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[RELEASE] Cock Hero Prime Game

Posted: Tue Oct 30, 2018 4:00 am
by PrimeSwitch
Decided to try something weird and wild with this one!

Image

I know my past entries haven't been for everyone, so I wanted to stretch my skills and try something new. My third project (Cock Hero Prime World) concentrated on mixing music, voice-acting, and a cohesive story-telling. My fourth project (Cock Hero Prime After-School) told an overarching story with continuous voice-acting on top of a mellow soundtrack with minimalistic visual prompts.

This is the exact opposite.

A non-stop barrage of visual prompts meant to blur the line between video-games and porn. Even if you haven't played a lot of games in the past, I hope you'll enjoy the content and gameplay mechanics.

SPECS
Size: 1.49gb
Length: 39 mins, 48 secs (this includes a 5 minute end-credits scene to help decompress after playing)
Difficulty: EXTREMELY Hard. You've been warned.
Resolution: 1080p
Frame-rate: 60fps
Codecs: H.264, AAC

DOWNLOAD LINKS
MEGA
PORNHUB

Re: [RELEASE] Cock Hero Prime Game

Posted: Tue Oct 30, 2018 5:34 am
by jay518
Yes, i've waited for days

Re: [RELEASE] Cock Hero Prime Game

Posted: Tue Oct 30, 2018 6:56 am
by Targaryen
hahaha this is so good

amazing man, well done. much fun to play

all your releases are a 11/10 and this is no exception :-D

Re: [RELEASE] Cock Hero Prime Game

Posted: Tue Oct 30, 2018 8:49 am
by 3xTripleXXX
Just played it and wow, that was unique! :D

As a straight out CH, I think it missed the mark a little because so much effort was given to the gimmick rather than getting the viewer off. As an overall production though, I think this is really fun and probably the most entertaining wank I’ve had in a long time, if not ever. I’m amazed at how many games actually get pornified (though with the breadth of selection, I’m almost surprised there was no 2B from Nier: Automata in there). Also, I can’t imagine the time you spent lining up all those beats, especially when the target was moving, so well done on that.

And I got there in the end, though not until a little after the actual beats stopped, so not complaining. :) Fun game!

Re: [RELEASE] Cock Hero Prime Game

Posted: Tue Oct 30, 2018 12:25 pm
by Ebhan
Interesting, will give this a try later! :)

Re: [RELEASE] Cock Hero Prime Game

Posted: Tue Oct 30, 2018 5:14 pm
by justaguy82
I just finished playing this all the way through a little bit ago, and after taking a few minutes to think it over, I wanted to leave feedback on it.


Non-Spoiler edition:

I would rate this at about an 8/10 for me personally. I really enjoyed it, but there were a few things about it that put me off (see spoiler tag). What I will say, however, is that this is definitely the most innovative, creative, and unique cock hero videos out there to date. I appreciate what you were going for, and I can't imagine the time and energy that went into making this. I'm hoping this video will inspire other creators to take more chances and push the boundaries more.

Music selection and scene selection was perfect; definitely got some nostalgia feels in there with some of those tracks.


More in-depth:
Spoiler: show
The main thing for me was the beat meter (big surprise, I'm sure :lol: ). Let me first say that I didn't hate it, it took some time to get used to but I managed to make it all the way to the end and finish on time, so the video definitely achieved its goal. My issue with the beat meter is that, with all the various mechanics that you use, keeping track of the beat visually is very difficult sometimes (though I understand that is intentional). I often found myself having to stare at the beat meter and wasn't able to focus on the action going on in the video itself.

The times where an additional beat(s) would fly in from the opposite side or from the top/bottom weren't too hard to track, but when the beats are flying and swirling around the screen and moving towards a mobile stroke indicator, it's pretty much just a situation where you stroke and hope you've got the right beat.

I think what could have been a bit more interesting was if there were just a handful of consistent mechanics, introduced to the player slowly one at a time, and then used frequently and in various combinations with each other during later rounds.

All in all, I did enjoy playing this, and if I had to label it as "good" or "bad" I would absolutely choose "good". I plan on giving it another go sometime in the near future to see how it is now that I know what to expect. I've been a fan of all of your productions so far, and I look forward to seeing what you come up with next!

Re: [RELEASE] Cock Hero Prime Game

Posted: Tue Oct 30, 2018 7:48 pm
by Caius Prepus
It is really innovative, and this is what we need now because Cock Hero are getting old somewhat and we need to renew the genre to keep it interresting.

And it is really well design to !

Amazing job imo. Keep up the good work and keep the new ideas coming.

