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[Release] Cock Hero Highway: Lesbian Showcase

Posted: Sun Jun 02, 2024 6:45 pm
by Speedofsound123
This is my second cock hero release. It is a showcase of 10 of my favorite lesbian porn stars. This one again features a full 5 lane guitar hero set of notes. This time, the notes indicate how tight your stroke grip should be. I am still experimenting with ways of utilizing the different notes. I have made all the notes "tap notes" to further make the UI see-through so you can see as much of the video as possible.

Most of the songs are chill and there is no specific cum round. I thought of this as a video you use in the middle of a stroking session, not necessarily the the only video you use to orgasm. A majority of the songs I would classify as easy difficulty but a few are medium so I classified the whole video as medium difficulty.

Title: Cock Hero Highway: Lesbian Showcase
Length: 37:08
Content: Solo Girl, Lesbian
Difficulty: Medium

Image


Download Links 1080p:
https://mega.nz/file/ca10iQBa#dwkbfid0k ... 97cQc0OiYs
https://pixeldrain.com/u/SHh6E4gk
https://pixeldrain.com/u/bzDyBvzJ - Revised Version

Streaming Links (lower quality):
https://www.eporner.com/video-JJIQAlE6r ... -showcase/
https://www.youjizz.com/videos/cock-her ... 44131.html I dont expect this link to stay up very long
https://www.eporner.com/video-nUHph2HrU ... e-revised/ - Revised Version

Intro and Instructions 0:00
Round 1: Zafira 1:52
Round 2: Shyla Jennings 5:06
Round 3: Ellie Luna 8:26
Round 4: Chanel Preston 12:24
Round 5: Alissa Foxy 16:03
Round 6: Scarlett Sage 19:28
Round 7: Kristen Scott 22:09
Round 8: Jenna Sativa 25:16
Round 9: Charlotte Stokely 30:18
Round 10: Aidra Fox 33:09

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Sun Jun 02, 2024 11:47 pm
by chfluxfan
Thanks mate. The idea is interesting, but I don't think it's realistic to expect anyone to recalibrate their grip over 5 "settings" that quickly over and over while also trying to stroke. The graphics takes up a lot of screen space too. Maybe the normal beat meter is the perfect balance between practicality and usefulness?

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Mon Jun 03, 2024 6:04 am
by kerastop
Thanks mate. The idea is interesting, but I don't think it's realistic to expect anyone to recalibrate their grip over 5 "settings" that quickly over and over while also trying to stroke. The graphics takes up a lot of screen space too. Maybe the normal beat meter is the perfect balance between practicality and usefulness?
Also in my opinion.
Good content anyway :love:

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Mon Jun 03, 2024 9:21 am
by Speedofsound123
chfluxfan wrote: Sun Jun 02, 2024 11:47 pm Thanks mate. The idea is interesting, but I don't think it's realistic to expect anyone to recalibrate their grip over 5 "settings" that quickly over and over while also trying to stroke. The graphics takes up a lot of screen space too. Maybe the normal beat meter is the perfect balance between practicality and usefulness?
Thanks for the feedback. I'll keep thinking on what the best way to use the notes is. I did think it may difficult to change grip but I figured I'd try it out and see what people said.

As for the visuals, I can see how it looks like the UI takes up a lot of the screen. Especially if you are used to the typical cock hero layout of single row beat meter across the bottom of the screen, out of the way of the video. I think I was able to make the UI very see through for coming from the middle of the screen. I like having the notes flow that way because you can see the pattern coming while watching the video. You don't have to shift your eyes down to the meter at the bottom of the screen as much. I also just like the throwback nod to guitar hero itself.

There are a thousand CH videos with that single meter layout for people to enjoy. If I am going to make these, I want to do something different. That's why I want to do something innovative with multiple notes. I will keep trying to think of better ways to use the notes and continue to look for ways of making the UI even less intrusive.

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Mon Jun 03, 2024 12:59 pm
by kerkersklave
I also think, the BM is too distracting. The BM at the bottom I can only watch with my peripheral view, but this is completely over the action. It being see through doesn't help much and the perspective distortion also makes it harder to understand quickly.
If you want to have different kinds of beats you could just use different colors or symbols. You are not doing multiple different beats at the same time.
I don't like too detailed instructions anyway though. I prefer to do the strokes as intense as possible and adjust the grip to what feels best at the moment. It could be fun to have detailed instructions but only if it is done extremely well.
When it comes to more complex instructions/BM what I have liked is have edging and edge holding parts, extra indicators to hold breath and a second BM to for hitting balls.

