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Re: Spicy Personality 1.10 [TEASE AI]

Posted: Tue Mar 01, 2016 3:14 pm
by genome231
Updated to 1.11

Regards
Genome

Re: Spicy Personality 1.10 [TEASE AI]

Posted: Tue Mar 01, 2016 8:21 pm
by Daragorn
genome231 wrote:Does the same thing happen with checkflag?
Or does it check them 1 by 1?
The @CheckFlag(flag1, flag2, flag3)

Regards
Genome
i usually do the same separation of using a line for each flag to check too, just to be sure :smile:
Honestly with flags i am not sure...it seemed to works sometimes with multiple flags in the same @CheckFlag() and in some other occasion it seemed to have the same problem that @Chance() had....so, as i said, just to be sure, i tend to separate them and put each one in a @NullResponse.
As a side note, but you probably know that already, be careful with the order you put the flags in....remember that teaseAI will move on as soon as it finds the first flag...so if, for example you have a 3-step script where you want to move to part2 only after doing part1, you @SetFlag(1) at the end of pat1, but then, for the checks, you have to check them in reverse order, so:
@NullResponse @CheckFlag(3)
@NullResponse @CheckFlag(2)
@NullResponse @CheckFlag(1)

Because if you put them like this
@NullResponse @CheckFlag(1)
@NullResponse @CheckFlag(2)
@NullResponse @CheckFlag(3)
(or @CheckFlag(1,2,3), assuming it works :-D )
You'll always go to the first part of the script and never progress since, it will check for flag1, find it and will move to part1....in the other way (the one above) it checks starting from the last step and goes backward, and stops as soon as it found the first undone step

Re: Spicy Personality 1.10 [TEASE AI]

Posted: Wed Mar 02, 2016 3:10 am
by pepsifreak
Daragorn wrote:
genome231 wrote:Does the same thing happen with checkflag?
Or does it check them 1 by 1?
The @CheckFlag(flag1, flag2, flag3)

Regards
Genome
i usually do the same separation of using a line for each flag to check too, just to be sure :smile:
Honestly with flags i am not sure...it seemed to works sometimes with multiple flags in the same @CheckFlag() and in some other occasion it seemed to have the same problem that @Chance() had....so, as i said, just to be sure, i tend to separate them and put each one in a @NullResponse.
As a side note, but you probably know that already, be careful with the order you put the flags in....remember that teaseAI will move on as soon as it finds the first flag...so if, for example you have a 3-step script where you want to move to part2 only after doing part1, you @SetFlag(1) at the end of pat1, but then, for the checks, you have to check them in reverse order, so:
@NullResponse @CheckFlag(3)
@NullResponse @CheckFlag(2)
@NullResponse @CheckFlag(1)

Because if you put them like this
@NullResponse @CheckFlag(1)
@NullResponse @CheckFlag(2)
@NullResponse @CheckFlag(3)
(or @CheckFlag(1,2,3), assuming it works :-D )
You'll always go to the first part of the script and never progress since, it will check for flag1, find it and will move to part1....in the other way (the one above) it checks starting from the last step and goes backward, and stops as soon as it found the first undone step
In 48 putting multiple flags in a single @CheckFlag will only break the command and make Tease AI ignore it. You can use as many @CheckFlag as you want in a single line but using multiple lines will work too.

Re: Spicy Personality 1.10 [TEASE AI]

Posted: Wed Mar 02, 2016 9:27 am
by genome231
As usual..
Thank you guys! :)

Just been through everything I've written to fix the issues in regards to your tips :)

Re: Spicy Personality 1.10 [TEASE AI]

Posted: Thu Mar 03, 2016 11:49 am
by genome231
RandomStranger wrote:I really like the new special days, and i LOVE the glitter contact humiliation script. Do want more of that! :love:
Glad you enjoyed it :)
Next thing coming this sunday is position training, bringing me closer to a "complete" foundation (if you want a sneak peak of that, check out the images in the mediafolder)
Once the foundation is in place you will definetly see her friends a lot more, as well as an updated version of Special days :)

Regards
Genome

Re: Spicy Personality 1.10 [TEASE AI]

Posted: Thu Mar 03, 2016 11:32 pm
by meaculpa_uk
Hi Genome...

Just ran into this problem when asking her to put me into chastity..

11:30 PM mark:Please lock me up Miss
11:30 PM Carla: ERROR: Tease AI did not return a valid Response line
::: TYPO :::
::: FileText = C:\Program Files\Tease AI Open Beta\Scripts\SpicyTeaseBeta110\Apps\Games\Risky Pick\Risky Pick.txt ::: LineVal = 203
::: TauntText = C:\Program Files\Tease AI Open Beta\Scripts\SpicyTeaseBeta110\Stroke\StrokeTaunts_2.txt ::: LineVal = 19
::: ResponseFile = C:\Program Files\Tease AI Open Beta\Scripts\SpicyTeaseBeta110\Vocabulary\Responses\GNMPutInChastity.txt ::: LineVal = 0

Re: Spicy Personality 1.10 [TEASE AI]

Posted: Sun Mar 06, 2016 12:40 pm
by genome231
meaculpa_uk wrote:Hi Genome...