Re: [RELEASE] Cock Hero Prime Game

Posted: Tue Oct 30, 2018 11:29 pm
by Lanyx
I absolutely loved this release.

I didn't have a problem with the beat meter very much because I guess I had enough recognition around the songs that I had a feeling I knew what you were going to do with the beats.

So well done!

Re: [RELEASE] Cock Hero Prime Game

Posted: Wed Oct 31, 2018 2:28 am
by VonWoosen
Insane! Absolutely, positively, wonderfully, insane. This was truly amazing work. Definitely something new and amazing. Keep up the excellent work.

Re: [RELEASE] Cock Hero Prime Game

Posted: Wed Oct 31, 2018 3:10 pm
by Liquid
Amazing work! :w00t:

Re: [RELEASE] Cock Hero Prime Game

Posted: Wed Oct 31, 2018 6:58 pm
by wangchungass
Loved it. Nice work

Re: [RELEASE] Cock Hero Prime Game

Posted: Thu Nov 01, 2018 12:06 am
by PrimeSwitch
Thank you all for the warm reception! This was an experimental project and I'm glad that people are enjoying it!
3xTripleXXX wrote: Tue Oct 30, 2018 8:49 am I’m amazed at how many games actually get pornified (though with the breadth of selection, I’m almost surprised there was no 2B from Nier: Automata in there).
There was a point where I had SO MUCH content that I decided to jam as much as I could into one chapter. I'm sad that there wasn't a real Bayonetta one available (the only one I could find was in VR!).
justaguy82 wrote: Tue Oct 30, 2018 5:14 pm I would rate this at about an 8/10 for me personally. I really enjoyed it, but there were a few things about it that put me off (see spoiler tag). What I will say, however, is that this is definitely the most innovative, creative, and unique cock hero videos out there to date. I appreciate what you were going for, and I can't imagine the time and energy that went into making this. I'm hoping this video will inspire other creators to take more chances and push the boundaries more.

Music selection and scene selection was perfect; definitely got some nostalgia feels in there with some of those tracks.
One of the reasons I wanted to do a gaming themed Cock Hero was because of the music! So much of it is moving and brings back memories or moments of triumph. I really wanted to emphasize that and I'm glad you enjoyed it!

Oh man. There was a moment when I was testing some of the completed rounds and thought, "Uh oh. This is too hard. This is too crazy." And then I thought it over for awhile and eventually went, "Fuck it, it looks cool." Some have complained how my previous entries weren't difficult enough, so I figured I'd throw the kitchen sink at this one. Difficulty has always been attributed to frequency of strokes, but I figure there could be more factors that can be altered without it feeling too unfair to the player (ex: having beats move quicker on the screen as certain songs progressed).

In the end, I figured this is a Cock Hero that would benefit from multiple playthroughs. No one beats certain boss fights the first time around (Sans from Undertale, Sephiroth from Kingdom Hearts, Emerald Weapon from Final Fantasy VII, Through the Fire and Flames from Guitar Hero, Paranoia from Dance Dance Revolution). I'm hoping this is a video that is more enjoyed through familiarity than just being a one-off.

Re: [RELEASE] Cock Hero Prime Game

Posted: Thu Nov 01, 2018 1:32 am
by book_guy
Beat meter, and overall theme, were great fun. Although I don't intimately know all the games which you allude to, I get the concept and enjoy it very much.

Re: [RELEASE] Cock Hero Prime Game

Posted: Thu Nov 01, 2018 7:34 am
by 3xTripleXXX
PrimeSwitch wrote: Thu Nov 01, 2018 12:06 am Difficulty has always been attributed to frequency of strokes, but I figure there could be more factors that can be altered without it feeling too unfair to the player (ex: having beats move quicker on the screen as certain songs progressed).
While that matters, I think how turned on by the material you are is a big factor too. If I’m not into what I’m watching, the beats can be really hectic and I’ll still not get anywhere close to edge, or I might even soften up. So I made it through this CH without any problems, because a lot of the footage didn’t really turn me on a whole lot (cosplay in porn doesn’t work very well for me, usually – not sure why, but that’s the way it is). I still love the idea and thought the execution was great if one does enjoy it, which it seems a lot of people did. Either way, it’s always fun to see new ideas getting thrown into the ecosystem. :)

Re: [RELEASE] Cock Hero Prime Game

Posted: Thu Nov 01, 2018 9:08 pm
by DancingWithMadness
That was really neat! Fresh, new, innovative and just plain fun. I can't imagine the time you put into it. Thanks so much for doing that, it is appreciated.