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Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Thu Jun 23, 2022 12:48 pm
by diogaoo
grelgen wrote: Wed Jun 22, 2022 6:33 am
diogaoo wrote: Tue Jun 21, 2022 11:39 am from defeated enemies
any chance you could add
Spoiler: show
gambling wins
or
Spoiler: show
selling items
to that total?
Hi Grelgel, thanks for the suggestion, but I don't see this happening. :weep:
If the player gained points by selling items, it would be possible to create an exploit to artificially increase the score by selling and buying items. I'm also not a fan of increasing the player score with an RNG event, the score is supposed to reflect the player's strength and skill during their run, Increasing this value based on pure randomness would defeat its purpose

The score gain is the same amount of gold simply because it makes things a little bit easier, but that doesn't mean that the two mechanics are completely tied together

Having said that, thank you very much for your participation in the development during this month, you helped me a lot, both with suggestions and with bug fixes. ;-)

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As usual, I will refrain from replying to upcoming posts for the next few days so that I can focus on developing the next version. But I will continue reading and considering all the suggestions posted here and sent to me by DM, either here, Patreon or even Twitter.

Thank you all for the suggestions and feedback :love:

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Sun Jun 26, 2022 6:44 pm
by Slagblah
The game continues to save after end game (day 15+), despite the warning stating otherwise.

Re: [RELEASE][FEEDBACK]Hero Corruption v1.25b

Posted: Sun Jun 26, 2022 11:06 pm
by edeioh
diogaoo wrote: Tue Jun 21, 2022 11:39 am
edeioh wrote: Mon Jun 20, 2022 7:12 pm How it calculate the score? That it changed a lot from last version.
How edeioh, the base score is determined by the gold received from defeated enemies, in a 1:1 ratio.

As of version 1.25, all runs that end in a bad ending will receive bonus score points (previously, this only happened with runs that reached the 15th day).
To balance things out, the bonus received from defeating enemies repeatedly has been removed, while the bonus received from defeating bosses has been increased.
Thankkss!!

I think that it would be really interesting for the next versions if you can buy Stamina and all of the "Single use Item" as the same way you buy the others. So maybe you spent 1000 point in a blue potion but you have it in every game. I think that would make more interesting or fun the idea of farming points

Bug:
In a battle with Chloe, i had the Lich Grasp and my life went below 0 without killing me (When she made my lust increase). I think it happened too in other fight but i dont remember.