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Feedback: Destiny
Posted: Sun Oct 25, 2015 5:13 am
by crazysub
I'm curious. I notice my tease has 3-4 times as many views as the teases around it, but it's only rated a 3.7. If it's popular, why aren't people rating it more highly?
Re: Feedback: Destiny
Posted: Sun Oct 25, 2015 12:29 pm
by bribrookings
In my opinion your tease has an intriguing description matched with a sexy photo, so it draws a lot of curious looks. Once started though, it doesn't quite live up to expectations. (I gave it a 3). The biggest missing piece (pun intended) to me is a flexible script. For example, I actually beat the 3min timeframe on the 1st set, but was forced to move on as if I didn't. It's a clever idea integrating puzzles, so with a more intricately meshed storyline I think you could produce a very well rated sequel. Hope this helps!!
Re: Feedback: Destiny
Posted: Sun Oct 25, 2015 1:49 pm
by jackstock
That girl is so gorgeous though

Re: Feedback: Destiny
Posted: Sun Oct 25, 2015 8:20 pm
by crazysub
I find it difficult to believe you beat the time. I took the fastest solving time for each of the puzzles on the puzzle site, added them up, then made the required solving time less than that. You must have added up your times incorrectly.
Re: Feedback: Destiny
Posted: Mon Oct 26, 2015 3:03 am
by bribrookings
crazysub, i suppose i may have added incorrectly... but the feedback is the same nonetheless. I'm sorry your work isn't getting the response you'd hoped for, but hearing and responding to feedback is part of the process.
Re: Feedback: Destiny
Posted: Mon Oct 26, 2015 12:07 pm
by schefflera
I like the idea of solving jiggswas. And the models where fantastic.
You should have given the opportunity to solve the puzzles in time. With a reward, when made (or a punishment. e.g.: "You solved it in time? that wasn't planed. Now do.... as punishment").
Also, it's nearly impossible to stroke and solve the puzzle without mouse

. That would be the hardmode :D
I gave it 4 stars, cause it's new and definitely worth a second part.
Re: Feedback: Destiny
Posted: Sat Oct 31, 2015 11:11 am
by mr-max
I liked the idea with the puzzles like I usually like the gameification part. And also the idea of not having a chance. For me personally it was a bit repetitive after the second time. It was obvious that you could not win and there were too much puzzles to solve for that.
Additionally I like those kind of teases better as a flash tease, but that's just me. I would have given 5 points if the tasks would have varied (e.g. write for me lines, math challenges etc.) and if you had a chance to win in the beginning (although hard) and than the final test would have been the ultimate challenge with no chance to win. It would have even better if you thought you might have won, but did not (Glow did play with this his new tease 10 Points to Cum where in the end it turned out you started with -2 points).
That's my 2 cent.