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feedback: Stroker's all day

Posted: Thu May 21, 2009 6:08 pm
by all2true
Well
I finally finished it
I broke it into two parts because it was sooo big
It's 150+ pages!
The model is: Jessica James
http://www.badgirlsblog.com/jessicajaymes/

I tried to set it up so you MUST do part one before you continue to part two

This tease WILL take you a long time to do so make sure you
have several hours before you start it.

Re: feedback: Stroker's all day

Posted: Thu May 21, 2009 6:27 pm
by ThomasKu
Looks nice as far as I've seen it. One "Edged"-Button is not working yet. (After she said that it shouldnt take too long to edge now - the 3rd time, I guess. After the timer is gone...)

Re: feedback: Stroker's all day

Posted: Thu May 21, 2009 6:55 pm
by all2true
There are several edges without a timer
You are just suppose to edge
either slow or fast is up to you.
Because they have continue bottons you can take a break if you want to between
but the idea is to do a series of quick edges.

Re: feedback: Stroker's all day

Posted: Thu May 21, 2009 7:03 pm
by ThomasKu
all2true wrote:There are several edges without a timer (...) Because they have continue bottons (...) the idea is to do a series of quick edges.
Yeah. I saw that there were timers for several edges and then there are some without a timer. There is this Continue Button called "Edged".
Usually the picture changes after clicking it. What you say is that there is no change intended after clicking?!? Isn't that confusing?

Same problem later with that ice cube in the stroking hand. Only there is a way to go - Mercy! But I guess it's a never ending story...

Re: feedback: Stroker's all day

Posted: Thu May 21, 2009 7:20 pm
by all2true
more than likely it's a bug
I probably looped the wrong page
sorry
I will republish them tomorrow after I have time to review it
I did do a preview but with 150 pages it's easy to miss something.

Re: feedback: Stroker's all day

Posted: Thu May 21, 2009 7:28 pm
by ThomasKu
No problem. I know you put a lot of work into making this work... Thanks for doing so. Just wanted to report the bug...

Re: feedback: Stroker's all day

Posted: Fri May 22, 2009 5:19 am
by all2true
Can you believe it got held up because of a typo
I typed psge
instead of page

sigh.
Thanks Please PM me if you find anything else wrong.

Re: feedback: Stroker's all day

Posted: Fri May 22, 2009 8:29 pm
by aldorax
Excellent work - great dialogue, great instructions, hell of a challenge at times, and overall, a great tease.

Would have liked to know it was a 'continuous' type of tease at the start, though -- but ultimately I found a way to 'pause' the tease to let real life seep into my world for a while. :(

Bravo to you for a job well done!

Re: feedback: Stroker's all day

Posted: Sat May 23, 2009 5:49 am
by all2true
aldorax wrote:Excellent work - great dialogue, great instructions, hell of a challenge at times, and overall, a great tease.

Would have liked to know it was a 'continuous' type of tease at the start, though -- but ultimately I found a way to 'pause' the tease to let real life seep into my world for a while. :(

Bravo to you for a job well done!

What part of You will need hours
or ALL DAY tease did you miss?
I set up some wicked timers this time
so when it says ten minutes you better be at the computer in ten minutes.
Feedback from my first all-day challange semed to indicate that some people Liked the control.

Thank you for your compliment
sounds like it was do-able
I really didn't have time myself to test it all the way through
like I usually do.
PS Part 2 is suposed to be done right after finishing part one
so that it really does take a long time to do all 150+ pages.

Re: feedback: Stroker's all day

Posted: Sat May 23, 2009 1:14 pm
by aldorax
That was not a criticism, just a comment....Some "all day" teases indeed take all day, but have something like 'click when you come back home from work' or something like that....they don't literally run continuously.

Not a BIG deal, just something I hadn't expected to see based on previous looking at 'all day' teases.

Another interesting thing was that you used just timers for the long-delay sessions .... lot of teases have a long timer and then 'summon' you back with a sound; this tease forced the viewer to take it upon themself to be back @ the computer within the certain period. Quite creative and "human" I must admit.

Again, brilliant job!