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Success rate on teases?
Posted: Thu Oct 25, 2007 5:14 am
by mrfire
In general, how good are you at the teases? Do you follow all the rules, do everything they say? Do you last as long as you're expected? Do you cheat a little, a lot?
Vote above, throw your comments in below. Maybe it'll help all the tease creators figure out what the limits are and try to push them a little. :)
Posted: Fri Oct 26, 2007 11:51 am
by sense
I always try my best :) . But some teases sometimes take too much time and can be over the top.
Posted: Sun Nov 04, 2007 5:03 am
by r0nin
I do my best with all the teases, but I tend to stay away from anything that involves CBT since I really just don't enjoy it.. I prefer teases that really test my stamina since I often edge for several hours at a time.
Posted: Sun Nov 04, 2007 6:52 am
by Makarov
I cum whenever I want to and pick and choose whichever instructions I follow. I don't have a domme to set the rules for me, and it's just not as interesting trying to set the rules for myself. So, I aim to please. Myself, that is.
Tantalus
Posted: Sun Nov 11, 2007 10:48 am
by toolman2810
Tantulas tried to improve Milovana. By providing cheap hardware to attach to your computer. Imagine a tease you didn't have a choice wether to choose to follow. You had to follow it otherwise your keys would not be realeased.
Is this something the general public would be interested in ?
Posted: Sun Nov 11, 2007 7:33 pm
by Xenophobe
I do find it interesting that NOT ONE PERSON voted the first option. I'm not trying to make anyone feel guilty or anything, I just think it says something about what we're all really interested in: fantasy.
Posted: Sun Nov 11, 2007 8:43 pm
by ZslaveX
Some of the teases go way over board to follow every instruction. I read them first then if its something I like ill do it. Even if I dont like it ill do it as long as its not too crazy.

Posted: Mon Nov 12, 2007 1:10 am
by Xenophobe
Haha.. Good point!
Posted: Mon Nov 12, 2007 1:18 am
by nilcum
Yep, tantalus should help break the cyber-barrier that encourages "cheating" on the teases. Imagine a tease that knew how many stroke you had done and how fast you did them and then responded accordingly. Not to say that you couldn't still cheat -- but the more a tease responds to your actions and can verify those actions the more realistic it will be and the more negative feedback it could give.
Now I'm going back to playing with my accelerometer.