schefflera wrote:Hey guys and ladys
I love the oportunity of including glitter in a modul, but somehow it's sometimes a bit disturbing
Here's an example:
Glitter enters the room and chatts with the domme
after a while she lets you edge
--now comes the disturbing part--
not she tells you to take your hands off, but your domme does
I think this is set in the system script with the @Edge-command
To fix this, is it possible to do as a kind of question without the @Edge command?
like this:
Contact1: get on the edge
[edging, on the edge, close, i am near,....] take your hands off
Contact1: ....
This is not a problem actually, it already works like you want but only if you make the @Contact tell you to start the edge, she will be the one telling you to hold/stop:
@Contact1 edge now @Edge <--contact1 will be the one telling you to start and hold/stop
@Contact1 edge now
@Edge <-- the domme will tell you to start/stop the edge (because it is in a line not starting with @Contact1
schefflera wrote:
Contact1: get on the edge
[edging, on the edge, close, i am near,....] take your hands off
Contact1: ....
This would, in any case, make the domme tell you "take your hands off"...
if you want to have the contact be the one telling you somethng after a question, you have to use @Contact1
[edging, on the edge, close, i am near,....] @Contact1 take your hands off <----now it will be @Contact1 to answer
schefflera wrote:
Other example:
Glitter writes a typo in her message and your domme corrects her :D
Contact1: How qre you doing?
Domme: *are
I don't know how to fix this 'problem'...
Sadly this cannot be fixed right now, it has to be changed through code....i may give it a check to see if i can find a solution since i am helping pepsifreak with the next build
schefflera wrote:
Another 'problem': Vocabulary
It is obvious that the Glitter uses the same vocabulary as the domme, but I don't like it, when the glitter says, I'm her #PetName, or she is my #DomHonorific. Only my domme should name me/her that way
For this 'problem' you could write several new vocabularys such as #GlitterGreeting, #GlitterWhatever,...
This would be a lot of work and I don't know if it's worth. And beside that, the system uses the #EdgingTaunts anyway.
greetings
Obviously if you want the contacts to use different sentences, you have to write specific vocabulary files for them, there is no workaround here
You are wrong about the edgingtaunts, though....in the /stroke/edge and stroke/holdtheedge directory you should have two files (i am pretty sure the one in the edge is present in the different personalities available, not sure if the holdtheedge is present too....): edge.txt and groupedge.txt
If there is 1 or more contacts in the room with the domme, the sentences will be taken from the groupedge.txt files instead of the normal edge.txt (you could do the same for stroketaunts.txt by making new glittertaunts1.txt, glittertaunts2.txt and glittertaunts3.txt files....but that is quite complex, expecially for 2 and 3 sentence long taunts....and you'll understand why in a sec...).
GroupEdge.txt works differently from edge.txt file (and is needed for modules using glitter contacts or i think you'll get errors...not sure though, maybe the program would use the normal edge.txt file then...but, even if it does, only the domme will be speaking then...).
In groupedge.txt file, every sentence must start with the @Group() command to tell the program which sentence he can choose from.
Let me show you an example:
@Group(1) @Contact1 Get closer
@Group(1) @Contact1 Get closer for me
these 2 sentences will be only used when @Contact1 is alone with you in the room....so you made the domme go away with @RemoveDomme command. @Group(1) tells the program that contact1 is the only one present.
@Group(D1) #Contact1, watch how hard it is for him to hold back when I show him pictures like this @ShowBlogImage
@Group(D1) #Contact1 thought you might like this picture #PetName #Grin @ShowBlogImage
@Group(D1) @Contact1 Get that #Cock as close as you do for #ShortName
@Group(D1) @Contact1 Closer
These sentences will be used only when both the domme (D) and contact1 (1) are present (as specified by @Group(D1) at the beginning of each sentence): the program will randomly choose one of them....the first 2 will have the domme speaking, the last 2 will have the contact speaking (and this will also be reflected by the slideshow showing either a pic of the domme or the contact).
As you can undesrstand, you'll have to create sentences for each possible combination of domme+contacts you want to use, for ex:
@Group(D2) <--domme and contact2
@Group(D12)<---domme and both contact1 and 2
@Group(123) <---contact 1,2 and 3 and no domme