Legend of the Psyons - Huge RPG Estim Project - Now open-ish alpha - Bug reporting and feedback
Posted: Wed Dec 23, 2020 11:07 pm
*** UPDATE 2-22-2023 ***
Legend of the Psyons is now in alpha. If you'd like to test the game, you may message me for the link and share that link with others. This RPG adventure game features dozens of hours of eStim femdom content, tens of thousands of lines of code, tens of thousands of lines of dialog, thousands of pictures and a lot of replay value with impactful player choices. There is a learning curve, like a complex tabletop RPG, so this isn't for those that don't like reading and don't want to explore a large, complex world with a lot of lore. If you haven't tried the game for a few versions, this is a great time to jump back in to see what's improved and provide feedback.
By the way, plenty of people report enjoying the game without eStim, so don't let the lack of such a device prevent you from checking it out. You certainly lose a unique, immersive game mechanic, but you may still have fun.
*** ORIGINAL POST BELOW ***
This thread is here to allow selected alpha testers to post feedback, report bugs, typographical errors and so forth. Please understand that that a pre-alpha release indicates a project that is still in very early stages. Much more content is coming. I'm hoping that your help will help me turn this estim tease and denial role playing game ( ESTADRPG ? ) into something special. Beware that there may be bugs, typos and so forth. A few of the 17 quests can not be fully completed yet. You may see references to people and places not yet in the game. Knowing that a few dozen alpha testers are enjoying the game will help motivate me to continue working on the project.
Reporting Bugs: Please be as specific as you can about the issue. If you think it is relevant, please include details of your computer, operating system, browser, and the version of the game and the version of the saved data (more on that below). Also report if you used the cheat console in any way and which cheat command you used during that playthrough. I'm most interested in ridding the game of crashes, progression obstacles, and xp/gold exploits.
General Feedback: I'd love to hear about your overall experience and hear about your adventures. Did you get an epic loot drop? Did you make a discovery that you missed on your first playthough? feel free to help each other out on this thread and give each other tips, but please utilize spoiler warning when applicable. I'd also like to get a sense of class balance, so please consider playing as all three player classes (warrior, rogue and mage).
Estim Feedback: Please specify your device. This pre-alpha is primarily designed for DIY or similar analog commercial devices. If you have a DIY and a commercial unit, I'd be interested in comparisons. I will eventually make custom sound files and calibration for the 2B and other devices, but that won't be for a while, as I'll have to get the device and rewrite very complex sound files. Some of the sounds use very fast pulses, which probably won't register on the 2B and other digital devices. The fine-tuning page lets you try four pleasure files and four pain files. Please report which ones work or cause problems on specific devices. As several alpha testers only have a 2B, perhaps you can help each other find settings that are passable for the time being.
Game Manual: Unfortunately, I've only had time to write about a third of the manual so far. Please look to see if your question about gameplay or rules etc. is already addressed in the manual before asking me. Feel free to help each other figure stuff out until I get around to finishing the manual.
Cheat Console: The pre-alpha has developer mode turned on. This enables the cheat "console" button on the main menu. I have not had time to write up instructions for using the cheats yet, but it does list the available commands. Beware that some cheats could cause game instability!!! Perhaps the more technologically inclined alpha testers can help others figure out how to use the cheat engine until I get around to documenting that feature. Developer also turns on the ability to save from any location. Normally, yo can only save from the Temple of the Gear in western Domitrix. If you want the vanilla game experience, limit yourself to saving from that location.
Updates and Saves: I'll be pushing out updates from time to time. The version number will update for changes other than those of the most trivial nature, such as a typo fix. The version number will be indicated on the main menu. Some changes will break existing game saves. Unfortunately, this is unavoidable. However, I added fairly powerful detection that will inform you when your saved data version does not match the current game version and will give you an educated guess as to the probability of issues. You'll have the option to continue the load (in most cases) or abort to avoid a possible crash. The saved system is a bit odd because of Eos limitations. I had to use a hex text dump that you manually copy and paste to save and load your games. With a little practice, I find it is fast and easy to use, though a bit clunky. The game has robust error detection for the game data, so it shouldn't crash the game even if you make an error in this process.
