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Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Tue Jun 07, 2022 6:01 am
by fireballun
It's fine mate. I personaly dislike timers of any kind. Those without duration shown are even worse. To be honest when I play some other teases that heavily use those I just tab out to other page for most of the duration. As for cheating I just accidentaly deleted my save so didn't really want to bother clicking through again as I was at the end of the castle with all the girl picks unlocked.

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Tue Jun 07, 2022 7:40 am
by grelgen
my thoughts on the stamina based day
Spoiler: show
under the old combat system:
- you attack 12 times to deal 120 damage (normal game, typical hp level of enemies in the grove/forest)
- you spend 11+ turns doing that damage based on if the enemy can charm you
-- in those turns you either build up 11 addiction to something or take 55 - 110 damage, again depending on the RNG and the enemy
- when that fight is done, you rest at camp till you have 80 hp for the next fight. depending on how beat up you got, that could be all day

under the stamina based combat
- you attack for 20, you rest, you attack for 20, you rest, you attack for 20, you rest, you attack for 20. you've done 80 damage in 7 turns.
-- If the enemy has attacked every turn, you are gonna have to rest all day anyways so stamina isn't a big deal, attack 3 times in a row to deal 48. the fight takes 10 turns, which is one turn shorter than normal. you get back to camp with 60 stamina, which will take two rests to recover. that's a whole fight you aren't doing that day.
-- if the enemy has peppered in some addiction, you wont have to rest as much, so you can rest, attack for 20, rest, attack for 20. that's an 11 turn fight which is on par with the old system. you get back to camp with 90 stamina. based on your hp pool, you could reliably just go right back out and rest the first round of the second fight, that fight will take 12 rounds, you've lost nothing on the day.

did you know that 20+18+16+14+12+10+8+6+4+2 = 110.
enemies with 110 hp in normal mode:
Nova, Jessie, or Iris. That's a 10 round fight
enemies with 100 hp in normal mode:
Lola, Laura, Kelly. that's an 8 round fight
You'll have 0 stamina, but that's 5 rests at camp, or no rests if that was your second fight in the day and you just wanna explore for a potion...

(i think Laura HP is bugged. you have an if statement setting it to either 120 or 100 and then a script command to set it to 100)

You have the calculation like this:
attack = ((10 + perks + weapon + bought) * 2 * sta/100)
I kinda wish the calculation would add your bought attack bonus after doing % calc like:
attack = ((10) * 2 * sta/100) + perks + weapon + bought
This would at least make buying attack power feel more worth it. as it is, everything you paid for = 0 at 10 stamina. Additionally, if you stay at 100 stamina for the whole fight, you are effectively doubling your weapon and bought bonuses instead of letting them be linear increments.

As it is, resting at camp is more 'expensive' than resting in battle. resting in battle creates more risk with addictions or less hp. more addictions or less hp makes you rest more at camp. We're already dealing with time as a limiting factor.
in looking at your dealdamage function
Spoiler: show
I have a feeling that when you get a critical hit with icepick, it plays both the 'crit' sound and the 'punch' sound. is that on purpose?

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Tue Jun 07, 2022 10:57 pm
by Edgemycock
diogaoo wrote: Sat Jun 04, 2022 3:36 pm
Glad you're having fun edge :love:

me too! gotta make it to the castle, goals! :-D

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Wed Jun 08, 2022 5:35 am
by Narissy
When I fought Kira the Lich Grasp item did not work at all. I had max HP all the and lost because of it. I relied on my dragon weapon to do more damage. Is this a known bug? Everywhere else the item seemed to function well

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Wed Jun 08, 2022 1:20 pm
by Caleidus
Hi! Great work on the tease. I was trying the new version and the only problem I'm having is I'm really having truble accessing the new content :-( played 5-6 runs, got to the dark forest, but never encountered Diana or expirienced the new moves by the old girls. Try as i might I also can't seem to trigger Kelly's bad end. In general I've noticed that all addition to the old movesets rarely trigger (at least for me)
Any tips? Am I just unlucky? :-D

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Wed Jun 08, 2022 2:30 pm
by diogaoo
grelgen wrote: Tue Jun 07, 2022 7:40 am my thoughts on the stamina based day
Spoiler: show
under the old combat system:
- you attack 12 times to deal 120 damage (normal game, typical hp level of enemies in the grove/forest)
- you spend 11+ turns doing that damage based on if the enemy can charm you
-- in those turns you either build up 11 addiction to something or take 55 - 110 damage, again depending on the RNG and the enemy
- when that fight is done, you rest at camp till you have 80 hp for the next fight. depending on how beat up you got, that could be all day

under the stamina based combat
- you attack for 20, you rest, you attack for 20, you rest, you attack for 20, you rest, you attack for 20. you've done 80 damage in 7 turns.
-- If the enemy has attacked every turn, you are gonna have to rest all day anyways so stamina isn't a big deal, attack 3 times in a row to deal 48. the fight takes 10 turns, which is one turn shorter than normal. you get back to camp with 60 stamina, which will take two rests to recover. that's a whole fight you aren't doing that day.
-- if the enemy has peppered in some addiction, you wont have to rest as much, so you can rest, attack for 20, rest, attack for 20. that's an 11 turn fight which is on par with the old system. you get back to camp with 90 stamina. based on your hp pool, you could reliably just go right back out and rest the first round of the second fight, that fight will take 12 rounds, you've lost nothing on the day.