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Mon Jun 03, 2024 3:16 pm
by TentacleWarlock
I've briefly looked over this and your previous release (haven't fully played so take with a grain of salt) but I think I'm in the middle right now. I do think the large beat meter is a bit intrusive but I like variety, regular beat meters work great but if these meter was utilized well it could also be amazing.

I think you just need to use it better, right now with just grip strength it doesn't really do that I feel, I think probably want only 2 or maybe 3 strengths at MOST. I'd say if your gonna use this giant beat bar setup you need to do some something cool and interactive with it. Maybe have one of the beats require you to switch hands, maybe one means you only stoke the head, maybe one is to lightly hit your balls to the beat, maybe one is only the shaft, maybe one is both hands (could do left side is left hand, right side is right hand and middle is both). Maybe one beat requires you to hold your breath while stroking to it, etc.

And then use these combined with videos that consistently show something, for instance orral sex while people have to hold their breath, or opposite hand when someone is getting fingered or using a toy. Obviously lighter Stokes when teasing is happening and harder strokes for the hardcore fast paced scenes. If the unique beatbar was used in a quality way such as this where it's more integral to the experience I think people would be much more onboard with it.

Hopefully this gives you some ideas since I love unique cock hero experiences when there well done!

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Mon Jun 03, 2024 3:22 pm
by Speedofsound123
TentacleWarlock wrote: Mon Jun 03, 2024 3:16 pm I've briefly looked over this and your previous release (haven't fully played so take with a grain of salt) but I think I'm in the middle right now. I do think the large beat meter is a bit intrusive but I like variety, regular beat meters work great but if these meter was utilized well it could also be amazing.

I think you just need to use it better, right now with just grip strength it doesn't really do that I feel, I think probably want only 2 or maybe 3 strengths at MOST. I'd say if your gonna use this giant beat bar setup you need to do some something cool and interactive with it. Maybe have one of the beats require you to switch hands, maybe one means you only stoke the head, maybe one is to lightly hit your balls to the beat, maybe one is only the shaft, maybe one is both hands (could do left side is left hand, right side is right hand and middle is both). Maybe one beat requires you to hold your breath while stroking to it, etc.

And then use these combined with videos that consistently show something, for instance orral sex while people have to hold their breath, or opposite hand when someone is getting fingered or using a toy. Obviously lighter Stokes when teasing is happening and harder strokes for the hardcore fast paced scenes. If the unique beatbar was used in a quality way such as this where it's more integral to the experience I think people would be much more onboard with it.

Hopefully this gives you some ideas since I love unique cock hero experiences when there well done!
Thanks! I actually did do switching hands and playing with tip/balls with my first video. I could cut it down to 3 in the future. I think I just need to refine and figure out the best way to utilize the notes.

viewtopic.php?t=26989

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Mon Jun 03, 2024 3:27 pm
by Speedofsound123
kerkersklave wrote: Mon Jun 03, 2024 12:59 pm I also think, the BM is too distracting. The BM at the bottom I can only watch with my peripheral view, but this is completely over the action. It being see through doesn't help much and the perspective distortion also makes it harder to understand quickly.
If you want to have different kinds of beats you could just use different colors or symbols. You are not doing multiple different beats at the same time.
I don't like too detailed instructions anyway though. I prefer to do the strokes as intense as possible and adjust the grip to what feels best at the moment. It could be fun to have detailed instructions but only if it is done extremely well.
When it comes to more complex instructions/BM what I have liked is have edging and edge holding parts, extra indicators to hold breath and a second BM to for hitting balls.
Completely get not liking a ton of complexity. With the software I'm using I can't really change the color on a row and I can only do two (possibly three) shapes. Unless I could mod the software but that's beyond my capabilities.

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Mon Jun 03, 2024 8:30 pm
by TentacleWarlock
Oh I guess that's what I get for skimming, id say cutting it down to 3 isn't even necessary, you could just have two (say middle left and middle right) that are special things that are rarely used as well, since the beats don't have to switch levels as frequently as in a guitar hero style game

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Tue Jun 04, 2024 12:58 am
by Speedofsound123
TentacleWarlock wrote: Mon Jun 03, 2024 8:30 pm Oh I guess that's what I get for skimming, id say cutting it down to 3 isn't even necessary, you could just have two (say middle left and middle right) that are special things that are rarely used as well, since the beats don't have to switch levels as frequently as in a guitar hero style game
Yea two lanes with a couple types of notes might work. I'll think on it for my next one.

