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Re: Cock Hero - Fifteen (Ready to go)

Posted: Mon Apr 23, 2012 4:18 pm
by phil26
torrent dont work :no:

Re: Cock Hero - Fifteen (Ready to go)

Posted: Mon Apr 23, 2012 4:25 pm
by andyp
phil26 wrote:torrent dont work :no:
Ill upload the Low quality version to ifile,

Try using utorrent. its worked fine for 250+ downloads...

Re: Cock Hero - Fifteen (Ready to go)

Posted: Mon Apr 23, 2012 5:57 pm
by spork
Andyp. you have out done yourself. This must be the best CH yet. I LOVED the fast paces and liberal use of double speed tugging. And I was very glad to finally see a pussy-centric round. I am really not big on hardcore, but I was pretty into what hardcore you did use, and I was glad that most of this episode was just fantastic models showing off. And the finishing reward round was very very fun to beat my dick silly to. Thank you.

Re: Cock Hero - Fifteen (Ready to go)

Posted: Mon Apr 23, 2012 6:01 pm
by spork
Oh yeah, and I want to put a vote in favor of seeing the deleted scenes. Thanks again Andyp.

Re: Cock Hero - Fifteen (Ready to go)

Posted: Mon Apr 23, 2012 7:15 pm
by phil26
andyp wrote:
phil26 wrote:torrent dont work :no:
Ill upload the Low quality version to ifile,

Try using utorrent. its worked fine for 250+ downloads...
I dont know but it dont start.

Re: Cock Hero - Fifteen (Ready to go)

Posted: Tue Apr 24, 2012 12:20 am
by homer
so been finally able to play it!

It was a good experience!

Here is my review:
Spoiler: show
Round 1-5 were amazing after that it was kinda up and down...
the exercise ball, the Gym and the rain scene were kinda meh. The Exercise ball scene was too much of a letdown after a very very hot 5th round. In the Gym scene you didn't see enough of the girls imo... and the Rain scene was mainly jerking of to buildings :huh: since there wasn't much action

until round 5 the action is building up constantly but after that it kinda gets into a hole and it's up and down after that.

Round 6 was kind of a let down. She had a very pretty face but i'm not much of a fan of oversized tits and overall there wasn't enough action for a non-warmup round.
Round 7 was ok didn't arouse me much though for some reason maybe it has something to do with the point brewster made...
Round 8 was on the level of the first 5 rounds again! nearly lost it!
Round 9 was good but i wasn't a big fan of the splitscreen. Problem is you don't know exactly where to look and you end up looking all over the place and in the end you kinda can't get into the grove...
Now the Reward Round was finally one of your better again (since i haven't been much of a fan of that old lady you put in your previous 2 cockheros), but it was kinda too long... and she was very repetitive :lol:
Overall it was Good I gotta agree with brewster tho... It was kinda too long, too up and down so that midway through the video you get a little bit bored (too strong word but my english isn't the best so dunno how to describe it)...


Sounded like a lot of criticism but doesn't mean that the vid sucks! it's very good actually just pointing out some stuff i didn't like...

Re: Cock Hero - Fifteen (Ready to go)

Posted: Tue Apr 24, 2012 1:30 am
by pease1
Outstanding work Andy - two thumbs up.

Re: Cock Hero - Fifteen (Ready to go)

Posted: Tue Apr 24, 2012 1:42 am
by prawndiddy
Another follower just now registering to give some feedback. :)

I know it's largely about taste, so I'm not going to get up or down on the scenes much. I will say that this is the first one that I finished without cheating, but whether that's good or bad I don't know. I actually stayed consistently harder through it than usual, which is good. Nothing stood out as a great scene (for me) though. Obviously the production values and editing job are top notch.

I mostly prefer the slightly more hardcore scenes, and I especially enjoy scenes that use more well-known pop over techno... The Jesse J->Katy Perry string in 14 is probably my favorite string in any thus far. I was just thinking it would be cool to have some more hip hop, especially older. I think some Run DMC might have really good beats.

Anyway, my ONE big criticism for you Andyp, across most of the CH videos you've made: more I frames please! I do like to skip around once I've gone through the first time, and it gets rough to stay in the moment with ~10 second load times if I don't get the time index right the first time. #15 seems better than the recent installments, but it's still kinda painful.