Note: I'll be leaving on vacation for about a week in two days, so my interactions will be rather limited during that time.
Happy testing, happy holidays and happy new year!
Legend of the Psyons is now in alpha. If you'd like to test the game, you may message me for the link and share that link with others. This RPG adventure game features dozens of hours of eStim femdom content, tens of thousands of lines of code, tens of thousands of lines of dialog, thousands of pictures and a lot of replay value with impactful player choices. There is a learning curve, like a complex tabletop RPG, so this isn't for those that don't like reading and don't want to explore a large, complex world with a lot of lore. If you haven't tried the game for a few versions, this is a great time to jump back in to see what's improved and provide feedback.
By the way, plenty of people report enjoying the game without eStim, so don't let the lack of such a device prevent you from checking it out. You certainly lose a unique, immersive game mechanic, but you may still have fun.
*** ORIGINAL POST BELOW ***
This thread is here to allow selected alpha testers to post feedback, report bugs, typographical errors and so forth. Please understand that that a pre-alpha release indicates a project that is still in very early stages. Much more content is coming. I'm hoping that your help will help me turn this estim tease and denial role playing game ( ESTADRPG ? ) into something special. Beware that there may be bugs, typos and so forth. A few of the 17 quests can not be fully completed yet. You may see references to people and places not yet in the game. Knowing that a few dozen alpha testers are enjoying the game will help motivate me to continue working on the project.
Reporting Bugs: Please be as specific as you can about the issue. If you think it is relevant, please include details of your computer, operating system, browser, and the version of the game and the version of the saved data (more on that below). Also report if you used the cheat console in any way and which cheat command you used during that playthrough. I'm most interested in ridding the game of crashes, progression obstacles, and xp/gold exploits.
General Feedback: I'd love to hear about your overall experience and hear about your adventures. Did you get an epic loot drop? Did you make a discovery that you missed on your first playthough? feel free to help each other out on this thread and give each other tips, but please utilize spoiler warning when applicable. I'd also like to get a sense of class balance, so please consider playing as all three player classes (warrior, rogue and mage).
Estim Feedback: Please specify your device. This pre-alpha is primarily designed for DIY or similar analog commercial devices. If you have a DIY and a commercial unit, I'd be interested in comparisons. I will eventually make custom sound files and calibration for the 2B and other devices, but that won't be for a while, as I'll have to get the device and rewrite very complex sound files. Some of the sounds use very fast pulses, which probably won't register on the 2B and other digital devices. The fine-tuning page lets you try four pleasure files and four pain files. Please report which ones work or cause problems on specific devices. As several alpha testers only have a 2B, perhaps you can help each other find settings that are passable for the time being.
Game Manual: Unfortunately, I've only had time to write about a third of the manual so far. Please look to see if your question about gameplay or rules etc. is already addressed in the manual before asking me. Feel free to help each other figure stuff out until I get around to finishing the manual.
Cheat Console: The pre-alpha has developer mode turned on. This enables the cheat "console" button on the main menu. I have not had time to write up instructions for using the cheats yet, but it does list the available commands. Beware that some cheats could cause game instability!!! Perhaps the more technologically inclined alpha testers can help others figure out how to use the cheat engine until I get around to documenting that feature. Developer also turns on the ability to save from any location. Normally, yo can only save from the Temple of the Gear in western Domitrix. If you want the vanilla game experience, limit yourself to saving from that location.
Updates and Saves: I'll be pushing out updates from time to time. The version number will update for changes other than those of the most trivial nature, such as a typo fix. The version number will be indicated on the main menu. Some changes will break existing game saves. Unfortunately, this is unavoidable. However, I added fairly powerful detection that will inform you when your saved data version does not match the current game version and will give you an educated guess as to the probability of issues. You'll have the option to continue the load (in most cases) or abort to avoid a possible crash. The saved system is a bit odd because of Eos limitations. I had to use a hex text dump that you manually copy and paste to save and load your games. With a little practice, I find it is fast and easy to use, though a bit clunky. The game has robust error detection for the game data, so it shouldn't crash the game even if you make an error in this process.
Note: I'll be leaving on vacation for about a week in two days, so my interactions will be rather limited during that time.
Happy testing, happy holidays and happy new year!