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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Wed Aug 04, 2021 9:42 pm
by Abenteuer82
Thank you for this clarification! That's a pitty, though I understand the privacy concerns, and I don't want to talk you into something too risky. May using GuideMe help out here?

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Wed Aug 04, 2021 10:18 pm
by fapnip
Abenteuer82 wrote: Wed Aug 04, 2021 9:42 pm GuideMe help out here?
Not sure. Probably best to ask in that thread.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sat Jan 08, 2022 5:52 pm
by idg69
Is there a way to change the name of an unpublished EOS tease?

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sat Jan 08, 2022 6:01 pm
by indyc
idg69 wrote: Sat Jan 08, 2022 5:52 pm Is there a way to change the name of an unpublished EOS tease?
Yes, go to options, then basic settings.

You can also do this for a published tease but you have to republish it otherwise people can't get into the published tease. (I found this out the hard way)

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sat Jan 08, 2022 6:09 pm
by idg69
indyc wrote: Sat Jan 08, 2022 6:01 pm
idg69 wrote: Sat Jan 08, 2022 5:52 pm Is there a way to change the name of an unpublished EOS tease?
Yes, go to options, then basic settings.

You can also do this for a published tease but you have to republish it otherwise people can't get into the published tease. (I found this out the hard way)
THANK YOU SO MUCH! Worked easy. I knew it was somewhere. Yay nice people win again.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Jan 09, 2022 2:31 am
by Quarz
Alright, so I have an array of values I want to append another value to. So I do something like this in an Eval:

Code: Select all

x = [1, 2];
x = x.push(3);
and then in a Say Eval tag I just do

Code: Select all

x[1]
for example. But I always just get "undefined" as value doing that.

Does anyone have an idea where I screwed up?

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Jan 09, 2022 7:27 am
by Drool
Quarz wrote: Sun Jan 09, 2022 2:31 am Alright, so I have an array of values I want to append another value to. So I do something like this in an Eval:

Code: Select all

x = [1, 2];
x = x.push(3);
and then in a Say Eval tag I just do

Code: Select all

x[1]
for example. But I always just get "undefined" as value doing that.

Does anyone have an idea where I screwed up?
Hi,
it's just

Code: Select all

x.push(3);
instead of

Code: Select all

x = x.push(3);
:-)

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Jan 09, 2022 12:28 pm
by Quarz
Drool wrote: Sun Jan 09, 2022 7:27 am Hi,
it's just

Code: Select all

x.push(3);
instead of

Code: Select all

x = x.push(3);
:-)
Ah, I see. Thanks!
Javascript can be somewhat weird at times...

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Jan 30, 2022 9:50 pm
by Shattered
I think what I want should be possible, but I don't even know what its called to start googling :lol:

I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.

So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.

How would one do this does anyone know?

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Jan 30, 2022 10:49 pm
by Darigaaz
Impossible with EOS afaik but should be with OEOS
If I am wrong, I would be glad to learn how to do it

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Mon Jan 31, 2022 1:53 am
by indyc
Shattered wrote: Sun Jan 30, 2022 9:50 pm I think what I want should be possible, but I don't even know what its called to start googling :lol:

I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.

So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.

How would one do this does anyone know?
I do this by copying the "create notification" line and pasting it on the button code over and over and over nested under each other as many times as you want it to go. I know it isn't the best solution but it's what I did for my tease. It also gets a bit odd when you want to remove notification so hopefully you don't need to do that. (It works sometimes though when you need it to)

Let me know if that doesn't make sense and I can make screenshots to show how I did it.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Mon Jan 31, 2022 9:29 am
by Shattered
indyc wrote: Mon Jan 31, 2022 1:53 am
Shattered wrote: Sun Jan 30, 2022 9:50 pm I think what I want should be possible, but I don't even know what its called to start googling :lol:

I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.

So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.

How would one do this does anyone know?
I do this by copying the "create notification" line and pasting it on the button code over and over and over nested under each other as many times as you want it to go. I know it isn't the best solution but it's what I did for my tease. It also gets a bit odd when you want to remove notification so hopefully you don't need to do that. (It works sometimes though when you need it to)

Let me know if that doesn't make sense and I can make screenshots to show how I did it.
That's what I thought of, but I wanted the button about 100 times so was hoping I could avoid it :lol: Thanks though!

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Mon Jan 31, 2022 4:35 pm
by fapnip
Shattered wrote: Mon Jan 31, 2022 9:29 am
indyc wrote: Mon Jan 31, 2022 1:53 am
Shattered wrote: Sun Jan 30, 2022 9:50 pm I think what I want should be possible, but I don't even know what its called to start googling :lol:

I want a notification button that says 'edge' and when its clicked, it adds 1 to the users edge count, without disappearing.

So I imagine I want to set up this as something outside the script that whenever you press the button, it's called and replays itself.

How would one do this does anyone know?
I do this by copying the "create notification" line and pasting it on the button code over and over and over nested under each other as many times as you want it to go. I know it isn't the best solution but it's what I did for my tease. It also gets a bit odd when you want to remove notification so hopefully you don't need to do that. (It works sometimes though when you need it to)

Let me know if that doesn't make sense and I can make screenshots to show how I did it.
That's what I thought of, but I wanted the button about 100 times so was hoping I could avoid it :lol: Thanks though!
I guess I can't help but answer this. Must be an illness.

