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Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Mon Jun 18, 2018 6:43 am
by tigrotto
avatarbr wrote: Sun Jun 17, 2018 8:38 pm
OK, I think that number of edges it's OK. I will just adjust the time of the edges.
One thing, I think you put the sound path wrong in the contact3 tasks.
@PlayAudio[tgr8 audio files\Edge for us
\tgr8 special test\Contact3 special test audio\circle1.mp3]
And the path is:
tgr8 audio files\Edge for us\Contact3 special test audio\circle1.mp3
Unless I messed something here.
You're right! The right path is:
tgr8 audio files\Edge for us\Contact3 special test audio\circle1.mp3
I fixed the files in my thread.
Thanks!
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Mon Jun 18, 2018 8:42 am
by foxyfred
I haven't had a chance to recreate the issue I had , but I had an issue with the Av_ModGeneral25 Modulo 2 where it never removed the contact, it refused to change back to the dom at any other @AddDomme situations. It wouldn't remove the contact (contact 3) after going through a script that had @RemoveContact3. IT seemed to confuse contact 3 as either the dom or something of the sort. The font still showed it as contact 3 though.
To get it to bring the dom back, I had to change contact 3 in the settings to my dom, then it clicked back once I ran a @AddContact3, instead of adding the dom as contact 3 it added it as the dom. I'm not sure exactly what caused it and will attempt to recreate it tomorrow if I have time. Just though I should say something about this as it is a pretty odd issue.
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Mon Jun 18, 2018 10:24 pm
by avatarbr
foxyfred wrote: Mon Jun 18, 2018 8:42 am
I haven't had a chance to recreate the issue I had , but I had an issue with the Av_ModGeneral25 Modulo 2 where it never removed the contact, it refused to change back to the dom at any other @AddDomme situations. It wouldn't remove the contact (contact 3) after going through a script that had @RemoveContact3. IT seemed to confuse contact 3 as either the dom or something of the sort. The font still showed it as contact 3 though.
To get it to bring the dom back, I had to change contact 3 in the settings to my dom, then it clicked back once I ran a @AddContact3, instead of adding the dom as contact 3 it added it as the dom. I'm not sure exactly what caused it and will attempt to recreate it tomorrow if I have time. Just though I should say something about this as it is a pretty odd issue.
That is strange. I looked at this script, and the @AddDomme @RemoveContact3 are there. But there is a error, where instead of Contac3 says bye, it's contact1. This should not cause this problem.
I think the only command than could cause this is the @SetDomme(), but I only used this in the Disconnect script.
Anyway, if you can reproduce this error, try tying "debug" in the chat to see if it's fix.
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Mon Jun 18, 2018 10:48 pm
by foxyfred
avatarbr wrote: Mon Jun 18, 2018 10:24 pm
foxyfred wrote: Mon Jun 18, 2018 8:42 am
I haven't had a chance to recreate the issue I had , but I had an issue with the Av_ModGeneral25 Modulo 2 where it never removed the contact, it refused to change back to the dom at any other @AddDomme situations. It wouldn't remove the contact (contact 3) after going through a script that had @RemoveContact3. IT seemed to confuse contact 3 as either the dom or something of the sort. The font still showed it as contact 3 though.
To get it to bring the dom back, I had to change contact 3 in the settings to my dom, then it clicked back once I ran a @AddContact3, instead of adding the dom as contact 3 it added it as the dom. I'm not sure exactly what caused it and will attempt to recreate it tomorrow if I have time. Just though I should say something about this as it is a pretty odd issue.
That is strange. I looked at this script, and the @AddDomme @RemoveContact3 are there. But there is a error, where instead of Contac3 says bye, it's contact1. This should not cause this problem.
I think the only command than could cause this is the @SetDomme(), but I only used this in the Disconnect script.
Anyway, if you can reproduce this error, try tying "debug" in the chat to see if it's fix.
Alright, debug worked for it, I also found out that it seems to happen when one of the contacts is there and you say the "add time" responce. After that it seems to confuse the contact with the domme. Running debug immediately fixed it. Otherwise I would guess its something with the add time script that causes it to get confused.
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Tue Jun 19, 2018 12:13 am
by avatarbr
foxyfred wrote: Mon Jun 18, 2018 10:48 pm
Alright, debug worked for it, I also found out that it seems to happen when one of the contacts is there and you say the "add time" responce. After that it seems to confuse the contact with the domme. Running debug immediately fixed it. Otherwise I would guess its something with the add time script that causes it to get confused.
That's strange. I just tested "add time" with a Glitter in the chat and removing the domme, and everything works.
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Fri Jun 22, 2018 5:11 am
by avatarbr
So, a few "
news":
- I just got a new end in a session, and although was a simple countdown, getting some you don't know all the steps it's really a lot better. I think I will try to create more ends.
- Funny how I just release a update and already have new ideas to implement. I create some sort of "LongDenial" like MissBlue, but in a different way (She will not impose that).
Now, if the Domme "detect" you didn't came for at least 3 days (your last session was 3 days ago and you agreed to give her control of your masturbation/orgasms), something will trigger. Plus, she can allow you to masturbate between sessions.
- Breaking more the stroke/module/link circle. I should had done some of these modifications before. Was just a change in the Main Link to call a ramdom module, skipping the link/stroke part.
- Since I got 2 new Glitters models, I wanted more modules with they...so, more modules (I think there are 8 new)
- Fun fact, I almost chenged one to be my Domme, but I felt guilty
- A few new sounds included.
- Spoiler: show
- There are a few "counting" dommes, making you stroke for any number they said.
