Page 41 of 175
Re: Tease AI Open Beta
Posted: Fri Jun 05, 2015 11:04 am
by 1885
png wrote:For the blocking bug that might still be there since you don't talk about it in your release note, there is the @BookmarkModule that was still broken last time I checked
The BookmarkModule issue may be resolved with the latest patch after addressing the non-@Goto line skip problem, if not let me know and I'll keep it high on the list of critical bugs
Mat wrote:Could you make it work on local files as well? I downloaded a few images through the tumblr downloader you made but it's downloaded a few odd images that Ii'd like to delete and there's too many to go through manually.. being able to copy the path and delete it would make things easier.
Yeah, I'll make it a point to expand on the right click menu to provide expanded options for both local and blog images
Mat wrote:Also did you see my post about saving/loading settings to an ini file to avoid using the appdata folder?
I did, my apologies. I meant to include a quote from you about it with q55x8x's post thanking both of ou for the info. Once I'm out of critical territory I'm going to take a deeper look at this stuff, I just don't have the frame of mind to cram more stuff in my head when focused on correcting and fine-tuning the critical aspects of the code that exists
marspank wrote:Still having an issue with VitalSub, Domme Assignments checkbox does not remember if it was on or off in previous sessions.
I'm going back through a lot of these things and enhancing them a bit. Once I make some enhancements to VitalSub I'll try to make sure all the bugs are correctly worked out
marspank wrote:Writing Line Failure worked

As well as the box being big enough to see the entire line, though it was a medium length line.
Awesome, glad to hear that's one thing I was able to get taken care of. Definitely looking forward to the point where I can say every last thing is in proper working order. Then I can think about really creating/expanding some features as well as maybe creating some content too
Re: Tease AI Open Beta
Posted: Fri Jun 05, 2015 4:54 pm
by ImHereForTheTease
I've been having some issues with the start of a tease. The program loads up fine and greetings work without issue, but whenever the metronome is accessed for a tease to begin, it fails and the domme types indefinitely.
I must have something set up incorrectly in the file tree, and any help would be appreciated.
- Spoiler: show
- See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\Nathan\Documents\Flashdrive Backup\January 4th, 2014\Final Moves\.minecraft\assets\icons\Tease AI Open Beta\System\Metronome' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
at Microsoft.VisualBasic.FileIO.FileSystem.WriteAllText(String file, String text, Boolean append, Encoding encoding)
at Microsoft.VisualBasic.MyServices.FileSystemProxy.WriteAllText(String file, String text, Boolean append)
at Tease_AI.Form1.CommandClean(String StringClean) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 8039
at Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 4117
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
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Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Nathan/Documents/Flashdrive%20Backup/January%204th,%202014/Final%20Moves/.minecraft/assets/icons/Tease%20AI%20Open%20Beta/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
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System
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System.Core
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----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Nathan/Documents/Flashdrive%20Backup/January%204th,%202014/Final%20Moves/.minecraft/assets/icons/Tease%20AI%20Open%20Beta/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Nathan/Documents/Flashdrive%20Backup/January%204th,%202014/Final%20Moves/.minecraft/assets/icons/Tease%20AI%20Open%20Beta/Interop.WMPLib.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
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CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
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Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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Microsoft.mshtml
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CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Re: Tease AI Open Beta
Posted: Fri Jun 05, 2015 10:36 pm
by Mat
ImHereForTheTease wrote:I've been having some issues with the start of a tease. The program loads up fine and greetings work without issue, but whenever the metronome is accessed for a tease to begin, it fails and the domme types indefinitely.
I must have something set up incorrectly in the file tree, and any help would be appreciated.
