[Tease AI Java] [NEED YOUR HELP] Modernizing Tease personalities
Posted: Thu Aug 22, 2019 10:00 pm
In the poll here(if you haven't voted yet please do), I can see that modernizing personalities/adding new modules is a high priority. I would like to build a new personality unlike any other from the ground up. With this new personality, I will attempt to solve as many problems as I can that cause existing personalities to get old. The end goal here is to be able to create 1 large single personality that most users could enjoy using frequently for a long time without it getting boring, repetitive, or predictable. I have wanted to do this for a long time and have lots of ideas on how to address many existing issues. However, to make this personality as good as possible, I need your help to identify issues with existing personalities and why you might have not liked a personality or stopped using it. I have put together this list of issues I commonly see with personalities. Please comment with any information you can about any other issues you may have or any information about something already on the list. Getting this information now is crucial so that I can design the personality with solving these issues in mind:
• Flow feels disjointed like you’re talking to someone different in each module with no memory of chat history.
• Modules get repeated and it feels repetitive and predictable.
• Images displayed are usually irrelevant and displayed at random times.
• There isn’t a whole lot of user interaction and when there is, it feels repetitive and predictable.
• There is no sense of realism about who the domme is or any information about him/her that makes him/her seem like a real person instead of just a bit sending commands.
• Hardly any games and the existing ones aren’t super well thought out.
• No good punishment system in any personality.
• No very good reward system in any personality.
• Not much customization about how long is spent edging/talking/stroking/cool down time/etc
• Normal Stroking parts can be boring
• If toys are used, don’t use too many for cleaning purposes.
Also, I have created this document for anyone interested (its pretty technical and might be boring to some) listing these problems and ideas for solutions I'm exploring for a new personality: https://docs.google.com/document/d/16Op ... sp=sharing
• Flow feels disjointed like you’re talking to someone different in each module with no memory of chat history.
• Modules get repeated and it feels repetitive and predictable.
• Images displayed are usually irrelevant and displayed at random times.
• There isn’t a whole lot of user interaction and when there is, it feels repetitive and predictable.
• There is no sense of realism about who the domme is or any information about him/her that makes him/her seem like a real person instead of just a bit sending commands.
• Hardly any games and the existing ones aren’t super well thought out.
• No good punishment system in any personality.
• No very good reward system in any personality.
• Not much customization about how long is spent edging/talking/stroking/cool down time/etc
• Normal Stroking parts can be boring
• If toys are used, don’t use too many for cleaning purposes.
Also, I have created this document for anyone interested (its pretty technical and might be boring to some) listing these problems and ideas for solutions I'm exploring for a new personality: https://docs.google.com/document/d/16Op ... sp=sharing