Just ran into this problem when asking her to put me into chastity..

11:30 PM mark:Please lock me up Miss
11:30 PM Carla: ERROR: Tease AI did not return a valid Response line
::: TYPO :::
::: FileText = C:\Program Files\Tease AI Open Beta\Scripts\SpicyTeaseBeta110\Apps\Games\Risky Pick\Risky Pick.txt ::: LineVal = 203
::: TauntText = C:\Program Files\Tease AI Open Beta\Scripts\SpicyTeaseBeta110\Stroke\StrokeTaunts_2.txt ::: LineVal = 19
::: ResponseFile = C:\Program Files\Tease AI Open Beta\Scripts\SpicyTeaseBeta110\Vocabulary\Responses\GNMPutInChastity.txt ::: LineVal = 0
Hi!
Do you have the newest version, 48,5?
I looked into your bug, trying a few things to see if I could reproduce it.
On my end everything works, which leads me to believe the issue is on your end.
Try downloading the most recent version, hopefully that might fix it.
If your bug comes back, then write me again :)

Regards
Genome

Re: Spicy Personality 1.20 [TEASE AI]

Posted: Sun Mar 06, 2016 12:40 pm
by genome231
Updated to 1.20

Re: Spicy Personality 1.20 [TEASE AI]

Posted: Sun Mar 06, 2016 5:53 pm
by meaculpa_uk
Hi Genome,

Loving the update!! Your work's really appreciated! Please keep up the good work! :-)

If you would ever like a little help with grammar or English in general then please IM me and I'll go through the scripts so far, or proof read for you in future.

Mea

Re: Spicy Personality 1.20 [TEASE AI]

Posted: Sun Mar 06, 2016 9:09 pm
by genome231
meaculpa_uk wrote:Hi Genome,

Loving the update!! Your work's really appreciated! Please keep up the good work! :-)

If you would ever like a little help with grammar or English in general then please IM me and I'll go through the scripts so far, or proof read for you in future.

Mea
Glad like it :)
And that is a generous offer. Will remember that :)
Do I have like a repeated error? Something to keep in mind when writing? :)

Regards
Genome.

Re: Spicy Personality 1.20 [TEASE AI]

Posted: Sun Mar 06, 2016 10:48 pm
by meaculpa_uk
genome231 wrote:
meaculpa_uk wrote:Hi Genome,

Loving the update!! Your work's really appreciated! Please keep up the good work! :-)

If you would ever like a little help with grammar or English in general then please IM me and I'll go through the scripts so far, or proof read for you in future.

Mea
Glad like it :)
And that is a generous offer. Will remember that :)
Do I have like a repeated error? Something to keep in mind when writing? :)

Regards
Genome.

Nothing specific, just a few places where it could do with some minor adjustments :)

Mea

Re: Spicy Personality 1.20 [TEASE AI]

Posted: Sun Mar 06, 2016 11:06 pm
by curiousSK
I have noticed several times it tries to link to a vocab file which isn't there, domhonorific, slave, emotehappy/happyemot were the wrong way around, some of the glitter scripts seem to link to files which don't exist too which causes them to freeze. Did you release a bunch of files separately that i'm missing or something?

Loving the potential for this personality, keep up the good work. :w00t:

Re: Spicy Personality 1.20 [TEASE AI]

Posted: Mon Mar 07, 2016 12:20 am
by meaculpa_uk
curiousSK wrote:I have noticed several times it tries to link to a vocab file which isn't there, domhonorific, slave, emotehappy/happyemot were the wrong way around, some of the glitter scripts seem to link to files which don't exist too which causes them to freeze. Did you release a bunch of files separately that i'm missing or something?

Loving the potential for this personality, keep up the good work. :w00t:
I'd noticed those issues too SK :)

Re: Spicy Personality 1.20 [TEASE AI]

Posted: Mon Mar 07, 2016 6:21 pm
by genome231
curiousSK wrote:I have noticed several times it tries to link to a vocab file which isn't there, domhonorific, slave, emotehappy/happyemot were the wrong way around, some of the glitter scripts seem to link to files which don't exist too which causes them to freeze. Did you release a bunch of files separately that i'm missing or something?

Loving the potential for this personality, keep up the good work. :w00t:
See "Important" from the first post :)
Will explain why :P

Regards
Genome

Re: Spicy Personality 1.20 [TEASE AI]

Posted: Mon Mar 07, 2016 6:23 pm
by genome231
meaculpa_uk wrote:
genome231 wrote:
meaculpa_uk wrote:Hi Genome,

Loving the update!! Your work's really appreciated! Please keep up the good work! :-)

If you would ever like a little help with grammar or English in general then please IM me and I'll go through the scripts so far, or proof read for you in future.

Mea
Glad like it :)
And that is a generous offer. Will remember that :)
Do I have like a repeated error? Something to keep in mind when writing? :)

Regards
Genome.

Nothing specific, just a few places where it could do with some minor adjustments :)

Mea
Cool :)
A lot of the "teasing" in these scripts are written quite fast, basicly I just want them to work before digging in the text :)