- Spoiler: show
- See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\Nathan\Documents\Flashdrive Backup\January 4th, 2014\Final Moves\.minecraft\assets\icons\Tease AI Open Beta\System\Metronome' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding)
at Microsoft.VisualBasic.FileIO.FileSystem.WriteAllText(String file, String text, Boolean append, Encoding encoding)
at Microsoft.VisualBasic.MyServices.FileSystemProxy.WriteAllText(String file, String text, Boolean append)
at Tease_AI.Form1.CommandClean(String StringClean) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 8039
at Tease_AI.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 4117
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Nathan/Documents/Flashdrive%20Backup/January%204th,%202014/Final%20Moves/.minecraft/assets/icons/Tease%20AI%20Open%20Beta/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 12.0.20806.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34250 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34243 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Nathan/Documents/Flashdrive%20Backup/January%204th,%202014/Final%20Moves/.minecraft/assets/icons/Tease%20AI%20Open%20Beta/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Nathan/Documents/Flashdrive%20Backup/January%204th,%202014/Final%20Moves/.minecraft/assets/icons/Tease%20AI%20Open%20Beta/Interop.WMPLib.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
System.UnauthorizedAccessException: Access to the path 'C:\Users\Nathan\Documents\Flashdrive Backup\January 4th, 2014\Final Moves\.minecraft\assets\icons\Tease AI Open Beta\System\Metronome' is denied.
By default access to the the C: drive requires elevated privilages, which is where you've stored Tease AI and is why the program is probably being blocked from accessing the metronome file..
Try right clicking on the program and clicking "Run as administrator" or moving the program to a different partition.
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 11:32 am
by ImHereForTheTease
By default access to the the C: drive requires elevated privilages, which is where you've stored Tease AI and is why the program is probably being blocked from accessing the metronome file..
Try right clicking on the program and clicking "Run as administrator" or moving the program to a different partition.
No dice for me. I had tried running the program as an administrator previously with no success, and attempted it again after your advice. Also, I do not have a different partition to move it to.
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 11:58 am
by Mat
ImHereForTheTease wrote:
By default access to the the C: drive requires elevated privilages, which is where you've stored Tease AI and is why the program is probably being blocked from accessing the metronome file..
Try right clicking on the program and clicking "Run as administrator" or moving the program to a different partition.
No dice for me. I had tried running the program as an administrator previously with no success, and attempted it again after your advice. Also, I do not have a different partition to move it to.
Have you tried running the "Tease AI Metronome" exe as administrator first, then running "Tease AI" as administrator second?
If that doesn't work then it'd be interesting to see if it worked with UAC (User Account Control) turned off, although it's certainly not recomended to leave it off..
At first I thought it might not be able to find the file, but after testing that it comes up "FileNotFoundException" so it's definitely finding the file and is more than likely a permission based problem..
In case of corruption, have you tried re-downloading and overwriting the files?
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 12:04 pm
by philo
ImHereForTheTease wrote:
By default access to the the C: drive requires elevated privilages, which is where you've stored Tease AI and is why the program is probably being blocked from accessing the metronome file..
Try right clicking on the program and clicking "Run as administrator" or moving the program to a different partition.
No dice for me. I had tried running the program as an administrator previously with no success, and attempted it again after your advice. Also, I do not have a different partition to move it to.
It is looking for files here
"'C:\Users\Nathan\Documents\Flashdrive Backup\January 4th, 2014\Final Moves\.minecraft\assets\icons\Tease AI Open Beta\System\Metronome'
which is a weird place to be looking, where did you install the application?
I would suggest creating a directory off the root of the c drive
e.g. c:\ai
and installing it there
then see if you get the same issues.
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 12:44 pm
by Mat
philo wrote:ImHereForTheTease wrote:
By default access to the the C: drive requires elevated privilages, which is where you've stored Tease AI and is why the program is probably being blocked from accessing the metronome file..
Try right clicking on the program and clicking "Run as administrator" or moving the program to a different partition.
No dice for me. I had tried running the program as an administrator previously with no success, and attempted it again after your advice. Also, I do not have a different partition to move it to.
It is looking for files here
"'C:\Users\Nathan\Documents\Flashdrive Backup\January 4th, 2014\Final Moves\.minecraft\assets\icons\Tease AI Open Beta\System\Metronome'
which is a weird place to be looking, where did you install the application?
