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Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Wed Mar 30, 2022 12:28 am
by Freddydell
Mideviltimes34 wrote: Sat Mar 26, 2022 11:51 pm
Any chance you would be willing to provide an alternative torrent link for the project files due to the size.
Sorry, I will not be able to make a torrent link. If someone else wants to, I can include info here.
Freddydell wrote: Tue Mar 15, 2022 7:36 pm
Not blind. I'm working on setting up a better link for it. In the meantime, you can download the uncompressed 21x9 versions here:
https://gofile.io/d/pv18LG
Just finished reuploading stuff. Should be good now. All video files I've fixed so far, and likely the last ones I will fix, are updated in the zip files. If you have previously downloaded the full zip files, the folder "Updated Videos (Updated X)" can be used to download only the updated videos, after which you can use to replace the outdated rounds you already have.
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Thu Mar 31, 2022 7:21 pm
by meowww
Managed to play through all of it, decided to do it all at once, wouldn´t recommend doing it this way to anyone, definitely was a stupid decision to do it this way, but hey it was fun to me and it did show me that i enjoyed the Story Part the most, cause as soon as i was done with this Part, i really felt like something was missing for the rest of it
There really isn´t much to say, overall it was just amazing and i really hope to see more from you!
If i think of Feedback then all i really can think of is for the Story Part, here i really had liked it to feel more like they actually are trying to make you fail, the lil text at the beginning did not really gave the immersion for that and half of the time it felt like i was "battling" my own mates to not be lazy, of course especially with something that uses all this random clips it isn´t easy to give such an immersion, but i think there could have been something done, like a bit more text here and there, maybe a small picture at the side with a char of the enemy with some lines trying to make you fail with the action going on, maybe some events like the enemy team using there ultimates, got utterly confused at the Part they hacked my ultimate, thanked me for the charge, but then nothing really happened afterwards
Like i said overall this was amazing, but the Story for my taste could have a been a bit more detailed, not going to stop me from playing it again and again though :P
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Sun Apr 03, 2022 3:37 pm
by Freddydell
meowww wrote: Thu Mar 31, 2022 7:21 pm
If i think of Feedback then all i really can think of is for the Story Part, here i really had liked it to feel more like they actually are trying to make you fail, the lil text at the beginning did not really gave the immersion for that and half of the time it felt like i was "battling" my own mates to not be lazy, of course especially with something that uses all this random clips it isn´t easy to give such an immersion, but i think there could have been something done, like a bit more text here and there, maybe a small picture at the side with a char of the enemy with some lines trying to make you fail with the action going on, maybe some events like the enemy team using there ultimates, got utterly confused at the Part they hacked my ultimate, thanked me for the charge, but then nothing really happened afterwards
Like i said overall this was amazing, but the Story for my taste could have a been a bit more detailed, not going to stop me from playing it again and again though :P
I agree that the story could have been developed more. It's definitely one of my bigger regrets.
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Sun Apr 03, 2022 6:49 pm
by meowww
Freddydell wrote: Sun Apr 03, 2022 3:37 pm
I agree that the story could have been developed more. It's definitely one of my bigger regrets.
In my opinion you shouldn´t regret anything, you gave us a great Cock Hero and for every product there always is a way to improve it, nothing is perfect after all

Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Sat May 07, 2022 12:09 am
by AlexRed
Hi! Thank you so much for this great work! I've been waiting for this cock hero for about a year since I saw the first trailer and when the release took place, I was very excited!) And when I passed it for the first time, I got a lot of emotions and pleasure from passing!) Admit it, go through the whole cock hero at one time - this is something incredible, but everything is done so cool that you begin to strive to go through everything at once))) For me, this cock hero is currently the best of all that I have passed) I really like the way the animations are selected, most of the compositions are one of my favorites and are very cool for animations, but some compositions are a little epic, which in my opinion are not too suitable for some rounds and active passage of cock hero, such as the composition for the first round with Mei, but still everything looks and is done very well cool) The plot part also made me very happy, but it seems to me that it would still be possible to reveal each character and their interactions with each other and the battle itself in general in a little more detail, but still everything is very cool) And these inscriptions before the rounds and in some moments in the rounds themselves are just a super chip) The length of the hero rooster just excites the imagination if you try to go through everything at one time, but this is exactly one of the favorite and distinctive qualities of the cool cock hero and at the same time it's like a pleasant challenge) One of my favorite rounds is 3 and sometimes I turn it on for repetition several times and it would be very cool if there were a lot more such rounds both in terms of animation and music, such rounds excite and make you not stop and move only forward) It seems to me that there should be more trance and techno music in the rooster hero, such as in the 2nd, 3rd, round and so on, because such music makes you be active for a long time and you get a lot of pleasure from passing and such a long activity, although this is my purely personal opinion) In any case, this is the best cock hero for me and I think that I will take up its passage more than once))) I would be a little happy to see in the same performance, with similar musical accompaniment, similar animation quality and of course the same length of the video and a more detailed plot part, a continuation such as Cock Hero Overwatch King's Row 2 or even 3, or for example on such series as World of Farcraft, Final Fantasy, The Witcher, The Legend of Zelda or many others, but these are all my dreams))) Thanks again so much for this great job)))
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Wed May 11, 2022 3:29 am
by Derpinho
Also included are the tutorials Bastati made, which greatly helped me get started. These will be included in the download and will hopefully help get you up to speed on making your own cock hero.