- I think I may had forgot to upload some image folders. Not sure if was included before. Someone could check if inside the folder av_imagens\Girls2 have 12 folders? I think Erina and Carolinne should be 2 of the "new ones".
- I fixed a few small bugs in various files.
- I will try to update not to late, but I will not release before more tests. I will try to upload a second file with only the new/changed files.
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Fri Jun 22, 2018 6:05 am
by tigrotto
avatarbr wrote: Fri Jun 22, 2018 5:11 am
- I think I may had forgot to upload some image folders. Not sure if was included before. Someone could check if inside the folder av_imagens\Girls2 have 12 folders? I think Erina and Carolinne should be 2 of the "new ones".
12 folders confirmed

- Cattura di schermata (171).png (24.87 KiB) Viewed 3892 times
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Fri Jun 22, 2018 4:20 pm
by forbiddendesire
avatarbr wrote: Fri Jun 22, 2018 5:11 am
- Since I got 2 new Glitters models, I wanted more modules with they...so, more modules (I think there are 8 new)
- Fun fact, I almost chenged one to be my Domme, but I felt guilty
Now this is tempting, who do you use for your domme and glitter? I'm always on the lookout for a good model :P
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Fri Jun 22, 2018 8:33 pm
by avatarbr
tigrotto wrote: Fri Jun 22, 2018 6:05 am
12 folders confirmedCattura di schermata (171).png
Tks...I was not sure when I added that.
forbiddendesire wrote: Fri Jun 22, 2018 4:20 pm
Now this is tempting, who do you use for your domme and glitter? I'm always on the lookout for a good model :P
I am using:
Destiny Moody (Domme)
Ashley Doll
Catie Minx
Guerlain
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Sat Jun 23, 2018 11:08 pm
by avatarbr
One question: A ruined orgasm it is a orgasm?
Like, if you had a ruined orgasm in the last session, she could say you didn't came in the last session?
Context: I don't know if I reset the timer with a ruined orgasm, when the domme says you didn't came for the last X days.
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Sun Jun 24, 2018 5:16 am
by GodDragon
avatarbr wrote: Sat Jun 23, 2018 11:08 pm
One question: A ruined orgasm it is a orgasm?
Like, if you had a ruined orgasm in the last session, she could say you didn't came in the last session?
Context: I don't know if I reset the timer with a ruined orgasm, when the domme says you didn't came for the last X days.
Properly ruined is not a normal orgasm. You shouldn't reset the timer unless your domme feels evil or maybe even have two timers, one for any kind of ejaculation and one for real ones.
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Sun Jun 24, 2018 8:17 am
by tigrotto
avatarbr wrote: Sat Jun 23, 2018 11:08 pm
One question: A ruined orgasm it is a orgasm?
Like, if you had a ruined orgasm in the last session, she could say you didn't came in the last session?
Context: I don't know if I reset the timer with a ruined orgasm, when the domme says you didn't came for the last X days.
In my opinion you should reset it.
I agree with GodDragon when he says that a ruined orgasm is not a normal orgasm, however you still had a release even if it was not pleasurable.
But I believe it's a matter of personal tastes. When it comes to my orgasms I prefer my Domme to be a bit cruel: I like when she makes me believe she will let me have an orgasm just to snatch it away or telling me to ruin it.
So if she says I haven't cum in the last X days(or that I will not cum for the next X days, with X being a week or two months...) for me it means complete denial.
Bye!

Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Sun Jun 24, 2018 5:22 pm
by Bonsai50
Hello,
I am a german man. I have a question, is there teaseMe and HOT as a ready ZIP? Because I have problems tease me to set up with all the pictures and links.
I often get error messages that the image is missing.
I would be really happy for your help.
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Sun Jun 24, 2018 11:26 pm
by avatarbr
Thanks...
I have the case where the domme will say "you didn't came for X days" and I have a scenario where she taunt you because you're frustrated/desperate because the lastest days.
The second one, I will ignore ruined orgasms, the first one I still don't know.
Bonsai50 wrote: Sun Jun 24, 2018 5:22 pm
Hello,
I am a german man. I have a question, is there teaseMe and HOT as a ready ZIP? Because I have problems tease me to set up with all the pictures and links.
I often get error messages that the image is missing.
I would be really happy for your help.
I think this files have a basic setup of images categories:
https://mega.nz/#!cMxiHK6J!2j0oMcI_pcL8 ... rpbNGozInI
You still need to go to the settings, and point every category to the correct folder you downloaded.
The problem with tagged images is,TEaseAI uses the complete path to the image ( like C:\Documents\images\teaseai\pics\001.jpg). So, you would need the exact same path in your pc.
Re: [Tease AI] House of Tease Version 6.1 - RELEASED
Posted: Mon Jun 25, 2018 10:52 am
by holaba_be
avatarbr wrote: Fri Jun 22, 2018 5:11 am
So, a few "
news":
- I just got a new end in a session, and although was a simple countdown, getting some you don't know all the steps it's really a lot better. I think I will try to create more ends.
- Funny how I just release a update and already have new ideas to implement. I create some sort of "LongDenial" like MissBlue, but in a different way (She will not impose that).
Now, if the Domme "detect" you didn't came for at least 3 days (your last session was 3 days ago and you agreed to give her control of your masturbation/orgasms), something will trigger. Plus, she can allow you to masturbate between sessions.
- Breaking more the stroke/module/link circle. I should had done some of these modifications before. Was just a change in the Main Link to call a ramdom module, skipping the link/stroke part.
- Since I got 2 new Glitters models, I wanted more modules with they...so, more modules (I think there are 8 new)
- Fun fact, I almost chenged one to be my Domme, but I felt guilty
All seem great improvements! Can't wait to try them out!