did you know that 20+18+16+14+12+10+8+6+4+2 = 110.
enemies with 110 hp in normal mode:
Nova, Jessie, or Iris. That's a 10 round fight
enemies with 100 hp in normal mode:
Lola, Laura, Kelly. that's an 8 round fight
You'll have 0 stamina, but that's 5 rests at camp, or no rests if that was your second fight in the day and you just wanna explore for a potion...

(i think Laura HP is bugged. you have an if statement setting it to either 120 or 100 and then a script command to set it to 100)

You have the calculation like this:
attack = ((10 + perks + weapon + bought) * 2 * sta/100)
I kinda wish the calculation would add your bought attack bonus after doing % calc like:
attack = ((10) * 2 * sta/100) + perks + weapon + bought
This would at least make buying attack power feel more worth it. as it is, everything you paid for = 0 at 10 stamina. Additionally, if you stay at 100 stamina for the whole fight, you are effectively doubling your weapon and bought bonuses instead of letting them be linear increments.

As it is, resting at camp is more 'expensive' than resting in battle. resting in battle creates more risk with addictions or less hp. more addictions or less hp makes you rest more at camp. We're already dealing with time as a limiting factor.
in looking at your dealdamage function
Spoiler: show
I have a feeling that when you get a critical hit with icepick, it plays both the 'crit' sound and the 'punch' sound. is that on purpose?
Hi grelgen, thanks for your detailed feedback and for pointing out some errors in the code, I will do my best to remove them in the next version.

As for your tests, I've noticed that you didn't mention the "Heavy Blow" move once, I must say that it plays a very important role in this battle rework, I personally prefer a mix and match of Heavy Blow and Normal Attack. I also believe that It's very difficult to make a general analysis of the whole system, since there are too many variables to be considered in each encounter: The initial amount of stamina, the moves already used by the enemies and possible future moves, the hero damage, enemy health, time of day, etc
In a very simplified example:
Spoiler: show
In a battle against Lily, I tend to use more Heavy Blow more often in order to avoid getting the Dominated status effect, specially if my Anal addiction is high; While against Laura, I might use all Normal Attacks followed by a wait command, as she rarely poses a threat, as long as my lust is low.
If you want my opinion, this diversity of moves and possibilities is what makes the new system so fun

That being said, I really appreciate your effort in comparing the old system to the new one, this is just the kind of feedback that helps me re-evaluate changes and plan for future updates. :love:

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Narissy wrote: Wed Jun 08, 2022 5:35 am When I fought Kira the Lich Grasp item did not work at all. I had max HP all the and lost because of it. I relied on my dragon weapon to do more damage. Is this a known bug? Everywhere else the item seemed to function well
This is huge, I will look for what might have gone wrong and as soon as I find the problem I will update it asap

---------------------
Caleidus wrote: Wed Jun 08, 2022 1:20 pm Hi! Great work on the tease. I was trying the new version and the only problem I'm having is I'm really having truble accessing the new content :-( played 5-6 runs, got to the dark forest, but never encountered Diana or expirienced the new moves by the old girls. Try as i might I also can't seem to trigger Kelly's bad end. In general I've noticed that all addition to the old movesets rarely trigger (at least for me)
Any tips? Am I just unlucky? :-D
Hey Caleidus, finding Diana is really a dice roll, she can replace Sophie in the swamp sometimes (50/50), I believe that's just bad luck...

As for the new moves, they're pretty straight-forward, usually triggered when
Spoiler: show
your stamina is equal or below 20.

I designed them as simple moves because those enemies are located in the starting areas, but things might get a little more complex with the new girls that I have in mind

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Thu Jun 09, 2022 5:32 am
by grelgen
diogaoo wrote: Wed Jun 08, 2022 2:30 pm As for your tests, I've noticed that you didn't mention the "Heavy Blow" move once, I must say that it plays a very important
heavy blow is 1.5 times the damage for 2 times the cost. there's no efficient way to really go about it. if it was 2 times the damage for 1.5 the cost, I would only be using heavy blow for attacking. If you did 2 times the damage at 2 times the cost, that would encourage mixing it up based on the status of the fight.

if you really like 1.5 the damage at 2 times the cost, give us an incentive. add some random thing in battle that isn't a random stun like what we can already get from damage perk 3 or health recovery like what we get from mittens. maybe we take less damage/addiction from the opponents attack that turn. it's hard to put a value on that since we don't know what the opponents next move is other that abby and gabby

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Thu Jun 09, 2022 12:10 pm
by spaisin
grelgen wrote: Thu Jun 09, 2022 5:32 am heavy blow is 1.5 times the damage for 2 times the cost. there's no efficient way to really go about it.
You're not taking into account rest. Basically the normal blow is 2x damage over 2 turns, and the heavy is 3x damage over 3 turns.

