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Re: Offline Teases (TeaseMe)
Posted: Tue Jan 10, 2012 3:57 pm
by d3vi0n
Hotfixversion v0.0.8 is uploaded :)
v0.0.8 (by Takenaga and d3vi0n)
- Hotfix: Error while importing if the flashtease contains "--" is fixed
- Usability: Changed HTML-Template (font-family: Verdana, font-size:12, color:#dcdcdc)
- Usability: Changed position and font for Title and Author in Mainwindow
- New optional Script Elements "Settings" and "AutoSetPageWhenSeen"
- Added some explanations about AutoSetPageWhenSeen into Tutorial
Re: Offline Teases (TeaseMe)
Posted: Tue Jan 10, 2012 5:20 pm
by janmb
Again, this can't be said too often: Great work guys :D Writing software for a living I know perfectly well how much work this is, so much appreciated indeed!
When you get a chance, could you have a look at the import errors for this tease please: 13057
I have had a look, but having no insight in how the flash tease system (or the teaseme xml for that matter) works, I have no clue what actually causes these erros. The only blatantly obvious thing I see is page ids repeating and not being chronological. Not sure if that's normal or not.
Re: Offline Teases (TeaseMe)
Posted: Tue Jan 10, 2012 5:26 pm
by Takenaga
@janmb
Thanks, all the interest and feedback gives me energy to keep on working on this project.
If you're interested at the inner workings (and maybe want to help), have a look at the sources at
https://github.com/TakenagaT/TeaseMe
The errors with tease 13057 are easy to solve by hand. The problem is the 'page' at the end of command
Code: Select all
action:go(target:range(from:1,to:2,:'page'))
Code: Select all
<Page id="page94"> <Text> <p>5 strokes boy, then I'll flip the coin.</p> </Text>[b] <Button target="page(1..2)">Continue</Button>[/b] <Image id="1-04.jpg" /> </Page>
Add the highlighted line to the converted page in the xml file to correct the pages (the other errors can be corrected in a similar way). The format of the target attribute of Button is "
prefix(from..to)suffix" (where
prefix and
suffix can be omitted and
from and
to are integers).
The order of the page ids is no problem.
Re: Offline Teases (TeaseMe)
Posted: Tue Jan 10, 2012 6:45 pm
by d3vi0n
janmb wrote:I have had a look, but having no insight in how the flash tease system (or the teaseme xml for that matter) works, I have no clue what actually causes these erros.
There is a detailed tutorial :) It explains a lot... Just load it with TeaseMe. It has some nice looking pictures in it too...

Re: Offline Teases (TeaseMe)
Posted: Tue Jan 10, 2012 8:50 pm
by d3vi0n
I uploaded an offline copy for
TeaseMe. It's great to play this awesome tease in "fullscreen"
"The Maze Of Lust" by Nezhul (requires TeaseMe v0.0.9!):
Code: Select all
http://www.mediafire.com/?uaa2710ibaqqid4
The Import had some errors, but nothing new:
- Most errors were because of random images and could be quick repaired.
- A bit trickier were the must/mustnot commands of the flashtease (Takenaga mentioned this problem in one of his posts). I first had to understand what they do. Then fixing was no problem
- Last thing: there were a few lines with somethin similar like "action:go(target:range(from:1,to:2,:'page'))" -> see post of Takenaga. Fixing was no problem
While testing "The Maze Of Lust", i found a bug in TeaseMe. "The Maze Of Lust" combines random targets with conditions (e.g. "has permission to cum"). So it can be that valid targets for "target(page(1..5)" are reduced to only 1 page (because of the conditions). If this page is the max (in my example would that be "page5") TeaseMe crashed because of the bug. This error has been overlooked so far (Randomizing worked, it just never gave the max as result). Now the error is fixed. See new version v0.0.9
Re: Offline Teases (TeaseMe)
Posted: Tue Jan 10, 2012 9:31 pm
by janmb
d3vi0n wrote:janmb wrote:I have had a look, but having no insight in how the flash tease system (or the teaseme xml for that matter) works, I have no clue what actually causes these erros.
There is a detailed tutorial :) It explains a lot... Just load it with TeaseMe. It has some nice looking pictures in it too...

