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[Feedback] Rosaria's Hentai Lottery Bug Reports/Feedback

Posted: Wed Jun 09, 2021 5:25 pm
by Viking_SV
Hey guys, launched a tease I was working on. Currently it's a lottery styled tease with around 300 or so pages. I've done a few bug fixes (new to these functions entirely so there was some issues here and there), and would like to make this thread for anyone to report some issues with the tease, or feedback/suggestions of any kind.

Thanks!

Re: [Feedback] Rosaria's Hentai Lottery Bug Reports/Feedback

Posted: Thu Jun 10, 2021 2:00 pm
by ruinme
I really like this new tease! The only feedback I have especially when comparing it to Daji's challenge is that there is a bit much plain stroking for my tastes. I don't know if it's the RNG but I've had several "stroke 75 times" in a row which gets boring for me. Also a matter of tastes but the amount of Palming events seemed rather low to me.

Keep up the good work and I love the pictures you picted out!

Re: [Feedback] Rosaria's Hentai Lottery Bug Reports/Feedback

Posted: Thu Jun 10, 2021 8:34 pm
by Viking_SV
ruinme wrote: Thu Jun 10, 2021 2:00 pm I really like this new tease! The only feedback I have especially when comparing it to Daji's challenge is that there is a bit much plain stroking for my tastes. I don't know if it's the RNG but I've had several "stroke 75 times" in a row which gets boring for me. Also a matter of tastes but the amount of Palming events seemed rather low to me.

Keep up the good work and I love the pictures you picted out!
I actually have a big variety update planned for 1.0 which will include the final ending, this update is gonna add more Ecchi images that'll include CBT/Palming events. Along with another mini boss like Cerberus and the principal. (I rarely see the principal in any playthroughs so I might have to add some redirects to her like I did with Cerberus.) This update should be the full release and after that, depending on further feedback, I may do one or two more expansions. Maybe I'll make another pass after 1.0 to balance things out a bit.

Hopefully when that goes live later today/tomorrow you'll give it another shot and see if this has hit that sweet spot of stroking and other tasks.

Personally, I enjoy ruined orgasms, palming, and edging, along with POT and stuff like that. So I wanted to fill a niche that is pretty low in the last few months, I can only think of a handful of teases that support those together. My main goal however is to make the tease last as long as you'd prefer. So I might increase the chance to find the "Pick Your Ending" Rune. I want it to be difficult, but not boring for going on too long. Ya know? It's sort of hard to find that balance without a few tweaks based on feedback so I do appreciate the comment.

Also, trying to figure out how to do the last ending is another thing that's slowed down this update lol. Any suggestions on this?

Re: [Feedback] Rosaria's Hentai Lottery Bug Reports/Feedback

Posted: Fri Jun 11, 2021 8:28 am
by candii
how many endings are there ?

Re: [Feedback] Rosaria's Hentai Lottery Bug Reports/Feedback

Posted: Fri Jun 11, 2021 8:56 am
by Viking_SV
candii wrote: Fri Jun 11, 2021 8:28 am how many endings are there ?
As of right now, 7 endings via portals, 1 ending via mini boss, 1 ending via punishment. 9 in total. Some are good, some aren't so fun, some are okay.

If you're interested in a little spoiler for the portals and endings, just know that some of them are more fun to find yourself:
Spoiler: show
Red, Is a Shorter Ending with Amber, this is more of a speed round, with a chance of denial.
Light Purple, is a false ending with Lisa, she'll send you back to Lottery.
Deep Purple is Keqing, Includes POT
Teal is Eula, includes Stop/Go, Edging, and depending on what you choose Denial,or Regular Cumming Ending.
Yellow is Beidou, and includes Light CBT, Chance to Fail and get sent back to Lottery after Punishment from Ningguang
Brown is Hutao, Alternates between Fast/Slow, full orgasm.
Pink is Ganyu, Mostly Slow Stroking with some Edges, then full orgasm..
Rosaria will be White, and will include CBT/Edging/Edge Holding/Ruins (this ending isn't in the game yet)
Ningguang also has a denial ending if you cum during the tease.
There is also a "Boss Lady" Mini Boss that includes a POT ending, or if you last through the entire "interview" she'll just make you edge, and rest.
I'm probably going to add one more Mini Boss ending that will include Palming.

Re: [Feedback] Rosaria's Hentai Lottery Bug Reports/Feedback

Posted: Mon Jun 14, 2021 9:07 am
by thatsprettyhot
So good :love: :love:

Re: [Feedback] Rosaria's Hentai Lottery Bug Reports/Feedback

Posted: Tue Jun 15, 2021 7:56 pm
by beltard1
Hey, just wanna say that this tease was soooo good, exclusively because of the genshin impact characters, but the hentai you use are all really good, even though I wanted something more exclusive for ningguang but it's ok. Hope you and the community do some more teases envolving genshin characters. Thank you, have a greate time :-D

Re: [Feedback] Rosaria's Hentai Lottery Bug Reports/Feedback

Posted: Wed Jun 16, 2021 9:13 pm
by Viking_SV
beltard1 wrote: Tue Jun 15, 2021 7:56 pm Hey, just wanna say that this tease was soooo good, exclusively because of the genshin impact characters, but the hentai you use are all really good, even though I wanted something more exclusive for ningguang but it's ok. Hope you and the community do some more teases envolving genshin characters. Thank you, have a grate time :-D
I've been pondering one last update that includes a proper Ningguang Ending. Maybe split it like Mona, where Yellow portal has 2 possible endings. Beidou or Ningguang.

I found some pretty fire images that I didn't have access too when making the tease initially.

Re: [Feedback] Rosaria's Hentai Lottery Bug Reports/Feedback

Posted: Tue Sep 20, 2022 6:36 am
by rm
Content wise I think this tease is excellent; good variation in content and fairly well balanced (for me at least). Unfortunately it crashes or hangs in 20 minutes or less. May have something to do with the huge amount of memory it consumes (~2500 MB).

edit: After looking the source the problem appears to be a EOS bug/issue.