Back from a vortex, here is a new version of the sweet patch !
This
56.3 version of TeaseAI includes various new and updated commands to bring new features and variety to the journey (although there are some new projects there, this versions still applies on 54.9 or 56.24 versions of TeaseAI)
NB : to keep your previous setup, do recover your user.config file in AppData\Local\Tease_AI : transfer the one from 54.9 or 56.24 directory into the 56.3 one
Changelog from the 56.3 version of the sweet patch :
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New Commands
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@MergeImage[girl1.jpg,girl2.jpg,,girl3.jpg.girl4.jpg] : generate a picture with merging those specified and show the result (min : 2 pictures,max : 5 pictures, the third one is merging into the center of the result to provide details about the context)
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Today, I’m gonna call many girls to get you crazy
Here they are ! @MergeImage[girl1.jpg,girl2.jpg,,girl3.jpg.girl4.jpg]
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@MergeImageNoCut[girl1.jpg,girl2.jpg,storm.jpg] : same as @MergeImage but do not crop the pictures to make them have the same width (result can be slightly different from @MergeImage)
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@CheckStrokesCount(50,strokes done):
TeaseAI will count your strokes until it reachs the total specified then the script goes to the flag specified (like @CheckFlag)
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I want you to do 30 strokes now #PetName @MetronomeOn(#StrokePace)
(Loop)
@NullResponse @Wait(1)
@NullResponse @CheckStrokesCount(30,strokes done)
@NullResponse @Goto(Loop)
(Strokes done)
#StopStroking @StopStroking
Good boy, you’ve just done #StrokesCount strokes
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@TauntEdge(xxx) - to be used with @Edge command
You can trigger others text files for the taunts during the edging or holding parts (xxx is the suffix used)
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#Edge @Edge @TauntEdge(Video)
@Info TauntEdge is triggered here to use taunts that start playing movies randomly
“[Personnality]/Stroke/Edge/EdgeVideo.txt” instead of Edge.txt
“[Personnality]/Stroke/HoldTheEdge/HoldTheEdgeVideo.txt” instead of HoldTheEdge.txt
Optionnal : @TauntEdge will use specific vocabulary files if exist :
#HoldTheEdgeXXX (instead of #HoldTheEdge)
#SYS_MultipleEdgesStart (instead of #SYS_MultipleEdgesStart)
#CumForMeXXX (instead of #CumForMe)
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@LikeBlogImageRemove : if the current image is a liked one, it removes the image of the liked pictures list
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@DislikeBlogImageRemove : same but for disliked pictures
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@PauseVideo and
@UnpauseVideo : commands that can be used to pause or unpause the video that is currently playing (started with @PlayVideoNoWait in previous lines)
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@CheckPlayVideo(XXX) : command that check if a video is currently playing or not : if not , the script goes to XXX flag
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Watch this and start stroking #PetName @MetronomeOn(#StrokePace) @PlayVideoNoWait
(Loop)
@NullResponse @Wait(1)
@NullResponse @CheckPlayVideo(Video Ended)
@NullResponse @Goto(Loop)
(Video Ended)
#StopStroking @StopStroking
Too bad, the movie is already ended
I hope you have enjoyed yourself #Grin
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Updated Commands
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@ShowImage can be used now to show a picture among some with a specific pattern (optional : in a specific directory)
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@ShowImage[*,C:\RandomPics\,*nurse*]
@Info this command will show any picture from the randompics directory with “nurse” in the filename
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@PlayVideoNoWait and @PlayVideo can be used as well to play a video with a specific pattern
Code: Select all
@PlayVideoNoWait(*Sasha*)
@Info it’s going to play a video named with the word “sasha”
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@Slideshow(softcore,very slow) : “very slow” parameter added , can replace “fast” or “slow” (as you can guess, slideshow will go forward very slowly with this parameter)
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@MoodUpXX ,
@MoodDownXX : just like @FollowUp, you can specify a XX chance to be triggered for the command that changes the domme's mood (can be used to add some random behaviour)
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@MetronomeOn(#StrokePace) : @MetronomeOn can be used now with using the normal pace defined in the software thanks to #StrokePace (NB : @MetronomeOn is also starting the strokes counting used for the new @CheckStrokesCount command)