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Re: Tease Ai scripting: The HELP CORNER
Posted: Sun Feb 14, 2016 7:38 pm
by genome231
I have the same issue as Harry
Just double check the paths were correct and they seem to be.
I made a temp fix though using a function from pepsifreak:
"folder\*.jpg"
Basicly in Vocabulary I've made a #Glitter1, #Glitter2 and #Glitter 3
they only contain one line: @ShowImage[Glitter\Contact1\*.jpg]
In the scripts i'm making I have used the lockedimage function and then at the end of some sentences placed a #Glitter 3 which changes the picture.
Its not ideal, but it made it work so far, but ofcourse if it changed automaticly it would make things a lot easier :D
On a different note I have another issue.
I have a line that looked like this:
@NullResponse @Chance10(Joking1) @Chance10(Joking2) @Chance10(Joking3) @Chance10(Joking4) @Chance10(Joking5) @Chance40(EasyRelease) @Goto(NoChance)
Basicly this wont work, it just skips the @Chances going straigt to the @Goto() function regardless of the chances I put in.
My solution so far was to put each @Chance() on an individual line, but that just seems stupid.. What am I doing wrong?
Regards
Genome231
Re: Tease Ai scripting: The HELP CORNER
Posted: Sun Feb 14, 2016 10:29 pm
by genome231
Avartarbr just helped me fix my issue
See this thread
viewtopic.php?f=2&t=17017&p=211348#p211348
Might resolve you issue with glitter not showing
it did with mine
First thing was to remove spaces in any name.
Next was this
Avatarbr wrote:
[/quote]
Just make sure you have a subfolder inside the folder you put in the settings, like the Domme settings
If you have the pics inside:
e:\pictures\glittercontact1\pictureset1\
You need to put that path in the settings:
e:\pictures\glittercontact1\
1885 created a system where you can get just a specific set for a session, and another set for other session.[/quote]
Regards
Genome
Re: Tease Ai scripting: The HELP CORNER
Posted: Mon Feb 15, 2016 7:30 pm
by Harry2stroke
thx for the suggestions, need to test around it it works like this
meanwhile i have a question about @If functions
But i am not getting this work because it looks like TAI doesnt know the <= (smaller) sigh
- Spoiler: show
- @RapidTextOn
#Contact1 tell me a number between 1 and 10 @SetVar[EdgeGoal_Contact1]=[#Random(1,10)]
@ShowLezdomImage @Contact1 @ShowVar[EdgeGoal_Contact1]
now #Contact2 pick a number between 1 and 10 please @SetVar[EdgeGoal_Contact2]=[#Random(1,10)]
@ShowMaledomImage @Contact2 @ShowVar[EdgeGoal_Contact2]
@NullResponse @ChangeVar[Main_EdgeGoal]=[Edgegoal_Contact1]*[Edgegoal_Contact2]
so we have @ShowVar[Main_EdgeGoal]
@If[Main_EdgeGoal]=[Main_EdgeGoal]=>[10]then(multiply_edges)
blabla
blablabla
blablablabla
@End
(multiply_edges)
@ShowMaledomImage @Contact2 I would have doubled the numbers #Smile
@ShowMaledomImage @Contact2 because @ShowVar[Main_EdgeGoal] edges is not really much
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
@End
where is my mistake ?
someone have an idea ?
maybe daragorn ?