First off, amazing CH, definitely up there in the hall of fame.
Just a quick question though, since I was looking all over the web for the Bastati tutorial videos and you made the claim to have them included in your project files, where are they again exactly? They are definitely not located in Misc\Tools\Bastati's Beat Bar Files. There are just a bunch of folders with duplicate pngs and a shortcut named "Bastati Mega" linking to the Firefox EXE
Cheers

Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Sat May 14, 2022 5:52 pm
by Freddydell
AlexRed wrote: Sat May 07, 2022 12:09 am
Hi! Thank you so much for this great work! I've been waiting for this cock hero for about a year since I saw the first trailer and when the release took place, I was very excited!) And when I passed it for the first time, I got a lot of emotions and pleasure from passing!) Admit it, go through the whole cock hero at one time - this is something incredible, but everything is done so cool that you begin to strive to go through everything at once))) For me, this cock hero is currently the best of all that I have passed) I really like the way the animations are selected, most of the compositions are one of my favorites and are very cool for animations, but some compositions are a little epic, which in my opinion are not too suitable for some rounds and active passage of cock hero, such as the composition for the first round with Mei, but still everything looks and is done very well cool) The plot part also made me very happy, but it seems to me that it would still be possible to reveal each character and their interactions with each other and the battle itself in general in a little more detail, but still everything is very cool) And these inscriptions before the rounds and in some moments in the rounds themselves are just a super chip) The length of the hero rooster just excites the imagination if you try to go through everything at one time, but this is exactly one of the favorite and distinctive qualities of the cool cock hero and at the same time it's like a pleasant challenge) One of my favorite rounds is 3 and sometimes I turn it on for repetition several times and it would be very cool if there were a lot more such rounds both in terms of animation and music, such rounds excite and make you not stop and move only forward) It seems to me that there should be more trance and techno music in the rooster hero, such as in the 2nd, 3rd, round and so on, because such music makes you be active for a long time and you get a lot of pleasure from passing and such a long activity, although this is my purely personal opinion) In any case, this is the best cock hero for me and I think that I will take up its passage more than once))) I would be a little happy to see in the same performance, with similar musical accompaniment, similar animation quality and of course the same length of the video and a more detailed plot part, a continuation such as Cock Hero Overwatch King's Row 2 or even 3, or for example on such series as World of Farcraft, Final Fantasy, The Witcher, The Legend of Zelda or many others, but these are all my dreams))) Thanks again so much for this great job)))
Glad you enjoyed it! I wish I had spent more time working on the story elements on it.
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Sat May 14, 2022 6:02 pm
by Freddydell
Derpinho wrote: Wed May 11, 2022 3:29 am
First off, amazing CH, definitely up there in the hall of fame.
Just a quick question though, since I was looking all over the web for the Bastati tutorial videos and you made the claim to have them included in your project files, where are they again exactly? They are definitely not located in Misc\Tools\Bastati's Beat Bar Files. There are just a bunch of folders with duplicate pngs and a shortcut named "Bastati Mega" linking to the Firefox EXE
Cheers
The shortcut should take you to Bastati's mega which includes the tutorial videos, though specifically uses Firefox to do it. Here's the direct link to the
mega.
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Mon Jun 13, 2022 9:44 pm
by AffablePerv
Amazing job, favorite CH so far.
I generated funscripts (for The Handy™) for all videos:
- Spoiler: show
-
DISCLAIMER: These scripts were automatically generated by a tool, i did not test them all. You use these completely at your own risk! The ones I tested worked fine however.