I know and appreciate the tutorial as well, but it would not helped me understand this one me thinks. Then again, I'm a lazy bugger when it comes to learning new systems - never been into flash in the first place, far less the milovana flash framework. As for the teaseme framework I'm sure I can (and will) get into that at some point - it's far more tempting than getting into the flash tease editor, which no matter how you look at it has some nasty restrictions and limitiations you need to hack your way around :D
@Take: Thanks for the feedback, will look into it and possibly convert the entire Jana series if I get the time. I might read up on the source at some point - I don't have any experience with C# yet, but have coded C++ and other languages for a couple decades so shouldn't be a problem
Re: Offline Teases (TeaseMe)
Posted: Tue Jan 10, 2012 10:36 pm
by Frozen88
thanks d3vi0n
More and more just works fine

Re: Offline Teases (TeaseMe)
Posted: Tue Jan 10, 2012 11:42 pm
by tommarr
Tried import module with converting flashtease to offline tease and I must say, that really is waaaaaayy faster than doing it by hand and writing every line by yourself! I hope others would also see how easy this is really and convert their favorite teases for offline use too! Basically just gotta find hq pics for tease and make some replacements (and fix possible errors, but its easy as they are marked in .xml)
Here is one more flashtease converted to offline tease with minor pic replacements, since one picset wasnt available anywhere in the internet

Doesn't affect tease in anyway tho so enjoy
Download "Caroline teasing HD" (13,75 MB) by Mazi
Code: Select all
http://www.mediafire.com/?gu9ligvit99rgj8
Awesome work with TeaseMe d3vi0n and Takenaga! Keep it up

Re: Offline Teases (TeaseMe)
Posted: Wed Jan 11, 2012 12:14 am
by Takenaga
Three more problems solved in the next release (not available yet):
- The problem concerning range(from:1,to:5,'page') mentioned in one of my earlier posts is solved. No more hand-corrections for this one.
- Some scripts had a reference to a non-existing image resulting in an exception and no conversion. This is now handled with an error message in the script itself so that you can correct this and point to an existing image.
- Random images in the flashtease resulted in an error in the converted xml and the download of one random image with a generated long name like 0ba2a900ba9685aaecf0131d6d019fb122801182.jpg. You had to change
Code: Select all
<Image id="0ba2a900ba9685aaecf0131d6d019fb122801182.jpg" />
to
by hand. In the next version this is not marked as an error anymore, a random image will still be downloaded and the id-attribute will have the same value as in the original flashtease.
Nice to see that the people are using the program and sharing their highdef-teases but please keep on voting on the originals!
Re: Offline Teases (TeaseMe)
Posted: Wed Jan 11, 2012 4:49 pm
by janmb
To further encourage voting, would it be possible to have the TeaseMe application have voting buttons embedded and do the appropriate html post? (assuming the user has Internet access at the time of course)
Re: Offline Teases (TeaseMe)
Posted: Thu Jan 12, 2012 8:52 am
by d3vi0n
Don't know if thats possible, but it's a good idea
Back to teasing.

Probably the biggest Tease with the most replay value so far: Games Room - "On The Edge" is hopefully a good example for teases in TeaseMe. It's based on "Cumming by Chance" (by camel). Don't forget to rate the online tease!
In my version your lovely host Kazuki Asou will guide you through the game. No special items are needed, but enough time some lube and a comfy place with some privacy would be handy. "On The Edge" is designed with replay value and customization in mind. Every game feels different. You have ingame different choices (e.g. difficulty). You could add your favorite erotic art into the different "/random" subfolders (e.g. "/randomLesbian") to spice things up. You could replace your host by replacing her images ("/host") and her name (in "GamesRoomOnTheEdge.xml"). It's even easy to change gamemechanics or add more instructions and dialogue into the script.
Default Settings for "On The Edge":
- Host Kazuki Asou (36 fixed images, 12 random visits)
- 3 random folders (tease, lesbian, empty) with 140 images
- 3 audiofiles (start, scream, cum)
- 69 instructions (51 teases, 9 lesbian, 3 chances, 2 visits, 2 unique, 2 empty)
- 2 playmodes (risky, cum)
- 2 difficulties (easy, normal)
So give me some feedback and share your gaming experiences here. Did it work good enough? Were there some "balancing issues"? What could be improved? Would you be interested in downloading different hosts or new sets with rules and instructions??
Code: Select all
[url=http://www.mediafire.com/?b85w6w4xoe5hbra]Games Room - On The Edge[/url] [E] by d3vi0n (39,4 MB)
Re: Offline Teases (TeaseMe)
Posted: Thu Jan 12, 2012 4:50 pm
by janmb
d3vi0n wrote:Don't know if thats possible, but it's a good idea

