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[RELEASE] VaM Damage

Posted: Sat Dec 28, 2024 7:37 pm
by numberonefan
Hi All Milovanians. :wave:

A new CGI 3D 'Virt a Mate' JoI Hybrid CH Style release. It requires an E-Stim track to accompany the Audio and Visuals. Hopefully a creative content provider can do it justice. I hope you all like it. Let me know what you think.
NUMBERONEFAN. :love:

Link: https://pmvhaven.com/video/VaM-Damage_6 ... 57d2304131
vlcsnap-00024.jpg
vlcsnap-00024.jpg (196 KiB) Viewed 16550 times

Re: [RELEASE] VaM Damage

Posted: Sat Dec 28, 2024 8:49 pm
by edger477
Thank you for your gift to community!

I'll check it out!
Is everything necessary for estim available (as on-screen message)? If anything special is needed you can send me a pm to not make spoilers :)

Re: [RELEASE] VaM Damage

Posted: Sat Dec 28, 2024 9:44 pm
by tinat37
Woow nice release, wil lry this with E-stim.
Hope there is poppers prompts in it. :lol:

Since its based on VAM clip, It can be fun to get this in VR ! :w00t:

Re: [RELEASE] VaM Damage

Posted: Sun Dec 29, 2024 9:18 am
by Electro
I took a quick look and I'm really liking what I'm seeing.
I'm not sure if it's just my computer or not, but it seems like some of the voice audio is scratchy despite the music sounding as I expect.
edger477 wrote: Sat Dec 28, 2024 8:49 pmIs everything necessary for estim available (as on-screen message)? If anything special is needed you can send me a pm to not make spoilers :)
It has a 50ish second calibration sequence at the start and has prompts that, without copy/pasting the words in the video, suggest stop and edge. Most of the video will need to be motion-based funscript to match the movement in the video, it's not a beatmeter, beats per minute, or audio based.
tinat37 wrote: Sat Dec 28, 2024 9:44 pmHope there is poppers prompts in it. :lol:
Since its based on VAM clip, It can be fun to get this in VR ! :w00t:
Poppers prompts, yes. It's a standard 2d video, not sure if that works for you in VR.

Re: [RELEASE] VaM Damage

Posted: Sun Dec 29, 2024 11:25 pm
by tinat37
No its not in VR but each scene can be rendered in VR, it would just take time to do it :-P

Re: [RELEASE] VaM Damage

Posted: Mon Dec 30, 2024 1:04 am
by v0ltaire
Wheee, thanks for the Xmas present, numberonefan! :love: And thanks to you too, edger477 for already looking into the creation of an accompanying estim track! :bow:

Hard to inspect it without spoiling it until it can be enjoyed with estim, but it looks like yet another unique experience and hot ride! :thumbsup:

Re: [RELEASE] VaM Damage

Posted: Mon Dec 30, 2024 11:18 am
by edger477
I have checked this out. I have one piece of feedback for @numberonefan: When making cuts, it would be great if their lenght is at least 90 frames (so try to make them longer than 5 seconds) because then we can use AI tools to script movement. This is not really applicable to most of the video though, I think only the riding scenes in first 6 minutes are great for using these tools.

Some of the handjobs later could be too but the way cgi is generated is too flashy/pixelized and almost untraceable.

I created OFS project, done the calibration seq and scripted first 5 minutes and last minute to movement... and am a bit lost as I am not sure how to script the rest, probably should be done to beats? Since this is not type of content I am very excited about, I am sharing my project, I am sure that if someone finds this hot can do it better than me, and I am here to help if you decide to go for it (keep it in dm please so we don't pollute feedback for the creation). If anyone is willing to help with stroking script, I will gladly do the rest of what is needed for estim, but also if you want to create all on your own I am here to help.
VaM Damage.zip
(4.93 KiB) Downloaded 361 times
I have created all restim axes in the project and you just place it in same folder with the video (named Vam Damage.mp4) and all will work. You can export all funscripts from it.

Re: [RELEASE] VaM Damage

Posted: Sun Jan 05, 2025 1:25 am
by thebears73
this will be so good with a estim file...... great work yet again!

Re: [RELEASE] VaM Damage

Posted: Wed Jan 08, 2025 5:39 pm
by throwawayacct
Might go old-fashioned with this one and compile a stim file from parts elsewhere. Gonna be a while though...

Re: [RELEASE] VaM Damage

Posted: Thu Apr 03, 2025 8:58 am
by elektrowichser
Big Thank you
A masterpiece.
I used it in three phases: left cockhead, right ass, common shaft.
It was fantastic. My cock loved it so much. It was rock hard, twitching and enjoying it so much.
Damn good feelings until I exploded in the middle of the video.
It was like a volcanic eruption.
I hope there's more of these masterpieces to come. :love: :love:

Re: [RELEASE] VaM Damage

Posted: Fri Apr 04, 2025 8:50 pm
by ridgeracer
Anyone have a mega file of this they can share?

Re: [RELEASE] VaM Damage

Posted: Mon Apr 07, 2025 11:19 pm
by mcontrary
ridgeracer wrote: Fri Apr 04, 2025 8:50 pm Anyone have a mega file of this they can share?
I don't think there were any other sources except the live version on pmvhaven