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[FEEDBACK] Cafe Blue Balls

Posted: Fri Aug 26, 2022 10:01 pm
by TeasePlease
New tease full of minigames similar to a previous tease of mine The Denial Academy

As always, please let me know any bugs you find or suggestions!

Link: https://milovana.com/webteases/showtease.php?id=59559

Re: [FEEDBACK] Cafe Blue Balls

Posted: Sat Aug 27, 2022 8:30 am
by Criis
Hi, I really liked this teas good job, but I find 1 bug that made me restart the tease, on the tit guessing minigame, on round 2 when the progress bar reached the end the game did not finish and continued on an endless loop and all I could do was restart the tease from the begining, but then I played again and It didnt happen, maybe it has to do something with the fact that when I got the bug I tried to answer when the progress bar was really close to the end and for some reason it skipped the ending and keept going on and on (?)

But over all really nice tease, I really enjoyed it :-D

Re: [FEEDBACK] Cafe Blue Balls

Posted: Sat Aug 27, 2022 7:48 pm
by MotoMike
in the second set of games (arm wrestling), no matter how fast I hit Go I lost. Is it supposed to be hit continuously?
Other than that I liked it - I'll check out Denial Academy.

Re: [FEEDBACK] Cafe Blue Balls

Posted: Sun Aug 28, 2022 3:53 am
by rm
Nice short game. Only encountered one small non-breaking bug where the dialogue between the second and third rounds of the bust guessing game was skipped.

The timing on releasing the space bar for red/green light feels too tight. I can almost never release in time.

Third stage of the arm wrestling feels humanly impossible. Which is probably the point because they would all be wins otherwise :)

Re: [FEEDBACK] Cafe Blue Balls

Posted: Mon Aug 29, 2022 2:44 am
by TeasePlease
Appreciate everyone's comments! Here's a few changes I made:

- Arm wrestling's max difficulty is a tiny bit easier
- Red Light Green Light's starting difficulty is easier (It still reaches max difficulty in 45 seconds)

I couldn't recreate any of the bugs in the tit guessing game after trying really hard to for like 15 minutes straight. I tried answering the same time the round ends most of the time too. If anyone else has more info or is having any those 2 bugs where text is skipped or the round doesn't end, please let me know.

Re: [FEEDBACK] Cafe Blue Balls

Posted: Mon Aug 29, 2022 6:25 pm
by OrangeOrange69
Red-Green spacebar release is bugged. It did count me as holidng spacebar despite me releasing it seconds before the green cycle was over. I suspect what happens it that the spacebar dialogue prompt is always there, and you can manually activate it with an accidental click. Current Firefox version on Windows 10, if that helps.

Re: [FEEDBACK] Cafe Blue Balls

Posted: Tue Aug 30, 2022 3:17 am
by TeasePlease
OrangeOrange69 wrote: Mon Aug 29, 2022 6:25 pm Red-Green spacebar release is bugged. It did count me as holidng spacebar despite me releasing it seconds before the green cycle was over. I suspect what happens it that the spacebar dialogue prompt is always there, and you can manually activate it with an accidental click. Current Firefox version on Windows 10, if that helps.
I tested this for a while in Firefox and couldn't make it happen. I'm starting to think that lag is causing some of these bugs. Are you by any chance playing on a lower-end PC or laptop?

Re: [FEEDBACK] Cafe Blue Balls

Posted: Tue Aug 30, 2022 4:49 am
by rm
The arm wrestling change made it easier for me to average one more point per round.

It occurred to me later that my feedback about the red/green light game was probably bad. I was treating it as a reaction game but you may have intended it to be a decision game where the player must decide on testing their luck.

Also FWIW I use Firefox on Win10 VM with high-end host and haven't noticed any issues.

Re: [FEEDBACK] Cafe Blue Balls

Posted: Tue Aug 30, 2022 5:09 am
by TeasePlease
rm wrote: Tue Aug 30, 2022 4:49 am The arm wrestling change made it easier for me to average one more point per round.

It occurred to me later that my feedback about the red/green light game was probably bad. I was treating it as a reaction game but you may have intended it to be a decision game where the player must decide on testing their luck.

Also FWIW I use Firefox on Win10 VM with high-end host and haven't noticed any issues.
The red/green light game is supposed to be a test of reaction skills. Once it's red light, there's a timer before showing a blank text that's triggered if space is still held.

Re: [FEEDBACK] Cafe Blue Balls

Posted: Tue Aug 30, 2022 6:19 pm
by OrangeOrange69
TeasePlease wrote: Tue Aug 30, 2022 3:17 am
OrangeOrange69 wrote: Mon Aug 29, 2022 6:25 pm Red-Green spacebar release is bugged. It did count me as holidng spacebar despite me releasing it seconds before the green cycle was over. I suspect what happens it that the spacebar dialogue prompt is always there, and you can manually activate it with an accidental click. Current Firefox version on Windows 10, if that helps.
I tested this for a while in Firefox and couldn't make it happen. I'm starting to think that lag is causing some of these bugs. Are you by any chance playing on a lower-end PC or laptop?
No, it's a somewhat recent high-end gaming PC. 240 FPS average in Overwatch, for example.

Re: [FEEDBACK] Cafe Blue Balls

Posted: Tue Apr 18, 2023 6:56 pm
by SamLeOht
Thank you for all these great teases! :love:

I was just wondering what we have to do when we edge, since I didn't see anything mentioning it in the tease, and there's no "edging" button. How did I miss the text saying to hold it? Seems like I'm gonna be doing a lot of edge holding. :w00t:

I've also noticed a small bug in the tits game, where the buttons disappeared for the last choice before the end of the round, so I couldn't choose.

And in "x-RLGL", "Eval tutorialRLGL = 1" should be "Eval tutorialRLGL = 0"