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Tue Jun 04, 2024 1:04 am
by chfluxfan
I do get the idea of trying something new and really appreciate it. I can tell a ton of work went into your video. But the modern beatmeter evolved from no beatmeter at all, to the wave format, to the dot pattern that really works so perfectly. Some people have used different colors for a tight grip or edging or whatever, and that's very easy to follow. And yep, the bottom bar location is not distracting at all to an experienced stroker :-D

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Tue Jun 04, 2024 4:03 pm
by Speedofsound123
There isn't a lot I can change at this point. However, something that was easy for me to do was shorten the highway so its more confined to the bottom of the screen. Let me know if this looks a little better.

https://www.eporner.com/video-SRfixCzSR ... owcase-sh/

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Wed Jun 05, 2024 7:10 pm
by Speedofsound123
Okay this is my final revision to the video. It has the shorter highway so the notes start closer to the bottom and I shifted the left and right most notes inward so there are only 3 lanes of notes.

https://www.eporner.com/video-nUHph2HrU ... e-revised/
https://pixeldrain.com/u/bzDyBvzJ

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Wed Jun 05, 2024 9:54 pm
by TentacleWarlock
Speedofsound123 wrote: Wed Jun 05, 2024 7:10 pm Okay this is my final revision to the video. It has the shorter highway so the notes start closer to the bottom and I shifted the left and right most notes inward so there are only 3 lanes of notes.

https://www.eporner.com/video-nUHph2HrU ... e-revised/
https://pixeldrain.com/u/bzDyBvzJ
I like the changes (only 3 lanes is better if you dont tend on using them too much tho I think 5 is fine for future releases if you use the extras for special instructions) I would say if possible it might be nice to have future videos have the bottom of the beat indicator closer to the bottom of the screen (kinda where normal beat bar indicators are) that way it would block even less of the central action which I think should make people happier. The final thing I want to suggest (and please don't be put off by all our constructive criticism, I love this idea and its why I'm trying to add so much to the discussion, I think you really do have a cool concept here) is that from what I have seen of this video, the beats switch between colors very fast, quickly going from one to the other, and I think making each beat color special, and changing between them at a much slower pace, would make the experience more engaging (you would of course still have sections of fast switches to spice things up) but generally only switching which colors beats are hitting about as frequently as the beat frequency/rhythm/structure changes in a normal CH (so like going from 1 - 3 - 1 to 5 - 2 -5) . This way it isn't as much to constantly think about the different instructions the people have to enact. This is all just my personal tastes tho, thanks for being a fellow creator and trying different things!

Re: [Release] Cock Hero Highway: Lesbian Showcase

Posted: Wed Jun 05, 2024 10:22 pm
by Speedofsound123
TentacleWarlock wrote: Wed Jun 05, 2024 9:54 pm
Speedofsound123 wrote: Wed Jun 05, 2024 7:10 pm Okay this is my final revision to the video. It has the shorter highway so the notes start closer to the bottom and I shifted the left and right most notes inward so there are only 3 lanes of notes.

https://www.eporner.com/video-nUHph2HrU ... e-revised/
https://pixeldrain.com/u/bzDyBvzJ
I like the changes (only 3 lanes is better if you dont tend on using them too much tho I think 5 is fine for future releases if you use the extras for special instructions) I would say if possible it might be nice to have future videos have the bottom of the beat indicator closer to the bottom of the screen (kinda where normal beat bar indicators are) that way it would block even less of the central action which I think should make people happier. The final thing I want to suggest (and please don't be put off by all our constructive criticism, I love this idea and its why I'm trying to add so much to the discussion, I think you really do have a cool concept here) is that from what I have seen of this video, the beats switch between colors very fast, quickly going from one to the other, and I think making each beat color special, and changing between them at a much slower pace, would make the experience more engaging (you would of course still have sections of fast switches to spice things up) but generally only switching which colors beats are hitting about as frequently as the beat frequency/rhythm/structure changes in a normal CH (so like going from 1 - 3 - 1 to 5 - 2 -5) . This way it isn't as much to constantly think about the different instructions the people have to enact. This is all just my personal tastes tho, thanks for being a fellow creator and trying different things!
Good points.

For the indicator, I'm restricted to where clone hero makes the notes disappear which is that exact spot. I could crop the bottom of the video off to make it closer to the bottom but not sure that is really a better option since some of the video is now cut off. I'll have to think if there's any way to adjust it further. I'm hoping when they release the new software (whenever that is) that that kind of stuff will be more customizable.

I agree on the switching of colors. I tried for more of a gap between color changes in the first video because people had to switch hands. Since this one was only with one hand I didn't think to put as much gap for that.