Re: Succubi Hunter RPG – Bugs and other issues
Posted: Tue Jan 31, 2023 10:04 am
After evolve - bug is in Kink.txt
... for the explorer at heart!
https://milovana.com/forum/
After evolve - bug is in Kink.txt
Yes and maybe (ha ha) - 50% of the crashes I have have been when displaying genre images which are immediately followed by playing the video with @JumpVideo. To me, the timing makes it seems that its on display image so I suspect that its an issue with the image . However the other 50% are also probably playing video with @JumpVideo so yes that is a common link.
That's ... surprising. Took me like 2-3 hours to compile that last post and it contained WEEKS worth of bugs ... There was also game design comments/issues that I highlighted in there ...
idk, man ... tbh, I wasn't sure how helpful it was going to be when I read the following instructions, either:
I guess I missed that part I just underlinedSuccubiHunterRPG wrote: ↑Fri Jan 27, 2023 10:24 amThe best way for me to work what is going wrong is the text before the game crashed as that will tell me where you were in the scripts. If you were battling a succubi (which is where all my crashes occur) it would also be good if you could open the \System\Variables folder and tell me the SuccubiID, the SuccubiStateType and the MediaSet values
Most but not all of mine have ... I have had crashes with Caprice and Melena (which I reported in that last post) that occurred outside of battle ...SuccubiHunterRPG wrote: ↑Fri Jan 27, 2023 10:24 amIf you were battling a succubi (which is where all my crashes occur)
Yeah, I wish I had known this instead of collecting weeks worth of unusable data. I figured there was probably some error log that would have been useful to include, but SH mentioned no such thing in that post ... and then I missed that underlined sentence.meowww wrote: ↑Tue Feb 14, 2023 4:59 pmi rather would take the ProtocolLogs from Awakening, they tell way more
Like if you crash and look into the ProtocolLog for that crash, the last line tells what happened last
For example, if i fight a Succubi she uses Heal, game crashes, the Protocol Log says something like
Path: Scripts\SuccubiHunter\Custom\SuccubiHeal.txt
That atleast tells me the last Action and with this gives a starting point on what to look at first
Yeah, pretty much all of my crashes are hard freezes ...
One thing that I was assuming, was that perhaps having a record of where the crashes are occurring (which succubi), that *might* help to identify some pattern ... for example, Liya crashed on me several times, and there were a few others that the same one crashed multiple times. Is there a particular move that she or her succubi class use that seems to be common to the crashes? Obviously, knowing which action caused it (and sometimes this information *is* given in the reports—not for all, but open up the spoilers and you'll see ...) is best, but ... part of my goal was to compile some data on where crashes occur so that perhaps we had enough data to identify a pattern ... maybe it's just completely random ... maybe there is something there, but even if I did not include the action each time (which, again, open the spoilers, sometimes I did ...) HOPEFULLY having some data on when these crashes occur will be ... helpful—when taken all together. And I don't know how stuff was coded and which files are called upon, but ... there is a decent data set here of where crashes occur. Perhaps looking at it in the aggregate instead of the granular will reveal something—maybe? I don't know enough, again, about how it's coded, but, perhaps someone who does can identify a pattern—hopefully?
What can i say, Yes Week worth of bugs, but most them SuccubusHunter already had fixed on the last update before he got on vacation and you posted themFattsDynamo wrote: ↑Sun Feb 19, 2023 5:36 am That's ... surprising. Took me like 2-3 hours to compile that last post and it contained WEEKS worth of bugs ... There was also game design comments/issues that I highlighted in there ...
Happens to the best of us
Look into the Folder for Awakening, there should be a Folder LogFiles, i believe that it saves them there is turned on be default, so you might have the logs stillFattsDynamo wrote: ↑Sun Feb 19, 2023 5:36 am Yeah, I wish I had known this instead of collecting weeks worth of unusable data. I figured there was probably some error log that would have been useful to include, but SH mentioned no such thing in that post ... and then I missed that underlined sentence.
i am actually taking a break as well, well kinda, i simply don´t have much time atmFattsDynamo wrote: ↑Sun Feb 19, 2023 5:36 am Been taking a bit of a break from SHRPG as I'm sure you can tell ... Finally "stormed the castle" ... noticed a LOT of issues there (of all kinds) ... I'll report them at some later point ...
Yeah all this hard freezes probably are caused by the exact same thing, problem is to figure out the "thing", cause it´s so absurdly random and so far everything we tried didn´t actually do anythingFattsDynamo wrote: ↑Sun Feb 19, 2023 5:36 am Yeah, pretty much all of my crashes are hard freezes ...
No idea when he will be back, but i am sure we will hear about it, by the time i will give him the latest script and even after telling him, he probably still should take a look over it, just to be sure
Now that I have stopped scripting on my own project and got back to coding, I'd like to help to get rid of those hard-freezes.FattsDynamo wrote: ↑Sun Feb 19, 2023 5:36 am there is a decent data set here of where crashes occur.
There are 2 types of logs which could be interesting here, the 'error log', ... that one will be written to the harddisk as soon as an error occurs, no matter what.
Once I have the time to go deeper into your Succubi-Hunter problems (these are point 9 on my coding-to-do-list ) ... I will try to reencode the videos the way I have recommended to you, then I will see if that makes a difference or not.Like i spend Days re-encoding every Video for keyframes etc. and well it ended up as i waste of time, cause it didn´t help at all
Well the problem is, to reproduce this one, we would need to know what causes it, so far it seems to happen totally randomly...
Good to know, when i find some time to try around more, i will turn that on beforehand, even so i think it did wrote reports, afterall atleast for me i still have to close it, even so if it´s per windows not responding stuffmarkus wrote: ↑Sun Feb 19, 2023 8:48 pm There are 2 types of logs which could be interesting here, the 'error log', ... that one will be written to the harddisk as soon as an error occurs, no matter what.
But there is also the much more detailed 'protocollog', ... that one will be saved (by default) to the harddisk ONLY when the program get's closed (if it crashes, then it will not be saved).
But in the menu -> debug, you can select to write the protocol immediately, ... this is turned off by default, because it will mostly constantly access the HDD to write the protocol, I have build it in especially for the case to hunt down possible problems/crashes.
Just downloaded it so it seems to be working nowSuccubiHunterRPG wrote: ↑Fri Mar 10, 2023 6:49 pmMeoww is offline at the moment for real life. Are you still having this issue as it looks fine to me
Hey Kong, thanks and it would be great of you can keep a list of these things.kong wrote: ↑Thu Feb 29, 2024 2:44 pm I suggest instead of "Roos forges you leather some armor" maybe "Roos hands over the leather armor you purchased, ready to be donned for your adventures."
Or something along those lines; a helpful tip is utilizing ChatGPT to assist in writing, refining your skills, and encouraging clear and compelling expression
Some language errors:
arrousal in "You build the power of your arrousal" - should be arousal
engergy in "You use your pent up sexual engergy to form a shield" - should be energy