I would suggest creating a directory off the root of the c drive
e.g. c:\ai
and installing it there
then see if you get the same issues.
Mat wrote:Have you tried running the "Tease AI Metronome" exe as administrator first, then running "Tease AI" as administrator second?
If that doesn't work then it'd be interesting to see if it worked with UAC (User Account Control) turned off, although it's certainly not recomended to leave it off..
At first I thought it might not be able to find the file, but after testing that it comes up "FileNotFoundException" so it's definitely finding the file and is more than likely a permission based problem..
In case of corruption, have you tried re-downloading and overwriting the files?
To be honest I thought they were trying to hide the program, hence why it would be buried so far, and like I posted, if the file was missing it would show up as "FileNotFoundException" instead..
It's certainly an odd error, the file path could cause it if it was "FileNotFound" or if the file path was being modified, but with "Access Deinied" it would hint that it has found the file, and is being blocked from running it..
Just had a quick thought, have you tried disabling your Anti-Virus, temporarily, and if that works then add an exception for Tease AI and the metronome executables, after you've tried the earlier suggestion of running the metronome as administrator that is..
And if none of that works change the file path as philo suggests as I certainly can't think of anything else it could be, although you'll probably lose your settings, at least I did when I tried running a copy on a different partition..
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 1:31 pm
by 1885
Another day, another patch and hopefully bringing us closer to a gloriously stable release. Hopefully
Patch 40
https://mega.co.nz/#!aUMFjSza!SSHAo_KiC ... cJx4fFy1SE
Patch Notes:
Custom Slideshow Feature Added
Since I'm mainly working with images right now, I wanted to go ahead and finish up this feature which was something I've been wanting to get in for a while, the ability to set up Custom Slideshows with scripts. You can set up your own slideshow with the following Command:
@Slideshow()
You can put as many of the following as you want in parentheses to add it to your slideshow:
Hardcore
Softcore
Lesbian
Blowjob
Femdom
Lezdom
Hentai
Gay
Maledom
Captions
General
Boobs
Butts
You may also add one of the following if you wish:
Slow (makes the slideshow changes pictures once every 5 seconds)
Fast (makes the slideshow change pictures 3 times a second)
If you include neither, the slideshow will change pictures once a second
These are just some of the slideshows you could create
@Slideshow(Boobs, Butts, Fast)
@Slideshow(Lesbian)
@Slideshow(Hentai, Captions, Hardcore, Blowjob, Femdom, Butts, Slow)
etc
These categories pull from Local Image paths and Local Boob/Butt paths only! I will create a different slideshow soon for Blog Images
Important! @Slideshow() merely initializes the slideshow and gets it ready. In order to actually start the slideshow, use the following Command:
@SlideshowOn
To stop the slideshow, you can use the following Command:
@SlideshowOff
And finally, after you've stopped a slideshow with the @SlideshowOff Command, you can use the following Command to jump in the script depending on what kind of image the slideshow stopped on:
@GotoSlideshow
Just make sure you have a matching Goto line for every category you entered in your slideshow, and it will go to that line. For example:
@Slideshow(Lesbian, Femdom)
....
....
....
Here we go @SlideshowOn
[stop] @NullResponse @GotoSlideshow
@DifferentAnswer tell me when you want to stop #PetName
(Lesbian)
You landed on a lesbian image!
....
....
@End
(Femdom)
You landed on a femdom image!
....
....
@End
I've also included a new Module in this patch that uses the Custom Slideshow function called Too Much Hentai (This Module requires you to have Local Hentai Image paths, as well as Local Boobs and Butts paths. The script requirements feature will not catch these yet!)
Fixed bug that caused URL Files to have their final lines eaten during creation, rebuilding and refreshing
Important!
This is another bug that has been causing problems with images for people. Namely that Creating/Refreshing/Rebuilding URL Files has caused them to get eaten up at the bottom, which can lead to exceptions while viewing images. That has been fixed in this patch and these functions should all work correctly.
