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[Feedback] [Release] Masochist's Maze

Posted: Sat Nov 01, 2025 9:45 pm
by I'mASoleMan
My first tease in a while. I'm happy Milovana got the image issues sorted, this one was fun to make.

I played around with AI music and sound design for this one, just to add some atmosphere.

Here: https://milovana.com/webteases/showtease.php?id=78193

Re: [Feedback] [Release] Masochist's Maze

Posted: Sun Nov 02, 2025 7:03 am
by Kaelis
Very fun!

Would be nice if there was an option to increase the number of keys you need to find so that individual sessions could be longer, but it only takes a short moment to reset anyways.

Good to see you back in the game. :wave:

Re: [Feedback] [Release] Masochist's Maze

Posted: Sun Nov 02, 2025 1:41 pm
by kerkersklave
Nice tease, I like mazes better when you don't have an action for every step but you can move around and then have rooms with longer interactions, interactions between the room, like someone gives you some information you have to know somewhere else, or some key actually opens a door somewhere else etc. It's also nice if characters reappear in different rooms.

Re: [Feedback] [Release] Masochist's Maze

Posted: Sun Nov 09, 2025 12:03 am
by Visitor from Bound Anna
I like the introduction of bondage and torture devices in this one. I have utilized them in other maze/adventure games, using certain events to trigger them. This tease could set a pace for that in the future.
Here are some of my examples : Plugs, clamps, "out of the way" vibrators (with the intensity level set higher or lower, depending on events/number of events), feathers/brushes (Tickling), cuffs.
Also, I wold have to change my posture (Kneel, legs spread, indian sitting, ect) Have to strip clothing items so I can be tickled in more places, be allowed to put clothes back on, remove bondage.
Some "trigger events" : (Most while someone is giving me instructions) looking at the count down timer too much, looking away from the screen, focusing on the background instead of the person, losing eye contact (Spell binding, in some adventure games), not looking at the body part they are clearly tying to exhibit, and often the area to remove clothing/tickle might be based on the next item of clothing/body area exposed by the person.
If you want better explanations, to use these ideas, let me know. You and I may think more alike than you know ;-)