Fleshcraft
Posted: Sat May 02, 2020 4:14 am
Update: Experimenting with other media.
I have been messing around with various other media for the world of Fleshcraft. I have an experimental AI generated RPG chat with the core characters of Fleshcraft embedded in the design. As well, sometimes the AI will even invent its own characters to throw into the story. The back story is slightly different for the player information. This focuses on the Succubus Lair Mia lives in, but other favorite characters from the world might show up to join the adventure.
Fleshcaster: Hell
https://spicychat.ai/chat/264479d9-7afc ... 25c407696d
----------------------------------------------------------
Fleshcaster: Prologue
https://milovana.com/webteases/showtease.php?id=26623
Fleshcraft 2.01 for GuideMe (Last updated 7/24/2020)
https://mega.nz/file/BUMi0Ibb#NwNR7ePtj ... 33NicR2aPg
The zip file is password protected
Password: Milovana
I'm back! Well kind of anyways, I'm moving a lot slower these days but wanted to put an update out here. Some good news, and some bad news. This still remains a work in progress that I doubt will ever be considered complete. What you are going to find in this version is basically the beginning of a visual novel with some JOI and RPG aspects. For now my main focus has been on the story line which is coming along quite nicely. The character personalities seems to magically write itself, so hopefully that in of itself is entertaining. What you are not going to find, at least so far is anything really challenging as far as making it a difficult JOI, and the RPG elements are horribly lacking. So for the moment, just consider this a sexy story more than a JOI or RPG game.
Changes 2.01:
- Further depth to existing story lines.
- A few new characters.
Changes 2.00:
- Complete Code Rewrite
All the code was cleaned up and updated to work with Guideme 0.3.4
- Story Changes
Starting up this old project back up, I had lost just about everything other than the Milovana tease "Fleshcaster: Prologue" but the story has always been burning in the back of my mind. Special thanks to Trusfrated who managed to send me an old copy, but by that time I was already deep in the rewrite. Some of the new stuff just seemed better than the old, so some of the story has changed since the original.
- Combat System
The basic skeletal work is in place for generic NPC monsters but the user interface is only about half done. This is a different system than I started out with, so again a few minor changes to the old story line.
- Generic Monster NPC's
As the current combat system is very much still a work in progress, there is only one single instance of a monster NPC that can be found in the forest. As the combat system is not completed, there is no active defense against the monsters available, all you can do is wait for the encounter to complete. However, once more progress is made on the combat system, the NPC's are basic templates that can be copied and modified by monster type, so it will make populating them later a more simplistic task.
I have been messing around with various other media for the world of Fleshcraft. I have an experimental AI generated RPG chat with the core characters of Fleshcraft embedded in the design. As well, sometimes the AI will even invent its own characters to throw into the story. The back story is slightly different for the player information. This focuses on the Succubus Lair Mia lives in, but other favorite characters from the world might show up to join the adventure.
Fleshcaster: Hell
https://spicychat.ai/chat/264479d9-7afc ... 25c407696d
----------------------------------------------------------
Fleshcaster: Prologue
https://milovana.com/webteases/showtease.php?id=26623
Fleshcraft 2.01 for GuideMe (Last updated 7/24/2020)
https://mega.nz/file/BUMi0Ibb#NwNR7ePtj ... 33NicR2aPg
The zip file is password protected
Password: Milovana
I'm back! Well kind of anyways, I'm moving a lot slower these days but wanted to put an update out here. Some good news, and some bad news. This still remains a work in progress that I doubt will ever be considered complete. What you are going to find in this version is basically the beginning of a visual novel with some JOI and RPG aspects. For now my main focus has been on the story line which is coming along quite nicely. The character personalities seems to magically write itself, so hopefully that in of itself is entertaining. What you are not going to find, at least so far is anything really challenging as far as making it a difficult JOI, and the RPG elements are horribly lacking. So for the moment, just consider this a sexy story more than a JOI or RPG game.
Changes 2.01:
- Further depth to existing story lines.
- A few new characters.
Changes 2.00:
- Complete Code Rewrite
All the code was cleaned up and updated to work with Guideme 0.3.4
- Story Changes
Starting up this old project back up, I had lost just about everything other than the Milovana tease "Fleshcaster: Prologue" but the story has always been burning in the back of my mind. Special thanks to Trusfrated who managed to send me an old copy, but by that time I was already deep in the rewrite. Some of the new stuff just seemed better than the old, so some of the story has changed since the original.
- Combat System
The basic skeletal work is in place for generic NPC monsters but the user interface is only about half done. This is a different system than I started out with, so again a few minor changes to the old story line.
- Generic Monster NPC's
As the current combat system is very much still a work in progress, there is only one single instance of a monster NPC that can be found in the forest. As the combat system is not completed, there is no active defense against the monsters available, all you can do is wait for the encounter to complete. However, once more progress is made on the combat system, the NPC's are basic templates that can be copied and modified by monster type, so it will make populating them later a more simplistic task.
