Escape the Estim Dungeon.

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lulzifer
Curious Newbie
Curious Newbie
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Joined: Mon Sep 26, 2022 7:53 am

Escape the Estim Dungeon.

Post by lulzifer »

The story:
Imagine your sadistic partner put you in that gimp suit you love so much, carried you in the car and dropped you off at a remote location. Your partner pushes you into a dark corridor in an old industrial building, wires your privates to a small box on your back and gives you a kiss on your forehead. "Have fun and try not to make a mess. If you find your way through this, maybe there will be a reward" they say, calibrating the estim unit just below the uncomfortable level, laughts and closes the heavy, metal door to the outside world. You hear the car starting, then driving off.
Down the narrow corridor you hear someone talking and see a bit of a light. Every time you hit a wall, the estim unit on your back triggers a slight shock and - maybe it is your imagination - but the electric signals get stronger every second. Then you see someone. A latex clad person, looking at you...
"Oh, how nice of you to drop by... Have a little reward" the person sais with a noticable sarcastic undertone in their voice, pushing a button on a small remote - and unhinged electrons surge through your private parts. When you recover from the pain, the person is gone but you are sure that this hasn't been the last time you had an encounter. With a tingling sensation between your legs you continue your journey down the damp and eerie hallways...

The game:
This is a labyrinth game based on the godot game engine with some audiostim features. Almost everything can be modded - You can put your own sounds and images in the game as well as set the initial values. You can also add your own sprites.
The current scope of the game is to get through the maze using the cursor keys with occasional encounters of the sadistic kind (sometimes you'll be able to find a way around them, but sometimes the pain is unavoidable)
If you make it to finish line, you will be rewarded, just to be put into another, somewhat harsher environment.
If you hit the walls too often or the timer runs out then may your sadistic partner have mercy with your soul because the game does not.

Status:
The game is playable and loading assets from a modding directory. This includes background images for the title screen, the game-over screen and the encounters. Also there is a directory for background images in the labyrinth. All of them can contain multiple files of which the game selects one randomly.
The game has a calibration screen where you can test the audio files and the volume settings before you enter the dungeon.
I'm working on a "blind" mode where you still can move around and electrically feel the walls and the sadists but time will not run out. So if you are in the predicament that you are still far away from the exit but have some points left - go blind, but beware... One step in the wrong direction may hurt big time.
I'm also working on an "I desperately need to cum now"-Button which at the moment just plays a sound file and displays a random image from a special directory. I'm still undecided if there may be a price to pay later, if you push that button.

Without a modding directory, the game looks innocent but the built-in sounds may irritate some people.

The game works on Linux and Windows at the moment. I will test MacOS Builds in the near future.

I'm currently looking for a place to upload the first working beta. Stay tuned.

ToDos and planned additions:
[never done] documentation
[done] Upload a beta...
- Creating a few modpacks with images and sounds
- Testing the game... extensively
- creating some cute and sexy 32x32 Pixel Sprites for the player, the sadists and the goal/cage at the end
[done] Maybe enhance the "Idntcn"-button to display randomly selected short videos with image/sound fallback.
- (maybe some time in the future) random encounters, boss fights, scripted events

First public version can be downloaded at itch.io:

https://lulzifer.itch.io/mazerunner

There is also a template directory tree for the modding and a modding guideline.
Last edited by lulzifer on Mon Mar 16, 2026 12:10 pm, edited 2 times in total.
lulzifer
Curious Newbie
Curious Newbie
Posts: 2
Joined: Mon Sep 26, 2022 7:53 am

Re: Escape the Estim Dungeon.

Post by lulzifer »

Version 0.3:

- Video playback pressing the "c" key, selection is random from its repective directory
- When video files are present in the "points_hit_video" directory, those will be played instead of displaying a image and playing a soundfile. Selection is random
- converter scripts have been added to convert video files to the suitable formats and sizes. (This can also convert a video file with another soundfile and will cut the video to the length of that sound file - Great for short encounters)
-Videos will now be played centered on the playing field
- If maze background files are present, they will change randomly whenever the player has passed 25 block boundaries.
- Some Fugbixes.

So, this thing can now plays short videos whenever the player encounters a "point". Those videos are randomly selected from a dedicated directory. The added converter script will shorten videos to the length of a sound file and use that sound file as audio part of the video. Pressing the "c" button will also play a video if it is present. All video files must be ogv.

I did SOME tests with both the game and the converter scripts on Linux. I don't have Windows so I am unable to test this build. Still working on the MacOS build, too. I'm not responsible if the converter scripts go beserk.
Provided "As is" without any warranty. This may work, it may not. It is a beta after all... drive safely.

As always you need to provide your own media. There is a modding guide provided.
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