The difference only comes into play once you start figuring in the rest time at camp later (if you know you're resting for two hours after, you can freely spend stamina down to 60) and the changing behavior of the enemies sometimes makes finishing them off in a burst quite valuable.

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Fri Jun 10, 2022 7:07 am
by grelgen
spaisin wrote: Thu Jun 09, 2022 12:10 pm
grelgen wrote: Thu Jun 09, 2022 5:32 am heavy blow is 1.5 times the damage for 2 times the cost. there's no efficient way to really go about it.
You're not taking into account rest. Basically the normal blow is 2x damage over 2 turns, and the heavy is 3x damage over 3 turns.

The difference only comes into play once you start figuring in the rest time at camp later (if you know you're resting for two hours after, you can freely spend stamina down to 60) and the changing behavior of the enemies sometimes makes finishing them off in a burst quite valuable.
I thought about it more over night. if you:
normal attack, rest, normal attack, rest, normal attack = 60 damage over 5 turns, one rest at camp
heavy attack, rest, rest, heavy attack = 60 damage over 4 turns, one rest at camp
I guess, when the enemy is low, start going for the heavy attacks. otherwise, both strategies do 60 damage and require 6 turns to get back to 100

if you dont rest and you just heavy blow 5 times in a row...
30 + 24 + 18 + 12 + 6 = 90

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Fri Jun 10, 2022 7:16 am
by grelgen
diogaoo wrote: Wed Jun 08, 2022 2:30 pm
Spoiler: show
your stamina is equal or below 20.

I designed them as simple moves because those enemies are located in the starting areas, but things might get a little more complex with the new girls that I have in mind
Spoiler: show
how do i get my stamina that low? and not kill them?

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Fri Jun 10, 2022 9:33 am
by grelgen
re: new moves
Spoiler: show
Lola says "Do you want to take a closer look at my boobs?"
resist big breast (10)
you compute off of Blow Job addiction

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Fri Jun 10, 2022 10:16 am
by Kristycookie
Potential bug:
Spoiler: show
I think Anastasia's new move might be broken... she seems to be doing too many things at once. Not sure if it's intended.
I'm still enjoying the game and it's great to see new content :-D

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Fri Jun 10, 2022 11:37 am
by Myrmidon
Could you possibly add a function that shows how much damage an attack makes on the button? It's a little complicated to calculate damage on the fly, especially with heavy attacks. Being able to see it before clicking would be very helpful in planning a fight.

Also, I really hope you can make some adjustments to the Scarecrow encounter. In its current state it simply takes too long. Not only does it have a very small (2%?) chance of triggering, but if you get it after 1500 hours or so you won't have time to make it through until the game sends you back to camp because it's gotten late. This is really annoying.

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Sat Jun 11, 2022 10:03 pm
by diogaoo
grelgen wrote: Fri Jun 10, 2022 9:33 am re: new moves
Spoiler: show
Lola says "Do you want to take a closer look at my boobs?"
resist big breast (10)
you compute off of Blow Job addiction
Fixed ! Thanks grelgen

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Kristycookie wrote: Fri Jun 10, 2022 10:16 am Potential bug:
Spoiler: show
I think Anastasia's new move might be broken... she seems to be doing too many things at once. Not sure if it's intended.
I'm still enjoying the game and it's great to see new content :-D
Hi Kristy, glad you're having fun :love:

I've noticed that some images were overlapping each other, is that it?
---------------
Myrmidon wrote: Fri Jun 10, 2022 11:37 am Could you possibly add a function that shows how much damage an attack makes on the button? It's a little complicated to calculate damage on the fly, especially with heavy attacks. Being able to see it before clicking would be very helpful in planning a fight.

Also, I really hope you can make some adjustments to the Scarecrow encounter. In its current state it simply takes too long. Not only does it have a very small (2%?) chance of triggering, but if you get it after 1500 hours or so you won't have time to make it through until the game sends you back to camp because it's gotten late. This is really annoying.
Hey Myrmidon, I've received the same suggestion some time ago, and I would love to implement it. However, I don't think it's possible to add variables to choice buttons in EOS(Not that I know of, at least?). Maybe I could add the damage in text form, but I'm afraid that would make the "HUD" a little bit clogged...
If I can make it work somehow, will definitely be added :-D

About the Scarecrow event, due to the huge advantage the soul provides in the run, it is supposedly extremely difficult to obtain. The idea is that it should only be possible to obtain it if the event is found in the morning.
You can still take the risk and get the soul in the afternoon, but the chances of not receiving it increases as the day goes by.

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Sun Jun 12, 2022 3:04 pm
by Chryses33
Spoiler: show
I ran into a bug with Hope.
I could not kill her fast enough, so she mounted me. Then I become dominated, thus I can't escape her anymore and I can't hurt her enough neither. So she depleted my Lust to 0/1, but she is not doing any damage to me nor she rise my lust.
So I can't die or defeat her (because of her healing).