I would assume it is - with all likelihood the votes here on milovana end up as an HTML POST of some kind - which is perfectly doable from any decent programming language, and certainly from C#.
The inescapable limitation is of course than in any case you would need Internet access at the time - which somewhat contradicts the idea of an offline tool.
Re: Offline Teases (TeaseMe)
Posted: Thu Jan 12, 2012 7:12 pm
by Onepiecefan
this tool is awesome
and the new teases are really lovley^^
is the house of edge (or something like that) playeble with videos?
lg opf
Re: Offline Teases (TeaseMe)
Posted: Thu Jan 12, 2012 8:46 pm
by d3vi0n
Damn... got beaten in my own game

Should've choosen "easy"...
is the house of edge (or something like that) playeble with videos?
I have some ideas for great videoteases but not enough time to get them done...
TeaseMe can handle videos and even selecting "random" videos out of a folder. So "On The Edge" could easily be made playable with videos. But some random pornclips or a 2 hour porn movie wouldn't fit well into the scenario. I think short clips (not longer than 2 minutes) of lovely girls teasing the viewer without dialogue would fit well enough. If you stay true to the "random-instructions"-setting of "On The Edge" you should add enough clips to don't get boring in a long session. The clips should have the same length if possible.
You have to modifiy the script a bit. The xml contains a set of 69 commands (the pages "command101" to "command169") which are randomly selected to instruct the viewer. All commands uses images as media. Some commands (marked with a comments e.g. <!-- chance to cum --> to explain her role) are more important than others. Better don't mess with these command or you could break the game. Commandpages without any comment could easily be modified to use a randomly selected video instead of a randomly selected image. One example...
Change...
Code: Select all
<Page id="command106"> <Text> <p>Stroke hard and fast! </p> <p>Show me how you'd fuck me if I gave you the chance, loser!</p> </Text> <Image id="randomTease/*.jpg" /> <Delay seconds="(6..23)" target="command(101..169)" style="secret" /> <Button target="cumming1">I'm cumming!</Button> <Button target="giveup">I give up!</Button></Page>
into (
changes are red!):
Code: Select all
<Page id="command106"> <Text> <p>Stroke hard and fast[color=#FF0000], while watching me[/color]! </p> <p>Show me how you'd fuck me if I gave you the chance, loser!</p> </Text> <[color=#FF0000]Video[/color] id="randomTease/*.[color=#FF0000]avi[/color]" /> <Delay seconds="[color=#FF0000]120[/color]" target="command(101..169)" style="secret" /> <Button target="cumming1">I'm cumming!</Button> <Button target="giveup">I give up!</Button></Page>
That would be a nice command with a randomly selected video :D
If you now copy avi-clips into the "randomTease" Folder you would have your videos in "On The Edge". In my example every clip should be 2 minutes long, because the viewer surely doesn't want to be looking at a black screen. Random Delays would work but don't make any sense with videos. If you don't have enoug clips of the same length you could create for every clip one specific command (insert filename instead of *.avi").
If you add new commands instead of replacing old ones you have to tell the script that it has more commands at his disposal. Just add new commandpages and increase the id with each one one step (e.g. first new command has to get the id "command170"). Then you have to replace the "169" in all attributes
target="command(101..169)" with your
new max count of commands. Thats all...
Hope all this lengthy explanation did help a bit to understand better what you can do with TeaseMe and the scripts like "On The Edge".
Re: Offline Teases (TeaseMe)
Posted: Thu Jan 12, 2012 10:51 pm
by Xirodorin
d3vi0n wrote:
So give me some feedback and share your gaming experiences here. Did it work good enough? Were there some "balancing issues"? What could be improved? Would you be interested in downloading different hosts or new sets with rules and instructions??
I don't think I ever want to see a hard mode. Easy was crazy enough, considering my apparently horrid luck:
I'd been close to the edge for about 10 mins on the random section and got hit with
"Get so close you can stay on the edge with light, teasy fingertips!"
Then the host jumps in with
"I wanna see hard and fast strokes now!"
Goes without saying I quickly ran for the "I give up!" button.
I like it very much, but oh dear can even the easiest mode be impossibly cruel.