If you are an Eos developer, beware that there is a very substantial bug related to if checks on pages (not those in the normal Javascript init) that appears related to the recent Eos update!!! If you have one if block selected and then click on another if block, the conditional clause of one overwrites whatever condition had been set for the other. I just lost hours worth of work as so many of my page are now just a total mess. I didn't notice this issue at first. Fortunately I had a json backup from the other day. I may put all development for Legend of the Psyons on hold until this gets ironed out.
If you need a workaround for now, selecting any other page element such as a say block in between selecting one if and another if resolves the issue. The conditional is only overwritten when one if is selected and you then directly select another if.
Bug with if checks post Eos update
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Re: Bug with if checks post Eos update
A temporary fix was pushed out for this with a more permanent fix perhaps coming on the weekend. I'm grateful that this was fixed quickly. I'll post future Eos bug reports in the Technical Support forum as it appears to fit better there.
The added code editing functionality with the weekend update should speed progress up a little bit on Legend of the Psyons. You can also now delete unwanted loaded files which is nice. Because I was experimenting with a lot of sound files before I knew that bug existed, I ended up with a few dozen unused mp3 files clogging up the works.
The added code editing functionality with the weekend update should speed progress up a little bit on Legend of the Psyons. You can also now delete unwanted loaded files which is nice. Because I was experimenting with a lot of sound files before I knew that bug existed, I ended up with a few dozen unused mp3 files clogging up the works.
