Power-up Hentai Mix Snakes and Ladders

Power-up Hentai Mix Snakes and Ladders by Lojackload

Optional Rules:
Power of Edge: You can choose to ignore a trap card by doing one edge, however, whenever you see a power-up card, you must edge.

Fingers, dildos and Ladders: Whenever you land on a snake, lube up your ass and finger yourself 30 times before rolling. After 5 snakes you can upgrade to a dildo if you want. If you manage to cum from anal stimulation only, you can take a checkpoint where you came and continue later.

Snakes and Snakes: Ladders are now Snakes, but you can chose to ignore trap cards.

Winner's Cup: After reaching page 100, you get to choose which page you cum on, but you must cum in a cup and drink from it after.

Speed and CBT: You can take a fixed stroking speed and ignore any instructions to speed and slow down, but you must hit your balls 10 times on each trap card space and 30 times on every snake.


Power-Ups:
Speed-Up: Add 1 dice to the next roll. Can be used on Ladders and Snakes, if used on a Snake, remove one of the dice required from the roll. Single Use but can hold multiples
Forward and Back: Go forward one space or back one space, ignoring any cards in the space you land, but not Snakes or Ladders. Single Use, can't hold multiples.
Subtract: Remove 10 strokes. Cannot lower stroke count to less than 10, but you can hold this card to counter any Add Strokes trap cards. Single use.
Spring Coil: Turn the next Snake into a Ladder. Single Use, can't hold multiples.
Thieves' Tools: Instantly remove a trap card effect on yourself, if no trap cards are affecting you, you can hold this card to delete the next trap card that would affect you. Single use, can't hold multiples.

Traps:
Lowest of 2: Must roll 2 dice and take the lowest result. If used on a snake, roll twice and take the higher result, on a ladder, roll twice and take the lowest result. Card ends after rolling the same number twice on two separate occasions, or the same result once if a snake or ladder. Does not stack
Extremes: On a 1 you must stroke twice as many times as you usually do, on a 6 you must go back 6 spaces. Effect wears off after rolling either result 5 times (Does not need to be in a row.). Every time you land on Extremes with this card active resets the amount of rolls.
Add Strokes: Add 10 strokes to your stroke count. This effect stacks.
Ouroboros: Double the dice total for the next snake. You can hold multiples of this but you lose one every time you land on a Snake.
Power-Break: Instantly removes a Power-Up card in your inventory. If no power-up cards are avaiable, you must hold this card and delete the next power-up you would obtain. Can hold multiples.