The only way to do this in Eos is to have your notification button's action go to a page that re-creates the notification button, then returns to the page that called it. (Using a simple call stack is one way to record and return to the calling pages.) To return to a specific point in a page after the button is re-created, you'd need to use a tracking a variable that's reset to 0 before calling the page initially, then nest all your page actions in IF actions, like:

Eval right before initially calling page (not on returning to page after notification button press):

Code: Select all

trackerPos = 0
Then, nest all of your page actions in an IF action, with the condition:

Code: Select all

function(){if(trackerPos<1){trackerPos=1;return true}}
Incrementing the <1 and =1 to <2 and =2, <3 and =3, and so on in each of your IF actions.

(If you have nested trackerPos IF actions inside parent trackerPos IF action, then you'd need to adjust the parent tracker's IF condition to something like: (assuming the child tracker's IF actions are between 2 and 4))

Code: Select all

function(){if(trackerPos<1||(trackerPos>=2&&trackerPos<=4)){trackerPos=(trackerPos<1?1:trackerPos);return true}}
If you have multiple notifications, your button page will need to remove and re-create all of them to keep them in the correct order.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Mon Jan 31, 2022 4:38 pm
by Shattered
fapnip wrote: Mon Jan 31, 2022 4:35 pm
Shattered wrote: Mon Jan 31, 2022 9:29 am
indyc wrote: Mon Jan 31, 2022 1:53 am

I do this by copying the "create notification" line and pasting it on the button code over and over and over nested under each other as many times as you want it to go. I know it isn't the best solution but it's what I did for my tease. It also gets a bit odd when you want to remove notification so hopefully you don't need to do that. (It works sometimes though when you need it to)

Let me know if that doesn't make sense and I can make screenshots to show how I did it.
That's what I thought of, but I wanted the button about 100 times so was hoping I could avoid it :lol: Thanks though!
I guess I can't help but answer this.

The only way to do this in Eos is to have your notification button's action go to a page that re-creates the notification button, then returns to the page that called it. (Using a simple call stack is one way to record and return to the calling pages.) To return to a specific point in a page after the button is re-created, you'd need to use a tracking a variable that's reset to 0 before calling the page initially, then nest all your page actions in IF actions, like:

Eval right before initially calling page (not on returning to page after notification button press):

Code: Select all

trackerPos = 0
Then, nest all of your page actions in an IF action, with the condition:

Code: Select all

function(){if(trackerPos<1){trackerPos=1;return true}}
Incrementing the <1 and =1 to <2 and =2, <3 and =3, and so on in each of your IF actions.

(If you have nested trackerPos IF actions inside parent trackerPos IF action, then you'd need to adjust the parent tracker's IF condition to something like: (assuming the child tracker's IF actions are between 2 and 4))

Code: Select all

function(){if(trackerPos<1||(trackerPos>=2&&trackerPos<=4)){trackerPos=(trackerPos<1?1:trackerPos);return true}}
If you have multiple notifications, your button page will need to remove and re-create all of them to keep them in the correct order.
Yeah that's true, that might work for some specific things but this needs to be along the side of the page for dozens of pages. I guess I'll just copy and paste it 100 times, thanks :)

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Tue Feb 01, 2022 11:01 pm
by Shattered
Shattered wrote: Mon Jan 31, 2022 4:38 pm
fapnip wrote: Mon Jan 31, 2022 4:35 pm
Shattered wrote: Mon Jan 31, 2022 9:29 am

That's what I thought of, but I wanted the button about 100 times so was hoping I could avoid it :lol: Thanks though!
I guess I can't help but answer this.

The only way to do this in Eos is to have your notification button's action go to a page that re-creates the notification button, then returns to the page that called it. (Using a simple call stack is one way to record and return to the calling pages.) To return to a specific point in a page after the button is re-created, you'd need to use a tracking a variable that's reset to 0 before calling the page initially, then nest all your page actions in IF actions, like:

Eval right before initially calling page (not on returning to page after notification button press):

Code: Select all

trackerPos = 0
Then, nest all of your page actions in an IF action, with the condition:

Code: Select all

function(){if(trackerPos<1){trackerPos=1;return true}}
Incrementing the <1 and =1 to <2 and =2, <3 and =3, and so on in each of your IF actions.

(If you have nested trackerPos IF actions inside parent trackerPos IF action, then you'd need to adjust the parent tracker's IF condition to something like: (assuming the child tracker's IF actions are between 2 and 4))

Code: Select all

function(){if(trackerPos<1||(trackerPos>=2&&trackerPos<=4)){trackerPos=(trackerPos<1?1:trackerPos);return true}}
If you have multiple notifications, your button page will need to remove and re-create all of them to keep them in the correct order.
Yeah that's true, that might work for some specific things but this needs to be along the side of the page for dozens of pages. I guess I'll just copy and paste it 100 times, thanks :)
Sooo I tried this and it may have broke my tease :lol:

The tease ID is 39431. I tried to test it, then it was stuck on loading modules. I went to the publish to see the error and it gave me an error for a NULL value, but not for a specific page like it has every other time. I tried a few fixes, and now where I go into the tease edit page the entire page is just white :\'-(

Anyone else encountered this? I have a backup but it's missing an whole section which would be a terrible shame to use ><

UPDATE: Looking at the code I have managed to recover all but 1 page, and remove this, which is acceptable. But I wouldn't paste this 150 times :blush: