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Re: Tease AI Open Beta

Posted: Sat Jun 20, 2015 1:14 pm
by vyyr
i want make a game with cards, she ask me what card i get make me do diferents things for every cards, how i can do this?

once again sorry for my english

Re: Tease AI Open Beta

Posted: Sat Jun 20, 2015 10:14 pm
by png
Well if anyone deserves a few days of vacations it's 1885 after all the work he has done :lol:

@bigwarhero : the default wicked script doesn't have any chastity play in it. If you want some you'll have to make your own or use my script since it's the only one with chastity as far as I know. You can find it there : viewtopic.php?f=2&t=15783&start=90#p199707

@vyyr : You'll have to make a question/answer with all the possible cards. And it will be a lot of work depending on what you want to do

Something like :
Spoiler: show
What card did you get?
[1,one,ace]Oh you got an ace! @Goto(ace_task)
[2,two]Only a two... @Goto(two_task)
...
[queen]A queen like me! @Goto(queen_task)
[king]I'd like to meet a king too... @Goto(king_task)
@DifferentAnswer it is not a card I'm aware of...
As you can see for a 52 cards game with different possible outcome it's going to be quite long. If you are not sure contact me via PM with more details so I can help you more until 1885 is back.

Re: Tease AI Open Beta

Posted: Mon Jun 22, 2015 12:06 am
by maester
Don't know if someone already brought this up (seeings how there's almost 50 pages, I'm sure someone did), but I can't seem to set my sub name. The only things under the picture are several weird slots, none of which seems to be the prompt for naming myself. Help?

Re: Tease AI Open Beta

Posted: Mon Jun 22, 2015 2:21 am
by Hack
maester wrote:Don't know if someone already brought this up (seeings how there's almost 50 pages, I'm sure someone did), but I can't seem to set my sub name. The only things under the picture are several weird slots, none of which seems to be the prompt for naming myself. Help?
Bottom left most corner of the main window, type your name there. Same as the dom, type that name up top bellow the picture box.

Re: Tease AI Open Beta

Posted: Mon Jun 22, 2015 2:41 am
by Mickie
maester wrote:Don't know if someone already brought this up (seeings how there's almost 50 pages, I'm sure someone did), but I can't seem to set my sub name. The only things under the picture are several weird slots, none of which seems to be the prompt for naming myself. Help?
It took me a long time to find it. Some screen resolutions turn this off. Try the following:

1- Turn your screen resolution as high as it will go. If your laptop is like mine, the best setting you can get will still not be enough to show you the sub name field.

2- In the screen resolution field, look for the blue link that says "Make text and other items larger or smaller". Then change the size to the smallest size.

By doing so, you will hopefully be able to get the UI to look the right way on your computer and you can change the sub name as was described in the last reply.

Re: Tease AI Open Beta

Posted: Mon Jun 22, 2015 10:35 am
by bigwarhero
maester wrote:Don't know if someone already brought this up (seeings how there's almost 50 pages, I'm sure someone did), but I can't seem to set my sub name. The only things under the picture are several weird slots, none of which seems to be the prompt for naming myself. Help?
Had the same problem. You have to go to your screen resolutions and go there to the screen which changes you text size. Then you change your text size to 100%.

Re: Tease AI Open Beta

Posted: Mon Jun 22, 2015 11:55 am
by maester
Mickie wrote: It took me a long time to find it. Some screen resolutions turn this off. Try the following:

1- Turn your screen resolution as high as it will go. If your laptop is like mine, the best setting you can get will still not be enough to show you the sub name field.

2- In the screen resolution field, look for the blue link that says "Make text and other items larger or smaller". Then change the size to the smallest size.

By doing so, you will hopefully be able to get the UI to look the right way on your computer and you can change the sub name as was described in the last reply.
bigwarhero wrote:Had the same problem. You have to go to your screen resolutions and go there to the screen which changes you text size. Then you change your text size to 100%.
Thanks you guys. Found the name bar now.

Re: Tease AI Open Beta

Posted: Mon Jun 22, 2015 10:45 pm
by opiate
I want to make a script that reacts like this

Scripts First Run
Hey. I want you do this for the next 7 days
So the script runs for the first time and it sets a Flag that says we shouldnt do a first run again,
but we're not ready for a second run yet


Runs over the next 7 days
Hey Dude, We just ran this script X days ago
Are you hanging in there for me?
And here the script has been called again, but the 7 days arent up
So it goes to a section designed to tease you about your 7 day commitment



First time script is selected for run after 7 days
I see we have made it a whole 7 days
Blahblahblahblahblah
And here the script knows that the 7 days are up, so it moves onward to a new section that was being "guarded" by our 7 day wait


Is there anyway to do this with Flags and Variables?
I foresee this being pretty script heavy, definitely for that intermediary phase where Im guessing I would need a flags for EVERY day in between First Run and Second Run, but meh... I don't mind her *Thinking* a little. Hmm, pretty soon silence might actually start getting scary here.

