.6 (4.6.2019)][GuideMe] Ravelli's Revange
- Replies: 15
- Views: 7476
Re: [Proof of concept][GuideMe] Ravelli's Revange
Hey Pseudonym, I really enjoyed your tease so far. Here are a few of my ideas: Extend the stamina system: - Fleeing should cost stamina and should only be a chance and not a guarantee. Every encounter type should have a different base chance for successfully fleeing from the encounter (Nymph 50%, Su...