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Sharing a game idea I had.

Posted: Fri Feb 25, 2011 7:50 pm
by anonymous
I was trying to think of a good game I could use for well... denial. I came up with a simple game, thought I would share it in case anyone else was interested.

The rules are fairly simple.
You must keep track of how many times you edge per day. Your chance to cum varies directly with the number of edges you have done in the last three days. Every day you are allowed one chance to cum. When you decide that you want to use your chance, you have to add up all of the edges you have done in the last 3 days and goto this link. You put your total number of edges in the d100 and roll. If you roll above a 100, you get to cum! Basically each edge is the equivalent of a 1% chance to cum.

So heres an example.
Day 1: Do 10 edges, use chance to cum, roll with a modifier of 10: roll less than 100, do 6 more edges.
Day 2: Do 4 edges, use chance to cum, roll with a modifier of 20 (16 from the previous day): roll less than 100.
Day 3: Do 9 edges, use chance to cum, roll with a modifier of 29 (20 from the previous days): roll less than 100, edge 9 more times.
Day 4: Do 12 edges, use chance to cum, roll with a modifier of 34 (22 from past 2 days): Roll 105, get to cum

Fairly simple game to has been fun for me.

Ill add a list of things that you could change as I come up with them or as people give them to me.
-Instead of having a constant of 1, you could change it to .5. In English that means taking the amount of edges you did and dividing it by two. Then putting that number in the modifier. This would make significantly harder if you were finding it to easy.
-You can set a maximum modifier to some number so there will always be some degree of randomness. You could set it to 70 and no matter how many edges you do, the highest number you can put in is 70.

Re: Sharing a game idea I had.

Posted: Fri Feb 25, 2011 9:50 pm
by les



[name removed]


I like the simplicity.

I feel it needs a few more incentives.

For our tease makers it may just be an idea they needed.

May I borrow the idea and try it in chat with adaptions
I will report back here as my ideas develop.
The possibilities are careering around my mind as I type.

Les

Re: Sharing a game idea I had.

Posted: Fri Feb 25, 2011 9:56 pm
by state of denial
I love this idea also and I was wondering if you would mind if I could put this into one of the stories I write.

SoD

Re: Sharing a game idea I had.

Posted: Fri Feb 25, 2011 10:50 pm
by anonymous
My favorite part is how in order to have a decent chance of cumming, you have to do alot of edging everyday. But you might always just get lucky ^_^
les wrote:


[name removed]


I like the simplicity.

I feel it needs a few more incentives.

For our tease makers it may just be an idea they needed.

May I borrow the idea and try it in chat with adaptions
I will report back here as my ideas develop.
The possibilities are careering around my mind as I type.

Les
Yeah, you could totally add more things into it. I just wanted something nice and simple myself. Feel free to do as you wish with it, and I would love to see anything that spawns from this!
state of denial wrote:I love this idea also and I was wondering if you would mind if I could put this into one of the stories I write.

SoD
Sure, as I said before, I would love to see any work that spawns from this!

Re: Sharing a game idea I had.

Posted: Sat Feb 26, 2011 4:01 am
by SexualChoc
Intreging

I do not like the idea of a "set' number of 100 although I understand why you use it.
but the problem is you know if you wait until you do 100 edges you are sure you will cum.


I prefer uncertianty
so I will NEVER be sure if I get that chance.
But I am not entirely sure how to do that with random number idea.

Re: Sharing a game idea I had.

Posted: Sat Feb 26, 2011 5:35 am
by anonymous
SexualChoc wrote:Intreging

I do not like the idea of a "set' number of 100 although I understand why you use it.
but the problem is you know if you wait until you do 100 edges you are sure you will cum.


I prefer uncertianty
so I will NEVER be sure if I get that chance.
But I am not entirely sure how to do that with random number idea.
-Instead of having a constant of 1, you could change it to .5. In English that means taking the amount of edges you did and dividing it by two. Then putting that number in the modifier. This would make significantly harder if you were finding it to easy.

Could use any fraction of a number to make it increasingly more difficult.
Or you could have a set maximum that you use as the modifier.

Re: Sharing a game idea I had.

Posted: Sat Feb 26, 2011 6:05 am
by someone43
Seems good! Games are always fun!

Re: Sharing a game idea I had.

Posted: Sat Feb 26, 2011 8:01 am
by les
angusobrian wrote:Seems good! Games are always fun!


I do like the ability of the bottom dice to set the number of dice and the range of number as well this gives total custom build of odds
The horny boys and girls had a bit of a spat at the actual random element but that in itself adds to the game .
The yellow dice of 12 would have remove that complication but would it of added or removed the fun that game has of differing chances
I don't know

Once again thanks for bringing this to our attention.




Les

Re: Sharing a game idea I had.

Posted: Sat Feb 26, 2011 11:52 am
by SexualChoc
I do like the ability of the bottom dice to set the number of dice and the range of number as well this gives total custom build of odds
The horny boys and girls had a bit of a spat at the actual random element but that in itself adds to the game .
The yellow dice of 12 would have remove that complication but would it of added or removed the fun that game has of differing chances
I don't know

Once again thanks for bringing this to our attention.
Les I am lost.
Bottom number? yellow dice of 12?
I am not sure what you mean

Re: Sharing a game idea I had.

Posted: Sat Feb 26, 2011 1:22 pm
by brian
haven't read all the posts..so sorry if this has been said:

but how about all previous edges are deleted once you do roll the dice?
so you risk losing the edges and starting from the beginning for the chance of cumming

Re: Sharing a game idea I had.

Posted: Sat Feb 26, 2011 1:31 pm
by Nezhul
In this game I'd say if you use your chance to cum, you should nullify all edges. Meening on day 2 you'd have 10 modifier (6+4) only.

Re: Sharing a game idea I had.

Posted: Sat Feb 26, 2011 3:31 pm
by dix
I'm sure there's a tease that's based on a similar concept to this. Carrying out tasks to increase your modifier and thus gaining a greater percentage of a chance to cum. Can't remember the name of it though.

dix.

Re: Sharing a game idea I had.

Posted: Sun Feb 27, 2011 12:49 pm
by SexualChoc
I have thought of tow different ways to make this game challenging
the first is:
Yo can ONLY cum if the number of edges is exactly the number rolled out of 100
so let's say you do 100 edges BUT you roll only 15 opps NO cumming!
This means that your odds never increase!

go to this website:
http://www.random.org/
at the top of the screen is blue words click on <numbers>
Select <sequence>
or follow this link:
http://www.random.org/sequences/

Now in the column catagory put in the number of days you have been edging
Format in [ ] column(s)
this will give you a large number of rolls
totall the top number's rolled if you have reached that or greater then you can cum!
this way the only way to be sure to win is to do 100 edges a DAY!

Re: Sharing a game idea I had.

Posted: Sun Feb 27, 2011 1:20 pm
by les

SC
I set a task of 50 edges over 3 days the guy under a misunderstanding
he omitted the delays between edges I had set, returning less than 2 hours later
Finished.
I expect he would be edged and cumming in double quick time
knowing it's a 100 edges to do.

Also matey your spelling and syntax is getting terrible.
you are becoming harder and harder to follow, your thought processes.


I think you need to be cuffed and type with your nose until we see a return to your former comprehensible writings.
Please send me Mistress C's email so I can give her this recommendation.

Les