Re: Tease AI Open Beta

Posted: Mon Jun 22, 2015 11:50 pm
by bigwarhero
It would be nice to have the opportunity to decide the reward for an spoecfic itme(wishlist) and not only for items with silver or gold coins. For example if I have a picture of a strap-on my domme would give me the permission to do an anal tease or even force me to do one.

Re: Tease AI Open Beta

Posted: Tue Jun 23, 2015 12:08 am
by png
opiate wrote:I want to make a script that reacts like this

Scripts First Run
Hey. I want you do this for the next 7 days
So the script runs for the first time and it sets a Flag that says we shouldnt do a first run again,
but we're not ready for a second run yet


Runs over the next 7 days
Hey Dude, We just ran this script X days ago
Are you hanging in there for me?
And here the script has been called again, but the 7 days arent up
So it goes to a section designed to tease you about your 7 day commitment



First time script is selected for run after 7 days
I see we have made it a whole 7 days
Blahblahblahblahblah
And here the script knows that the 7 days are up, so it moves onward to a new section that was being "guarded" by our 7 day wait


Is there anyway to do this with Flags and Variables?
I foresee this being pretty script heavy, definitely for that intermediary phase where Im guessing I would need a flags for EVERY day in between First Run and Second Run, but meh... I don't mind her *Thinking* a little. Hmm, pretty soon silence might actually start getting scary here.
So far there is no way to track time unfortunaly. I already asked about it to 1885. And the second difficulty is that you cannot be sure that your script will be executed each time. You can maximize your chances by doing several scripts around your theme. That's what I did but it's still far from perfect with 1 starting script and 1 module only.

If you want to do something like that you either need to be sure your script will be played at each session (and hope there is only 1 session per day) or just trust the user to tell you the truth and have your script ask if he is doing/done with his tasks.

You can check my panties/baby scripts for inspiration. In them I have several states :
- never had this script (default state)
- do not want to do it
- want to do it but is buying for the items
- has everything
- is already wearing them

For you it would be :
- never had this script
- Already played it once but the delay is not yet ended
- The delay is passed

I had a similar problem to get people out of chastity and in the end the only solution for now is to rely on luck and not time. Basicly for you instead of 7 days the task as to be done until said otherwise. And in your script you have a % of chance to decide it's enough (eventually change the % based on the number of times the script has been played)

If you really need time accuracy you'll have to wait until we have some sort of time based interrupts that can trigger a script. that's badly needed but could be very tricky to implement correctly

Re: Tease AI Open Beta

Posted: Tue Jun 23, 2015 12:13 am
by bigwarhero
If I am change the level while playing. Does it actually change in that ongoing session?

Re: Tease AI Open Beta

Posted: Tue Jun 23, 2015 12:27 am
by png
bigwarhero wrote:If I am change while playing the level. Does it actually change in that ongoing session?
It does!

It also does for the Apathy level but can mess up the current script if it relies on it. I had some really strange things while testing my scripts.

For the level there is also an instruction to level up/down the dom directly from the script. Even if I don't think anyone used it yet :lol:

Re: Tease AI Open Beta

Posted: Tue Jun 23, 2015 2:23 am
by opiate
png wrote:
bigwarhero wrote:
For the level there is also an instruction to level up/down the dom directly from the script. Even if I don't think anyone used it yet :lol:
My StrokeTaunt files are EEEVVVVIIIIILLLLL
Anyway

In regards to the TimedFlags, yeah... I'll have to put in some serious thought into how to make the script believable
The base script is designed to get you to lock yourself in 1 orgasm a week, or 1 orgasm a month, so on and so forth
I was hoping to be able to make the domme be able to tease you with that without making multiple scripts

Do you know if there is a way to make a script DELETE existing flags? I didn't see anything in the Command Guides, I'm kind of feeling that I might just have to put this script on the shelf for now #EmoteSad

Re: Tease AI Open Beta

Posted: Tue Jun 23, 2015 4:31 am
by opiate
Oh. and a bug, or maybe a suggestion for slideshows
Gifs dont seem to play when they are included as part of a slideshow using the @Slideshow command

Re: Tease AI Open Beta

Posted: Tue Jun 23, 2015 5:31 am
by badjano
opiate wrote:Do you know if there is a way to make a script DELETE existing flags? I didn't see anything in the Command Guides, I'm kind of feeling that I might just have to put this script on the shelf for now #EmoteSad

Are you talking about the @DeleteFlag() command? It's in the pngWouldRatherGoInChastity Link.
also, are there Command Guides? In the introduction posts by 1885 I read about a manual for TeaseAI