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Why can't writing Teases be like this?

Posted: Tue Jun 18, 2013 10:49 am
by Tobias23
Image

I just wanna drag around boxes and draw arrows, I have no problem making a logical charts, but writing it down in a staight line of code is horrible hard for me. And all the code with thousands of >/< is tedious to write and unreadable. I can look at a chart, draw multible boxes and arrwos and loops and have a complex logic and twistes paths, and still get the greater picture how it works.

We need a program that translates a simple flowchart into dumb complex nyx code :D

Re: Why can't writing Teases be like this?

Posted: Tue Jun 18, 2013 12:27 pm
by Nezhul
For money I can develop an editor like that for ya. Otherwise it's just too troublesome, that's why noone ever did something like that before. Writing an editor like that is WAY more troublesome than putting up with the imperfections of Nyx.

Re: Why can't writing Teases be like this?

Posted: Tue Jun 18, 2013 2:03 pm
by Pontos
I can recommend philos offline-editor:
http://www.milovana.com/forum/viewtopic.php?f=2&t=10941

Re: Why can't writing Teases be like this?

Posted: Wed Jun 19, 2013 7:54 am
by Tobias23
oh thanks, I will give this a try! :)

Re: Why can't writing Teases be like this?

Posted: Wed Jun 19, 2013 8:32 am
by Tobias23
Sadly it's not working for me ...

And I don't mean it's not running, I checked it out but ... it feels the same like nyx where you have to check how you name your pages and from where to link to which page. Adding audio is better, but the preview is worse, as I want to know what it looks like in nyx.

Oh well ...

Re: Why can't writing Teases be like this?

Posted: Wed Jun 19, 2013 5:49 pm
by janmb
It is very hard to make a good graphical API like you have in mind that lets you do proper programming. Of course it is possible, but hard.

I urge you to test Lego Mindstorms. Essentially programmable Lego sets with sensors, actuators and a programmable brain. The original software uses graphics in much the same way you are thinking of here - and it sucks big-time.

Writing code may seem more cumbersome and less intuitive, but my experience is that it very quickly turns into a nuisance holding you back and limiting you more than helping you at all.

Re: Why can't writing Teases be like this?

Posted: Wed Jun 19, 2013 10:10 pm
by youaswell
Psh, Nyx is super easy to use, in fact, it just gets bad if you get all messed up and out of order with the whole page number thing. Maybe you should draw out your chart before you start and number them, then number them in the Nyx editor.

Re: Why can't writing Teases be like this?

Posted: Thu Jun 20, 2013 8:21 am
by Tobias23
Thanks for the answers.

And yes I did normal teases before and some editing in teaseme teases *wink*, and it's more about being lazy I think, and getting annoyed with nyx little faults.

I was reviewing the tease and wanted to edit in a page at a point ... but how do I add a page inbetween page22 and page23, so it went like page22a, page22b, page23. And then if you had some button pointing back at page22 it wont work anymore, so yeah I should have renamed them page22, page22b, page23 ...
(simplified example)

And then I add some audio manually, but everytime I edit that page then in the normal editor, the audio gets cut out again ... ARG!

Re: Why can't writing Teases be like this?

Posted: Thu Jun 20, 2013 11:45 pm
by janmb
I'd recommend TeaseMe over Nyx any day - far better and less flawed syntax, and more possibilities.

Re: Why can't writing Teases be like this?

Posted: Fri Jun 21, 2013 6:13 am
by Tobias23
Can you convert a Teaseme script into nyx code?

Re: Why can't writing Teases be like this?

Posted: Fri Jun 21, 2013 3:44 pm
by philo
Tobias23 wrote:Can you convert a Teaseme script into nyx code?
The editor I wrote will (sort of) there are things that you can do in teaseme that you can not do in Nyx.
The two teases I have written used the editor and the generated Nyx script.
I am still working on refining the Nyx generator part so if anything is not working let me know.

Re: Why can't writing Teases be like this?

Posted: Wed Feb 12, 2014 1:16 pm
by LeadingEdge
I had the same problem with audio files in Nyx. I guess I'll just have to add them last when I'm done everything else but it's a pain having to reenter the audio code after every text edit!

Re: Why can't writing Teases be like this?

Posted: Wed Feb 12, 2014 5:13 pm
by meson1
Tobias23,

I've thought that something like a storyboard/flowchart mode exactly like that would be just the ticket. Have your pics in an assets pane and just drag them across and drop them onto a blank area to automatically create pages. Click on your new pages to add text. Then join them together with button arrows or delay arrows.

But it then gets complicated adding all the bells, whistles and little bits of intelligence to make it properly good and usable. And it then has to be able to translate all that into both Nyx and TeaseMe/GuideMe teases.

Trouble is that designing and coding all that is no mean feat, even for an accomplished programmer. It would need a serious amount of dedication and time to do that. Especially for someone that has a full time job, social life, hobbies, family etc etc

[EDIT: Whoops. I just realised I've replied to a thread that's been bumped from last June. Sorry.]

Re: Why can't writing Teases be like this?

Posted: Thu Feb 13, 2014 7:35 am
by grindman001
you could also write out all the chart and then find somebody that is willing to code the tease for you.