Re: Cock Hero - Fifteen (Ready to go)

Posted: Tue Apr 24, 2012 5:38 am
by andyp
prawndiddy wrote:Another follower just now registering to give some feedback. :)

I know it's largely about taste, so I'm not going to get up or down on the scenes much. I will say that this is the first one that I finished without cheating, but whether that's good or bad I don't know. I actually stayed consistently harder through it than usual, which is good. Nothing stood out as a great scene (for me) though. Obviously the production values and editing job are top notch.

I mostly prefer the slightly more hardcore scenes, and I especially enjoy scenes that use more well-known pop over techno... The Jesse J->Katy Perry string in 14 is probably my favorite string in any thus far. I was just thinking it would be cool to have some more hip hop, especially older. I think some Run DMC might have really good beats.

Anyway, my ONE big criticism for you Andyp, across most of the CH videos you've made: more I frames please! I do like to skip around once I've gone through the first time, and it gets rough to stay in the moment with ~10 second load times if I don't get the time index right the first time. #15 seems better than the recent installments, but it's still kinda painful.
Thanks for the feedback!!,

If u use VLC it doesn't have the 10+ sec load time ;)

Re: Cock Hero - Fifteen (Ready to go)

Posted: Tue Apr 24, 2012 5:39 am
by andyp

Re: Cock Hero - Fifteen (Ready to go)

Posted: Tue Apr 24, 2012 5:47 am
by andyp
homer wrote:so been finally able to play it!

It was a good experience!

Here is my review:
Spoiler: show
Round 1-5 were amazing after that it was kinda up and down...
the exercise ball, the Gym and the rain scene were kinda meh. The Exercise ball scene was too much of a letdown after a very very hot 5th round. In the Gym scene you didn't see enough of the girls imo... and the Rain scene was mainly jerking of to buildings :huh: since there wasn't much action

until round 5 the action is building up constantly but after that it kinda gets into a hole and it's up and down after that.

Round 6 was kind of a let down. She had a very pretty face but i'm not much of a fan of oversized tits and overall there wasn't enough action for a non-warmup round.
Round 7 was ok didn't arouse me much though for some reason maybe it has something to do with the point brewster made...
Round 8 was on the level of the first 5 rounds again! nearly lost it!
Round 9 was good but i wasn't a big fan of the splitscreen. Problem is you don't know exactly where to look and you end up looking all over the place and in the end you kinda can't get into the grove...
Now the Reward Round was finally one of your better again (since i haven't been much of a fan of that old lady you put in your previous 2 cockheros), but it was kinda too long... and she was very repetitive :lol:
Overall it was Good I gotta agree with brewster tho... It was kinda too long, too up and down so that midway through the video you get a little bit bored (too strong word but my english isn't the best so dunno how to describe it)...


Sounded like a lot of criticism but doesn't mean that the vid sucks! it's very good actually just pointing out some stuff i didn't like...
Thanks for your long in depth feedback,

My mind set for the break and for rounds 6 and 7 came from an idea in the suggestion topic. Go hard then go soft, almost denial, maybe it worked maybe it didn't, I'm constantly experimenting.

Some questions then, what would you consider the ideal number of rounds?, and would you consider gradual build up, better than up and down?

Cheers,

Andyp

Re: Cock Hero - Fifteen (Ready to go)

Posted: Tue Apr 24, 2012 1:16 pm
by -_sky_-
The best number of rounds depends on the difficulty of the whole thing. If you have a lot of fast stroking, than 7-8 Rounds ist the best. If there are a lot of breaks then make it around 10.
i think that there should be a "constant hotness" of the scenes ;) (flux 1 was a good example for that I think)
Or a gradual build up maybe.

Anyone knows who the girl of the intro is?? or which clip it is?

Re: Cock Hero - Fifteen (Ready to go)

Posted: Tue Apr 24, 2012 2:26 pm
by spork
Andyp, in humble opinion, I would like a CH vid around the 2 hour mark. One hour is nice too, but it leaves me wishing for more. CH15 was so good, I could have kept jerking to it for another hour.

Re: Cock Hero - Fifteen (Ready to go)

Posted: Tue Apr 24, 2012 3:43 pm
by andyp
Lol,

I can never win, someone wants 5 rounds, someone else wants 7, people like 10... now 20ppppffff..

:s...

Re: Cock Hero - Fifteen (Ready to go)

Posted: Tue Apr 24, 2012 7:39 pm
by -_sky_-
andyp wrote:Lol,

I can never win, someone wants 5 rounds, someone else wants 7, people like 10... now 20ppppffff..

:s...
Suprised?? :D
Everybody got a different taste. Just do, as you think is best ;o). Everybody was happy so far.