You will need to perform a little maintenance to get everything in order, and you can do it in one of two ways:
1. Rebuild URL Files: This would be the easiest way, simply click on Rebuild URL Files in the Maintenance tab and you're done. Could take a while depending on how many URL Files you have and how big they are
2: Open each URL File in notepad and manually delete the damaged lines at the bottom of each file. Could be more tedious, but could save time if Rebuilding would take too long
Do whichever choice works for you, either way you should only have to do it once and you're good to go
Fixed bug that would improperly handle @Goto-style Commands in Multiple Choice branches
Fixed bug that would cause System.OverflowException if the Session Images folder got too large
#PetName now only pulls from Pet Names user has set up, no longer including the Sub Name
Added Commands:
@RapidTextOn - Removes the delay between lines of a linear script, so it looks like the domme is typing lines back to back immediately as long as @RapidText is active
@RadpidTextOff - Deactivates RapidText and makes the delay between the domme's lines return to normal
ImHereForTheTease wrote:I've been having some issues with the start of a tease. The program loads up fine and greetings work without issue, but whenever the metronome is accessed for a tease to begin, it fails and the domme types indefinitely.
I must have something set up incorrectly in the file tree, and any help would be appreciated.
I've added some code in this patch that makes sure the Metronome file has normal attributes before the program tries to delete it. Try running it again with this new patch and let me know if it works. If not, I'll do what I can to get it running right for you

Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 2:22 pm
by Siepmann
I think you forgot something in Patch 40.
After Greeting i get the message "#GreetSub.txt not found"
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 2:37 pm
by Mat
Siepmann wrote:I think you forgot something in Patch 40.
After Greeting i get the message "#GreetSub.txt not found"
Me too..
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 3:31 pm
by 1885
Sorry about that, I guess I just wouldn't be me if I didn't break at least one working thing with every patch
Patch 40 hotfix - Fixes the #GreetSub issue
https://mega.co.nz/#!rJsEjSKI!4wvghi462 ... 8KFd5VlqQg
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 3:54 pm
by DemonXia
Hi,
I think there might be a problem with allowing the sub an orgasm as the program seems to not respond when given a chance, I think. It does however respond when the result is either a ruin or a denial. When I change the chances of an orgasm to be higher the non-responsiveness becomes more often. I have been having this issue for the past week or so, always running the latest patch.
Last incident (last night):
- Spoiler: show
- 12:46 AM Sakura: Time to find out if you get to cum slave
12:46 AM Sakura: Bring yourself to the edge one more time
12:46 AM Amanda: Edge.
12:47 AM Amanda: Edge.
12:47 AM Amanda: Edge.
Denial works:
- Spoiler: show
- 12:35 AM Sakura: Time to find out if you get to cum pet
12:35 AM Sakura: Bring yourself to the edge one more time
12:36 AM Amanda: Edge.
12:36 AM Sakura: Hands off, I don't want you to cum yet
12:36 AM Amanda: Please.
12:36 AM Sakura: Put it back in your pants, you don't get to cum this morning
12:36 AM Sakura: Too bad
12:36 AM Sakura: Better luck next time *smiles innocently*
Ruins work:
- Spoiler: show
- 12:04 AM Sakura: Time to find out if you get to cum slave
12:04 AM Sakura: Bring yourself to the edge one more time
12:04 AM Amanda: Edge.
12:04 AM Sakura: No pleasure, ruin your orgasm for me right now!
12:05 AM Amanda: Thank you, Mistress.
12:05 AM Sakura: hehe just calm down now
12:05 AM Sakura: I love building up all that pleasure just to snatch it away from you
12:05 AM Sakura: Better luck next time
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 4:19 pm
by 1885
DemonXia wrote:I think there might be a problem with allowing the sub an orgasm as the program seems to not respond when given a chance, I think. It does however respond when the result is either a ruin or a denial. When I change the chances of an orgasm to be higher the non-responsiveness becomes more often. I have been having this issue for the past week or so, always running the latest patch.
