I like the 100 in stead of 10 which feels more refined
I like the addiction mechanic of adding to your chances,
I voted too easy, but actually for me isn't a big difference from 1.8 and relies on luck when always trying to choosing to resist.
I also liked having a chance to improve willpower
Also maybe a losing path should lead to a corresponding tease path and make finding certain endings more rewarding, somehow the tease ends too early for me
Maybe its fun to use addiction as a multiplier to the amount of willpower dropping to make the tease harder.
It'd be fun if you had a pussy addiction on 2 and then having bad odds to resisting when confronted with the temptation to pussy.
It would be nice if you had no willpower but also confronted with an addiction that willpower would be harder to maintain
In a formula like rand(1-100) < (rand(1-willpower)/addiction)
Powers would multiply on each other as the game progresses.
Having no addictions and 120 willpower would resist like
- Spoiler: show
- Rand(1-100) < (rand(1-120)/1)
avg 50 < avg 60
true Wins on avg
But having a related addiction of 2 it would be like
- Spoiler: show
- Rand(1-100) < (rand(1-120)/2)
avg 50 < avg 30
False Loses on avg
or having a big like 3 addiction but also low like 20 willpower
- Spoiler: show
- Rand(1-100) < (rand(1-20)/3)
Avg 50 < avg 3
False loses on avg
No willpower big addiction has barely any chance to resist the temptation
Playing on easy could also be done in the formula by not starting at 1 but at 40..
or having a big like 3 addiction but also low like 20 willpower, but playing on easy
- Spoiler: show
- Rand(1-100) < (rand(40-60)/3)
Avg 50 < avg 17
False loses on avg
I haven't actually gone deep into your way of going around to this and this is just an idea, so forgive me if your way is actually better or if you are already doing this.
This could will give a bigger feeling of control over what happens or an outlook to what is going to happen but not being able to resist it's progress as addiction multiplies lost willpower and on it's turn raises addiction further.
Regardless, A great tease and one of my favorites, thanks!
A hard tease which kinda reminded me of of these mechanics that is the '
save men' relating willpower to mood
But where "Save Men" lowers the cap on mood, "Evil Stepmommy" lowers willpower.