Search found 14 matches
- Tue Jun 23, 2020 4:49 am
- Forum: On Video
- Topic: [RELEASE] COCK HERO ISLAND 5
- Replies: 336
- Views: 360417
Re: [RELEASE] COCK HERO ISLAND 5
For the love of god, please host these somewhere besides Mega?
- Fri Mar 27, 2020 2:03 pm
- Forum: On Video
- Topic: [RELEASE] COCK HERO ISLAND 5
- Replies: 336
- Views: 360417
Re: [RELEASE] COCK HERO ISLAND 5
Please upload fullscreen version to stream site or change host for download. MEGA is absolute trash.
- Sun Mar 18, 2018 4:26 pm
- Forum: Teasing Software
- Topic: Pilgrim Quest [MODS & TUTORIALS]
- Replies: 72
- Views: 43724
Re: Pilgrim Quest [MODS & TUTORIALS]
One other basic question before I attempt to write up a simple test encounter. Forgive me if it seems obvious but I'm just trying to cover all the bases.
If I want to test an encounter that I've added to PQ, I'd want to force the program to open that encounter as quickly as possible. Am I correct ...
If I want to test an encounter that I've added to PQ, I'd want to force the program to open that encounter as quickly as possible. Am I correct ...
- Sat Mar 17, 2018 8:38 pm
- Forum: Teasing Software
- Topic: Pilgrim Quest [MODS & TUTORIALS]
- Replies: 72
- Views: 43724
Re: Pilgrim Quest [MODS & TUTORIALS]
That is basically the conclusion that I've come to. I have written several .xml scripts longhand for use with TeaseMe in the past that have all worked fine. My interest in PQ is because I've always wanted my scripts to run more like a game, but I've been unable to achieve that without having to ...
- Sat Mar 17, 2018 12:43 am
- Forum: Teasing Software
- Topic: Pilgrim Quest [MODS & TUTORIALS]
- Replies: 72
- Views: 43724
Re: Pilgrim Quest [MODS & TUTORIALS]
UPDATE: I downloaded and ran the "full modded version" that Ambossli provided a few posts up (much appreciated).
A quick browse of the folders showed the same configuration that I had after extracting the various zips individually. I did not compare the contents of any scripts from this version to ...
A quick browse of the folders showed the same configuration that I had after extracting the various zips individually. I did not compare the contents of any scripts from this version to ...
- Fri Mar 16, 2018 9:23 pm
- Forum: Teasing Software
- Topic: Pilgrim Quest [MODS & TUTORIALS]
- Replies: 72
- Views: 43724
Re: Pilgrim Quest [MODS & TUTORIALS]
I'm sorry if you're misreading my "tone," but it was meant to be constructive. You have a community here but in the case of the software threads there tends to be an assumption of proficiency that is not always productive, and that assumption could tend to discourage someone who wants to contribute ...
- Thu Mar 15, 2018 8:31 pm
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1055132
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Hmm, I think the last thing it does is write the tease file so it is probably failing to write the file for some reason.
There is a logs directory that holds logs of what it is doing.
Try deleting the files in the logs directory (so it generates a new log file) and then do a download.
If you exit ...
- Thu Mar 15, 2018 5:53 pm
- Forum: Teasing Software
- Topic: Pilgrim Quest [MODS & TUTORIALS]
- Replies: 72
- Views: 43724
Re: Pilgrim Quest [MODS & TUTORIALS]
Well I asked for a more detailed step by step instruction and haven't been able to get that, so I guess the verdict is for me not to try modding PQ. Again, very unfortunate because I'd like to.
Support here amounts to, "well it works for me so too bad."
Support here amounts to, "well it works for me so too bad."
- Thu Mar 15, 2018 1:54 am
- Forum: Teasing Software
- Topic: Pilgrim Quest [MODS & TUTORIALS]
- Replies: 72
- Views: 43724
Re: Pilgrim Quest [MODS & TUTORIALS]
Wow, I cannot believe how much time I have now wasted trying to get this to work. It's a shame because I want it to work so bad but it just isn't.
On my latest try I followed all of the steps laid out by Ambossli earlier on this page, and now it's even worse. Error screen right after character ...
On my latest try I followed all of the steps laid out by Ambossli earlier on this page, and now it's even worse. Error screen right after character ...
- Thu Mar 15, 2018 1:03 am
- Forum: Teasing Software
- Topic: Pilgrim Quest [MODS & TUTORIALS]
- Replies: 72
- Views: 43724
- Thu Mar 15, 2018 12:20 am
- Forum: Teasing Software
- Topic: Pilgrim Quest [MODS & TUTORIALS]
- Replies: 72
- Views: 43724
Re: Pilgrim Quest [MODS & TUTORIALS]
I'm well beyond that now.
Please check the latest error issue under "EDIT2" of my last post?
EDIT: also, if I wanted to run the version of GM that you recommended, "GM 0.3.1 with GM Scripting Engine updated to latest," where exactly would I find that latest scripting engine?
Please check the latest error issue under "EDIT2" of my last post?
EDIT: also, if I wanted to run the version of GM that you recommended, "GM 0.3.1 with GM Scripting Engine updated to latest," where exactly would I find that latest scripting engine?
- Wed Mar 14, 2018 9:18 pm
- Forum: Teasing Software
- Topic: Pilgrim Quest [MODS & TUTORIALS]
- Replies: 72
- Views: 43724
Re: Pilgrim Quest [MODS & TUTORIALS]
I've done what you said and it's still not working.
I started completely over from the beginning of the extraction process and then extracted over the PQ folder and now it's still stuck on the original core (undeveloped) encounters the tease came with. The only way for me to avoid this would be to ...
I started completely over from the beginning of the extraction process and then extracted over the PQ folder and now it's still stuck on the original core (undeveloped) encounters the tease came with. The only way for me to avoid this would be to ...
- Wed Mar 14, 2018 12:43 am
- Forum: Teasing Software
- Topic: Pilgrim Quest [MODS & TUTORIALS]
- Replies: 72
- Views: 43724
Re: Pilgrim Quest [MODS & TUTORIALS]
I am trying to install bobhill's encounter packs but am running into a problem.
I've copied the entire "GM_Scripts" folder from bobhill's encounter folder into the Pilgrim Quest encounter folder, so it now appears alongside the original "Core" and "Tutorial" folders there. And I've replaced the ...
I've copied the entire "GM_Scripts" folder from bobhill's encounter folder into the Pilgrim Quest encounter folder, so it now appears alongside the original "Core" and "Tutorial" folders there. And I've replaced the ...
- Tue Mar 13, 2018 4:54 am
- Forum: Teasing Software
- Topic: GuideMe (TeaseMe v2.0) - Current Build 0.4.4
- Replies: 1806
- Views: 1055132
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Hello,
I am having a problem with the Importer. I have successfully installed the software and changed the directory where the teases will be saved, but when I download a tease, it only gives me a folder containing the media, but no script. I have attempted it with the same result for both a flash ...
I am having a problem with the Importer. I have successfully installed the software and changed the directory where the teases will be saved, but when I download a tease, it only gives me a folder containing the media, but no script. I have attempted it with the same result for both a flash ...
