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Six Seconds

Posted: Thu Feb 05, 2015 9:02 am
by opiate
Bugs, feedback... etc.

All timers have been reset in relevance to text on screen.
Reworked a couple dead ends I ran into.

If you run into a screen that lasts more that 10 seconds (That isn't a "Story Wait" screen) you have encountered a bug...
Chances are a screen lasting more than 10 seconds will never change, please report the text on screen when reporting bugs.

You may run into "Construction girl" on fails. The pages themselves should not be broken, but, as fails aren't "game over" in this tease... There are ALOT of them... I am truthfully bored to sin of trying to perfectly wrap everything back into the story line. If you run into her... sorry.

Re: Six Seconds

Posted: Thu Feb 05, 2015 9:03 am
by opiate
Reserved.

Re: Six Seconds

Posted: Thu Feb 05, 2015 2:15 pm
by flpanther
I loved your other tease, in fact, it's in my favorite's file. The pace, in my opinion, in Six Seconds is too slow. I applaud the effort, but compared to your past work, this one is not for me...sorry.

Re: Six Seconds

Posted: Thu Feb 05, 2015 2:31 pm
by opiate
flpanther wrote:I loved your other tease, in fact, it's in my favorite's file. The pace, in my opinion, in Six Seconds is too slow. I applaud the effort, but compared to your past work, this one is not for me...sorry.
Thanks for the fb, I'll go through and speed it up a bit... your right, it's painfully slow.

Re: Six Seconds

Posted: Thu Feb 05, 2015 5:46 pm
by mangoman
Where is it?

Re: Six Seconds

Posted: Thu Feb 05, 2015 6:53 pm
by opiate
Sorry, I took the tease down, it was unplayable. I found a slew of bad timers, on top of the slow pacing already... So I'm going through and checking/testing every page with new timers based on the text on screen. I thought I had already done that. Apparently, I had not, or they got nyxed. I hope to have it back up sometime tomorrow.