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Riley's game

Posted: Sun May 12, 2019 1:08 am
by BallsBAM
hello everyone, i create a new tease, please tell me if there are any bugs, and tell me what you think!

Re: Riley's game

Posted: Sun May 12, 2019 5:12 am
by Xipotech
Amazng tease. Had a lot of fun :judge:

"If you want to play with me, you will need:
2 rubber tips" Bit confusing, should be bands.

Hard punches to balls when on hard surface is not a good idea...

Overall amazing tease. I think it is my new favorite one :boxing:
Thank You

Re: Riley's game

Posted: Sun May 12, 2019 10:39 am
by BallsBAM
Xipotech wrote: Sun May 12, 2019 5:12 am Amazng tease. Had a lot of fun :judge:

"If you want to play with me, you will need:
2 rubber tips" Bit confusing, should be bands.

Hard punches to balls when on hard surface is not a good idea...

Overall amazing tease. I think it is my new favorite one :boxing:
Thank You
I had seen but I had forgotten to correct, thank you now it's ok!
I hope you try all final

Re: Riley's game

Posted: Mon May 13, 2019 5:19 am
by doyouevenodd
Great work :love:

Re: Riley's game

Posted: Sat May 25, 2019 6:27 am
by imtoosexy
you send the player off to do 2 things before continuing with Riley

It would be nice if you wouldnt let the player go on before actually doing both of them.

A combination of random pages and setting/unsetting pages can help you do this

Below I try to give a principle based example of how that works and if you are interested I could set you on your way on how to do this technically.

Example
Spoiler: show
for example if you want a player to do 2 tasks before moving on you could create a landpage like this

landpage (set 103.103) The landpage is setting p103 twice so that it needs to be unset twice before being unset.

buttons on page with multiple paths
[task one] go 10
[task two] go 20
[did both] go rand(101..103) this button sends to a random page from 101 to 103 but if a page is set it won't go there.

101 (you have not done path one, i am sending you there now) go 10
102 ( you have not done task two, i am sending you there now) go 20
103 ( Well done, lets continue ) (continue tease)

10 you get to do task one and at the end land on a page that sets page 101 and unsets page 103
20 you get to do task two and at the end land on a page that sets page 102 and unsets page 103
Great tease though :-)

Re: Riley's game

Posted: Mon Jun 03, 2019 2:59 pm
by BallsBAM
imtoosexy wrote: Sat May 25, 2019 6:27 am you send the player off to do 2 things before continuing with Riley

It would be nice if you wouldnt let the player go on before actually doing both of them.

A combination of random pages and setting/unsetting pages can help you do this

Below I try to give a principle based example of how that works and if you are interested I could set you on your way on how to do this technically.

Example
Spoiler: show
for example if you want a player to do 2 tasks before moving on you could create a landpage like this

landpage (set 103.103) The landpage is setting p103 twice so that it needs to be unset twice before being unset.

buttons on page with multiple paths
[task one] go 10
[task two] go 20
[did both] go rand(101..103) this button sends to a random page from 101 to 103 but if a page is set it won't go there.

101 (you have not done path one, i am sending you there now) go 10
102 ( you have not done task two, i am sending you there now) go 20
103 ( Well done, lets continue ) (continue tease)

10 you get to do task one and at the end land on a page that sets page 101 and unsets page 103
20 you get to do task two and at the end land on a page that sets page 102 and unsets page 103
Great tease though :-)
Yes, it was what I wanted to do, but I couldn't do it, then after hours of editing and 2 crashes I gave up, if isn't disturb I write you a pm so you can explain me better.