I've run through the orgasm decision with full orgasm a few times and haven't been able to replicate this. I'll try to dig a little deeper tonight when I have more time and see if I can figure out what's going on. In the meantime, can you tell me the following settings for your domme so narrow down some tests if needs be:
Domme Settings
How often she allows
How often she ruins
Range Settings
If Domme Decide is checked for Orgasm Chance
Often Allows value
Sometimes Allows value
Rarely Allows value
If Domme Decide is checked for Ruin Chance
Often Ruins value
Sometimes Ruins value
Rarely Ruins value
If you could let me know what those settings are it might help, but I'll do my best to get it figured out either way
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 5:14 pm
by DemonXia
1885 wrote:DemonXia wrote:I think there might be a problem with allowing the sub an orgasm as the program seems to not respond when given a chance, I think. It does however respond when the result is either a ruin or a denial. When I change the chances of an orgasm to be higher the non-responsiveness becomes more often. I have been having this issue for the past week or so, always running the latest patch.
I've run through the orgasm decision with full orgasm a few times and haven't been able to replicate this. I'll try to dig a little deeper tonight when I have more time and see if I can figure out what's going on. In the meantime, can you tell me the following settings for your domme so narrow down some tests if needs be:
Domme Settings
Last night I had it on 'Often Allows', 'Rarely Ruins'. I usually run it on 'Sometimes Allows', 'Sometimes Ruins'. These don't really seem to matter though, although I never run any of these on never or always. I always make sure to set the setting I want before saying hello, just in case.
Range Settings
Domme Decide is checked for Orgasm Chance
Often Allows value: 75
Sometimes Allows value: 40
Rarely Allows value: 20
Domme Decide is checked for Ruin Chance
Often Ruins value: 75
Sometimes Ruins value: 40
Rarely Ruins value: 20
----------------------------------------------------------------------------------------------------------------------
A new issue has also come up. I was right now just running the program in the background, haven't said hello or anything, Glitter was running, I think it was running for like half an hour to an hour or so and than this error pops up. I have just recently installed the Glitter additions from snowcat (found it in the Community-Created Scripts topic
http://www.milovana.com/forum/viewtopic ... 15#p198355) maybe they are the cause for this one.
Unhandled exception....
Index was outside the bounds of the array.
Code: Select all
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************System.IndexOutOfRangeException: Index was outside the bounds of the array. at Tease_AI.Form1.StatusUpdatePost() in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm1.vb:line 6626 at Tease_AI.Form1.UpdatesTimer_Tick(Object sender, EventArgs e) in C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm1.vb:line 7164 at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies **************mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18063 built by: FX45RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll----------------------------------------Tease AI Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///K:/Tease%20AI/Tease%20AI.exe----------------------------------------Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 11.0.50709.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll----------------------------------------System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll----------------------------------------System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18047 built by: FX45RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18021 built by: FX45RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34245 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll----------------------------------------System.Speech Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.17929 built by: FX45RTMREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll----------------------------------------AxInterop.WMPLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///K:/Tease%20AI/AxInterop.WMPLib.DLL----------------------------------------Interop.WMPLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///K:/Tease%20AI/Interop.WMPLib.DLL----------------------------------------System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18060 built by: FX45RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------Microsoft.mshtml Assembly Version: 7.0.3300.0 Win32 Version: 7.0.3300.0 CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll---------------------------------------- ************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled. For example: <configuration> <system.windows.forms jitDebugging="true" /></configuration> When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.
On continue, everything seems to be running fine, except for Glitter.
Re: Tease AI Open Beta
Posted: Sat Jun 06, 2015 7:38 pm
by dukiesnud
I went through a couple sessions this morning, and it looks like the metronome starts as expected when stroking starts. I did this with the metronome open before starting the greeting, and let stroking start and then opened the metronome. No errors with latest patch and hotfix.
Is there an easy way to keep track of duration, or time? I'd be interested having her say something like, put on a couple clothespins for 10 minutes. Let's keep going. I'll remind you in 10 to take them off. . .
Thanks!!