Download here:
https://limewire.com/d/xIy8Z#roWH7WzedG
EDIT: new download link
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Tue Jun 14, 2022 10:27 pm
by Yuuteru
Stitched all rounds together using ffmpeg.
How I did it:
- Install ffmpeg (google it)
- Go to this
pastebin and click download, and save the list.txt file it gives you to the folder containing all the round files (0.mp4, 1.mp4, etc..)
Note: This file is for the compressed 16:9 hard mode. If you downloaded another version, you'll need to create your own list.txt with all the video files listed in order. Otherwise, the other steps are the same.
- Then, open a terminal (cmd or powershell, doesn't matter) pointing at that same directory containing everything.
- Run the following command:
Code: Select all
ffmpeg -f concat -safe 0 -i .\list.txt -c copy output.mp4
- Wait patiently, shouldn't be too too long depending on your PC (because we're not encoding anything, just stitching them together)
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Wed Jun 22, 2022 11:22 pm
by Pudknocker
AffablePerv wrote: Mon Jun 13, 2022 9:44 pm
Amazing job, favorite CH so far.
I generated funscripts (for The Handy™) for all videos:
- Spoiler: show
-
DISCLAIMER: These scripts were automatically generated by a tool, i did not test them all. You use these completely at your own risk! The ones I tested worked fine however.
Download here:
https://gofile.io/d/BElopu
This has already been deleted :( Does anyone have a copy of it?
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Fri Jun 24, 2022 6:47 am
by Cyb3rSlut
So, to preface, I haven't finished the entire video, and I have only played the story mode!
I love SFM (I've been on a total binge lately), I love Overwatch (porn, not the game lol), and I am always a sucker for a decent story that doesn't get too much in the way. Sometimes Faphero stories in particular can get annoyingly wordy. As far as this story goes? Well it's not overly wordy, or too intrusive, though it can be a little frustrating to set up my VLC player to play it in order due to the multiple file formats. I sincerely don't mind that though, I often bemone the fact that I can't remix my hour long cockheros. The actual story? Kind of meh, but I honestly can't particularly fault you for it. The story introduced the characters, set up the rounds, and moved the story forward. That's all it's really meant to do. Overwatch is not exactly a game that works well with stories, being a squad based arena shooter with no campaign. This was kind of like writing yourself into a corner, and frankly I would be very excited to see what you write with a series that has actually established characters. I would say that if you had added some sort of stakes to the situation, the story would have me more excited to push forward.
The break scenes in between actual fighting rounds were... Not breaks. They were multiple rounds of active fapping. I am alright with the continued fapping, but it seemed a little bit silly that I was continuing to screw my teammates when I was supposed to be saving the screw for the enemy.
That being said, the HUD effects were incredibly fun! I was worried they would feel intrusive after awhile, but they never did despite the length of the video! Saving up the super meter was a lot of fun, though was confusing at first since it's existence wasn't really explained. I definitely appreciate that the hard mode does not have the HUD, though. It's nice to have both options!
So my memory is a bit fuzzy, since I initially watched this a few weeks ago, however I remember a lot of repeated scenes. Not just the scenes that are in every Overwatch HMV ever, but scenes that seemed to repeat over the course of the Cock Hero. Sometimes less is more when it comes to scenes, and if you have 2 scenes that use a lot of the same video, but have different music, then it might be worth cutting one and saving it for another project.
This might seem like a lot of criticism, but I assure you, I love this and I loved that you made it.
I only criticize because I want to see you improve, to get us the best porn you can offer! The porn was great, the video quality was stellar, the beats were jams. I like the folder format style, and I appreciate you trying new things with the genre. I am looking to your many many videos following this!
****/*****
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Sat Jul 23, 2022 5:29 pm
by Freddydell
Cyb3rSlut wrote: Fri Jun 24, 2022 6:47 am
The actual story? Kind of meh, but I honestly can't particularly fault you for it. The story introduced the characters, set up the rounds, and moved the story forward. That's all it's really meant to do. Overwatch is not exactly a game that works well with stories, being a squad based arena shooter with no campaign. This was kind of like writing yourself into a corner, and frankly I would be very excited to see what you write with a series that has actually established characters. I would say that if you had added some sort of stakes to the situation, the story would have me more excited to push forward.
I definitely wish I had focused on developing the story more, though it was kind of challenging to not end up repeating story elements over and over again.
