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Cock Hero creators, please support the Handy and Launch

Posted: Sat Jul 25, 2020 11:43 pm
by smutreader
Right now there are several free scripts out there for these auto devices, but not enough. There are some people out there making them for free, and Thor bless you guys! The only site I've found to purchase the scripts is realsync.us and it requires bitcoin, which is a giant PITA for someone like me. I'm not necessarily opposed to purchasing these, but buying bitcoin for them is a little too much. I'd love to see more people include these in their work. Thanks!

Re: Cock Hero creators, please support the Handy and Launch

Posted: Sun Jul 26, 2020 4:37 am
by doremi
What would help? A beat timetag list?

Re: Cock Hero creators, please support the Handy and Launch

Posted: Sun Jul 26, 2020 6:45 am
by Liquid
Does this help?

https://github.com/FredTungsten/Scripts/

;-)

doremi wrote: Sun Jul 26, 2020 4:37 am What would help? A beat timetag list?
That would be the simplest solution, yes.
I started out exactly like that - a text file with a timestamp for each beat.
smutreader wrote: Sat Jul 25, 2020 11:43 pm Right now there are several free scripts out there for these auto devices, but not enough. There are some people out there making them for free, and Thor bless you guys!
You're welcome :wave:
Currently the best source for free scripts is RTS, specifically this subforum: http://realtouchscripts.com/viewforum.php?f=55

Re: Cock Hero creators, please support the Handy and Launch

Posted: Sun Jul 26, 2020 10:59 am
by pl3b
There's scripts that allow you to turn beat audio track into funscript, so all that creators need to do is to always release the beat file and we should be good to go.

There are also other ideas that I thought of, for example releasing CH with no visible or audible beatmeter and having multiple funscripts with varying difficulties and styles. There's upsides and downsides of this though, biggest one being that it limits an already small audience to those owning such devices.

Re: Cock Hero creators, please support the Handy and Launch

Posted: Sun Jul 26, 2020 4:47 pm
by ShotInflation
This also benefits the general teledildonics crowd, for example estim users. Once you have that information you can start generating input for whatever device you're using.

I second the request for beat tracks, which are often posted already. You can fairly easily get the beat times from it and AFAIK it's not a lot of work for a creator to export it.

Re: Cock Hero creators, please support the Handy and Launch

Posted: Mon Jul 27, 2020 8:09 pm
by throwawayacct
pl3b wrote: Sun Jul 26, 2020 10:59 am There's scripts that allow you to turn beat audio track into funscript, so all that creators need to do is to always release the beat file and we should be good to go.

There are also other ideas that I thought of, for example releasing CH with no visible or audible beatmeter and having multiple funscripts with varying difficulties and styles. There's upsides and downsides of this though, biggest one being that it limits an already small audience to those owning such devices.
....and funscripts generated from beat tracks can be readily converted into estim at any desired frequency (or combination) with this tool: https://cfs6t08p.github.io/funstim/funstim.html

I've thoroughly enjoyed numberonefan's videos, by finding an existing stereo stim track that matches the length and playing them simultaneously; the latest releases don't have a beat meter and are fantastic for the kind of thing you mentioned.

Re: Cock Hero creators, please support the Handy and Launch

Posted: Sat Aug 01, 2020 12:44 pm
by LondonGent
I've got a hacked together bit of software that allows me to generate a funscript from the beatmeter embedded in the video (i.e. from the visuals rather than from the audio). It's far from user-friendly enough to release to the public, but if anyone has a particular Cock Hero they want scripting please let me know.

Re: Cock Hero creators, please support the Handy and Launch

Posted: Sat Aug 01, 2020 2:47 pm
by Liquid
LondonGent wrote: Sat Aug 01, 2020 12:44 pm I've got a hacked together bit of software that allows me to generate a funscript from the beatmeter embedded in the video (i.e. from the visuals rather than from the audio). It's far from user-friendly enough to release to the public
Lol, same :lol:
Especially the "It's far from user-friendly enough to release to the public" part is very relatable :whistle:
https://github.com/FredTungsten/ScriptP ... .VideoSync


Btw: Latest ScriptPlayer Beta Build supports the Handy (WIP, pulled from gagax1234's fork) :love:

Re: Cock Hero creators, please support the Handy and Launch

Posted: Sun Aug 02, 2020 2:16 pm
by LondonGent
Liquid wrote: Sat Aug 01, 2020 2:47 pm
LondonGent wrote: Sat Aug 01, 2020 12:44 pm I've got a hacked together bit of software that allows me to generate a funscript from the beatmeter embedded in the video (i.e. from the visuals rather than from the audio). It's far from user-friendly enough to release to the public
Lol, same :lol:
Especially the "It's far from user-friendly enough to release to the public" part is very relatable :whistle:
https://github.com/FredTungsten/ScriptP ... .VideoSync


Btw: Latest ScriptPlayer Beta Build supports the Handy (WIP, pulled from gagax1234's fork) :love:
Very interesting - Didn't realise you were working on one! Is it in your debug builds yet, or still compile-from-source?

Re: Cock Hero creators, please support the Handy and Launch

Posted: Sun Aug 02, 2020 3:41 pm
by Liquid
LondonGent wrote: Sun Aug 02, 2020 2:16 pm Very interesting - Didn't realise you were working on one! Is it in your debug builds yet, or still compile-from-source?
Oh it's been around almost as long as ScriptPlayer itself. It's compile-from-source only and apart from me there's probably only like 4 or 5 people that actually use it.

Re: Cock Hero creators, please support the Handy and Launch

Posted: Sun Aug 02, 2020 10:32 pm
by LondonGent
Liquid wrote: Sun Aug 02, 2020 3:41 pm
LondonGent wrote: Sun Aug 02, 2020 2:16 pm Very interesting - Didn't realise you were working on one! Is it in your debug builds yet, or still compile-from-source?
Oh it's been around almost as long as ScriptPlayer itself. It's compile-from-source only and apart from me there's probably only like 4 or 5 people that actually use it.
I'm a developer by trade, so I'll download and have a play around with it soon. Maybe we can make it 6 people!