This is very interesting to read how others approach the editing I must say
Anyway, here's what my personal workflow looks like - I tried giving examples based on the Cock Heroes I've made so if you've watched them you should be able to relate to that.
1. Preparation.
I decide on the general "look" of the Cock Hero. I've made a few so far: two 5-minute ones, 1-Hour Madness, Madness 2 and Satisfaction. In this step I decide on:
- How long the video is going to be in general - especially important in my earlier releases where I've put the length into the title.
- Video "theme" - how the video should feel. Madness is more hardcore oriented, while Satisfaction is more on the softer side of things. Here I also think about the ideas and twists in the video - for example in case of Madness 2 this is where I decided it should have (in addition to warmup and reward) three challenges - with one to choose from - as well as some rounds to play after the challenges and before reward. Obviously the whole concept evolves over time, but this step is the basic concept, the "foundation" of the video. In case of Madness 2, the elements that were added later were the "Ultimate" challenge with a special hidden round and two rounds with no break in between (because I initially wanted to play with mixing audio

).
I don't do story based Cock Heroes therefore this step is kind of simplified compared to what others may be doing.
- Collect ideas - this step is hard to set a concrete start and end of as it pretty much lasts until the last round is edited. For example in case of Satisfaction after I decided it should be light/refreshing/relaxing in the previous step I kept my eye on this kind of content (music you hear in the radio/streaming, video content you see - music clips are especially good for this). This is where the "tropical" kind of intro/outro vibe came for Satisfaction. If I see/hear something that fits I write it down/download it.
- I also read the feedback here on forums to remind myself which mistakes not to repeat and what people especially enjoyed about the previous videos.
At the end of this step I know what I need and how the video is going to look like. I possibly already have some material - generally incomplete song list, possibly intro/outro video.
2. Collecting stuff.
At this point I know about how many rounds I want to have and what kind of content I need so I start collecting stuff. This of course mainly includes video material and is closely tied to how I want the video to be set up. Examples:
- In Madness 2 I knew I wanted warmup to be blowjob only and as it's more hardcore oriented - possibly with more than just one guy. Reward should be most intense, also within the video "intensity", so possibly gangbang/orgy. Because in this video all the other rounds were kind of the same, the I try to stick to the same studio for each separate round and categorize them. Even though the content is repetitive, this gives each round its own unique feeling.
- In Satisfaction it was more about categorizing based on the content which I've written down in advance during planning: warmup - solo, 2nd round - lesbian, 3rd round - single guy, 4th round - 1 guy two girls etc. Because it was so heavily based on content, I didn't care about studio not matching witin the round.
In case of music - if I don't have enough at the point when I collect most video material, I go ahead and start looking. To me the best option is starting a radio on Spotify based on category or specific song/playlist or finding matching artists. Of course collecting video and music overlaps: found fitting song that is longer than expected -> need more clips.
By the end of this step I have all music and all video content, each assigned to its own round in a separate directory. It's time to "fill the music with video clips".
3. Edit rounds.
I edit each round one by one. Intro and outro are edited last. For each round I do the following:
3a. Edit beats - personally I use Ableton which for me speeds up the whole process tremendously. Adding beats is super easy and they always match the music. It also gives me a ton of options when it comes to tweaking the audio.
3b. Edit round and put it together.
I try to streamline this process as currently this is what takes the most time for me. I try to "formalize" (if that's a correct word for this) it to the absolute maximum, down to the point that it may look like it could almost be automated. Currently the process looks like this:
- I put the music+beats track into the timeline and add text hints.
- As I have the beats already made for the song I know how many fragments in total I'll need based on the song length and average length of a single fragment. I also know how many intense (doubletimes etc.) / slow / break moments there will be. I write down how many of each "intensity" fragments I'll need. Example: if it's a round that's supposed to have sex scenes shown in it I categorize it into following 4 categories: 1. solo/undressing (shown at the start of the round), 2. blowjob, 3. regular sex, 4. intense sex, particularily interesting fragment, unusal camera angle.
- I go through each video and look for the fragments I need and put them into the timeline, setting the starting points and the order in which they should appear. The choices are made fully based on my personal judgement of course.
- I use the script I wrote myself (
viewtopic.php?t=19984) to arrange the video layers I've put in the step above. This puts all video layers one after another with no gaps or overlaps, filling the video.
- I render the round in lower quality (faster render time) and re-watch it for basic editing errors. Since I've streamlined the whole process there's usually close to no errors.
4. Final editing.
Here I edit the intro and outro, put the rounds together, add the instructions, the "skip to XX:YY" texts, countdowns, credits etc. I render the whole thing in full quality and re-watch it looking for errors again. If there are errors I fix them and re-render. Once there are no errors, this render becomes the release video.
Somewhere between step 3 and 4 there's time where I know approximately how much more time it's going to take. This is where I create a trailer - the video is already (or almost) complete and the material is there, so it's generally quite easy to make one. To me making a trailer is actually quite fun - you get to experiment with editing a bit more (scene changes can be faster, more effects can be added), there's also plenty of material to choose from. Once made I announce the video and give an approximate release date.
I know this post is a bit long, but it basically describes my whole process in as much detail as I thought should be necessary to keep this interesting to read or allow someone to adjust own process based on ideas from here.
Hope you enjoyed the read