Cyb3rSlut wrote: Fri Jun 24, 2022 6:47 am
The break scenes in between actual fighting rounds were... Not breaks. They were multiple rounds of active fapping. I am alright with the continued fapping, but it seemed a little bit silly that I was continuing to screw my teammates when I was supposed to be saving the screw for the enemy.
I should have had the story make more sense of this. I wanted to make it longer, though I liked the length of the "game rounds". I didn't want to extend them, so I had to fit them in elsewhere. It would make even less sense for you to be screwing enemies during times when there aren't even supposed to be enemies around, thus you end up screwing your teammates. Meh?
Cyb3rSlut wrote: Fri Jun 24, 2022 6:47 am
That being said, the HUD effects were incredibly fun! I was worried they would feel intrusive after awhile, but they never did despite the length of the video! Saving up the super meter was a lot of fun, though was confusing at first since it's existence wasn't really explained. I definitely appreciate that the hard mode does not have the HUD, though. It's nice to have both options!
I knew the story mode would really benefit from a hud, though I made a couple of changes in the position of the hud to help keep it out of the way, while remaining there. Another idea I had thought of was having the hud at the beginning of the round, then making it transparent until you are nearly at the end of the round, though I never experimented with this since I thought about it way too late in the project. You're certainly not the first to not fully understand the ult meter. I actually still play OW pretty much daily, almost since launch, so this was definitely an oversight on my part. I thought most would understand all of the hud elements without a need for any further explanation.
Cyb3rSlut wrote: Fri Jun 24, 2022 6:47 am
So my memory is a bit fuzzy, since I initially watched this a few weeks ago, however I remember a lot of repeated scenes. Not just the scenes that are in every Overwatch HMV ever, but scenes that seemed to repeat over the course of the Cock Hero. Sometimes less is more when it comes to scenes, and if you have 2 scenes that use a lot of the same video, but have different music, then it might be worth cutting one and saving it for another project.
When I started the project, and you can see this in the project files I uploaded, I intended to only use each clip a maximum of three times. The clips that were used more than once were always supposed to be significantly higher quality clips, though towards the later half or so of the project, I started slacking on repeat clips, resulting in, for example, the same Brig Blowjob clip by FPSBlyck being in Round 40 twice. Though any clips that were repeated in the same round were entirely by accident.
While I was test running it, I was never "annoyed" (can't think of the word I'm looking for) about repeat clips, so I figured it wasn't an issue, though multiple people have pointed out that they wish this had been better taken care of, which I can understand. Though at ~six hours runtime, it's pretty much bound to have repeat clips unless I included some of the really old, low quality SFM clips from like 2016. I could have split it into two separate releases several months apart, which would have helped minimize the feeling of repeated clips, but since it was all supposed to be one part from the beginning, I decided against that. What I should have done is from the beginning, design and release it as two separate parts several months apart. Then again, initially, it was only supposed to be like 1.5 - 2 hours long.
In any case, I'm glad you enjoyed it and appreciate your feedback!
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Wed Feb 08, 2023 6:50 pm
by AffablePerv
Pudknocker wrote: Wed Jun 22, 2022 11:22 pm
AffablePerv wrote: Mon Jun 13, 2022 9:44 pm
Amazing job, favorite CH so far.
I generated funscripts (for The Handy™) for all videos:
- Spoiler: show
-
DISCLAIMER: These scripts were automatically generated by a tool, i did not test them all. You use these completely at your own risk! The ones I tested worked fine however.
Download here:
https://gofile.io/d/BElopu
This has already been deleted :( Does anyone have a copy of it?
Haven't been here for a while. Here it is:
https://limewire.com/d/xIy8Z#roWH7WzedG
Re: [RELEASE] Cock Hero Overwatch King's Row
Posted: Sun Jul 09, 2023 5:31 pm
by Dinner
AffablePerv wrote: Wed Feb 08, 2023 6:50 pm
Pudknocker wrote: Wed Jun 22, 2022 11:22 pm
AffablePerv wrote: Mon Jun 13, 2022 9:44 pm
Amazing job, favorite CH so far.
I generated funscripts (for The Handy™) for all videos:
- Spoiler: show
-
DISCLAIMER: These scripts were automatically generated by a tool, i did not test them all. You use these completely at your own risk! The ones I tested worked fine however.
Download here:
https://gofile.io/d/BElopu
This has already been deleted :( Does anyone have a copy of it?
Haven't been here for a while. Here it is:
https://gofile.io/d/ALYzr8
Deleted again, could you reupload? Thanks