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Maze or no maze?!

Posted: Wed May 19, 2021 3:29 pm
by schefflera0101
Helle everyone,

I'm almost done with my new tease and I'm not sure to create it as maze or not.. (if not it's just a house with many doors).

Please let me know, what you prefer.

:love: schefflera

Re: Maze or no maze?!

Posted: Wed May 19, 2021 4:14 pm
by kerkersklave
I like difficult mazes, something about exploration that keeps them exciting and there hasn't been a good one for quite some time. I prefer it however, if you do not have to go through the same encounters over and over again, while you explore the maze, unless there is a purpose behind that (to make a certain route especially challenging or something) or if the encounters vary at least somewhat each time.

Re: Maze or no maze?!

Posted: Wed May 19, 2021 5:01 pm
by OrgasmPhantasm
I love mazes. Don't care too much about difficulty so I voted low difficulty. I enjoy both though.

Re: Maze or no maze?!

Posted: Wed May 19, 2021 5:52 pm
by j3rry
kerkersklave wrote: Wed May 19, 2021 4:14 pm I like difficult mazes, something about exploration that keeps them exciting and there hasn't been a good one for quite some time. I prefer it however, if you do not have to go through the same encounters over and over again, while you explore the maze, unless there is a purpose behind that (to make a certain route especially challenging or something) or if the encounters vary at least somewhat each time.
I agree with that.:yes:
+2

Re: Maze or no maze?!

Posted: Wed May 19, 2021 6:12 pm
by pepez
Maze <3 <3 <3 ! But there cant be just rooms and girls in it teasing you.. there have to be tricks and room messing with players, and girls tricks players etc.. :)

Re: Maze or no maze?!

Posted: Wed May 19, 2021 9:41 pm
by Stevie
Maze, maze, maze :love: .

How good would be a new maze tease like Bree, Talia or Iana from this user called schefflera? Oh wait :-P

But also on a little more serious note:

Like most of all said here: I also love this kind of maze teases but 1 thing can become sometimes problematic:

When you have to play the same room like 20 times. This is the only letdown of some mazes for me.

Re: Maze or no maze?!

Posted: Thu May 20, 2021 5:04 pm
by spaisin
Mazes are great, but the good ones have the inhabitants know they're in one, and the maze built alongside them. Not to mention having the structure of the maze play a role in something like themed sections, mandatory loop backs through dead ends or similar..

If you didn't have a maze in mind from the start, I wouldn't suggest forcing a tease into one; if the events don't change between a tease with "x floors with y room events each" and a maze, then all you really have is more clicks between events.

So, my answer would depend on your willingness to rework what you have, and if you even see it possible.

Then again, I'm not telling you not to, just that the transformation would quite likely require a lot if you practically have a good house tease ready.

If you're feeling nerdy, do both to make an A/B test ... :-)

Re: Maze or no maze?!

Posted: Fri May 21, 2021 2:04 pm
by state_of_arousal
Difficult maze please! It's been so long since a good maze was posted and they are my favorite.