Re: Tease Ai scripting: The HELP CORNER
Posted: Mon Feb 15, 2016 8:30 pm
by Daragorn
genome231 wrote:Avartarbr just helped me fix my issue
See this thread
viewtopic.php?f=2&t=17017&p=211348#p211348
Might resolve you issue with glitter not showing
it did with mine
First thing was to remove spaces in any name.
Next was this
Avatarbr wrote:
Just make sure you have a subfolder inside the folder you put in the settings, like the Domme settings
If you have the pics inside:
e:\pictures\glittercontact1\pictureset1\
You need to put that path in the settings:
e:\pictures\glittercontact1\
ehm....that's the same thing i suggested earlier :)
I modified my msg short after writing it because it wasn't clear...so i bet you read it while i hadn't the chance to modify eheh.
Yep, you have to point to a folder containing subfolders with pictures, not a folder filled with pictures....that's the reason why they don't show.. make a \glitter1\pack1 directory, fill pack1 with the pics and then set glitter1 as the directory for the contact...now it should work (and do the same for the others contact obviously :D)
Re: Tease Ai scripting: The HELP CORNER
Posted: Mon Feb 15, 2016 8:44 pm
by Daragorn
Harry2stroke wrote:....
Tease Ai recognize <= and >= but the problem is your if condition :)
It is badly written and doesn't work :D
You wrote:
@If[Main_EdgeGoal]=[Main_EdgeGoal]=>[10]then(multiply_edges)
it should be:
@If[Main_EdgeGoal]>=[10]then(multiply_edges)
(if what you wanted was to go to line (multiply_edges) if [Main_EdgeGoal] is >=10.....you repeated [Main_EdgeGoal] twice in that if....i find it strange it doesnt give an errror and crashes)
Re: Tease Ai scripting: The HELP CORNER
Posted: Mon Feb 15, 2016 9:11 pm
by Harry2stroke
Daragorn wrote:Harry2stroke wrote:....
Tease Ai recognize <= and >= but the problem is your if condition :)
It is badly written and doesn't work :D
You wrote:
@If[Main_EdgeGoal]=[Main_EdgeGoal]=>[10]then(multiply_edges)
it should be:
@If[Main_EdgeGoal]>=[10]then(multiply_edges)
(if what you wanted was to go to line (multiply_edges) if [Main_EdgeGoal] is >=10.....you repeated [Main_EdgeGoal] twice in that if....i find it strange it doesnt give an errror and crashes)
sorry but it doesnt work here
here is my code
- Spoiler: show
- @RapidTextOn
#Contact1 tell me a number between 1 and 10 @SetVar[EdgeGoal_Contact1]=[#Random(1,10)]
@Contact1 @ShowVar[EdgeGoal_Contact1]
now #Contact2 pick a number between 1 and 10 please @SetVar[EdgeGoal_Contact2]=[#Random(1,10)]
@Contact2 @ShowVar[EdgeGoal_Contact2]
@NullResponse @ChangeVar[Main_EdgeGoal]=[Edgegoal_Contact1]*[Edgegoal_Contact2]
so we have @ShowVar[Main_EdgeGoal]
@If[Main_EdgeGoal]<=[10]then(multiply_edges)
blabla
blablabla
blablablabla
@End
(multiply_edges)
@Contact2 I would have doubled the numbers #Smile
@Contact2 because @ShowVar[Main_EdgeGoal] edges is not really much
@If[Main_EdgeGoal]<=[10]then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
@End
it simply gives a fault for me
- Spoiler: show
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Re: Tease Ai scripting: The HELP CORNER
Posted: Mon Feb 15, 2016 9:26 pm
by Daragorn
Harry2stroke wrote:
sorry but it doesnt work here
Add @Nullresponse in the @If line and it will work :) (just tested now :D):
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
Re: Tease Ai scripting: The HELP CORNER
Posted: Mon Feb 15, 2016 10:42 pm
by vyyr
is possible add 2 or 3 contact at the same time? and another question, if i put 3 or 4 folders inside of contac1, will pick one folder for sesion or will pick image from diferents folders? i dont know if im explaining xDD i mean if contact1 have 4 folders 1 with a blonde, one with a black girl, one with a readhead and one with a brunette, tease ai will pick one folder for sesion or will pick image from all the four folders?.
Re: Tease Ai scripting: The HELP CORNER
Posted: Tue Feb 16, 2016 7:39 am
by Harry2stroke
Daragorn wrote:
Add @Nullresponse in the @If line and it will work :) (just tested now :D):
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
didnt get it to run :'(
Seems there is something wrong with my program
will try to set it up completely new
Are there some more hints for using variables?
Found somewhere in a thread something about @InputVar [] but not really sure how to use it correctly
did t find somehing in the commands file from 1885
And sorry for my questions daragorn
a lot of thx for your time and help
Re: Tease Ai scripting: The HELP CORNER
Posted: Tue Feb 16, 2016 1:14 pm
by Harry2stroke
PtheV wrote:Harry2stroke wrote:Daragorn wrote:
Add @Nullresponse in the @If line and it will work :) (just tested now :D):
@NullResponse @If[Main_EdgeGoal]<=[10]then(multiply_edges)
didnt get it to run :'(
Then needs to be capitalised!

So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)
Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
Thx will give it a try later when i am home
Re: Tease Ai scripting: The HELP CORNER
Posted: Tue Feb 16, 2016 7:47 pm
by Daragorn
Harry2stroke wrote:
didnt get it to run :'(
Then needs to be capitalised!

So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)[/quote]
OOh yes....sorry i miswrote it...."Then" has to be capitalized, it wont work with "then"
PtheV wrote:
Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
this surely don't work infact because as you righlty say
PtheV wrote:
The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
But that's already what his script is doing, apart for the fact that he first do the multiplication and then do the @If...the problem was the missing capital on Then :D
Re: Tease Ai scripting: The HELP CORNER
Posted: Tue Feb 16, 2016 7:49 pm
by Daragorn
Daragorn wrote:Harry2stroke wrote:
didnt get it to run :'(
Then needs to be capitalised!

So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)
OOh yes....sorry i miswrote it...."Then" has to be capitalized, it wont work with "then"
PtheV wrote:
Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
this surely don't work infact because as you rightly say...i completely skipped checking that part of the script :D
PtheV wrote:
The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
Remember to add @NullResponse even in the @ChangeVar line, or you'll face the same problem as before

So it should be like this:
@NullResponse @If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@NullResponse @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
Re: Tease Ai scripting: The HELP CORNER
Posted: Tue Feb 16, 2016 8:36 pm
by Harry2stroke
Daragorn wrote:Daragorn wrote:Harry2stroke wrote:
didnt get it to run :'(
Then needs to be capitalised!

So this should work: @If[Main_EdgeGoal]<=[10]Then(multiply_edges)
OOh yes....sorry i miswrote it...."Then" has to be capitalized, it wont work with "then"
PtheV wrote:
Also, I don't think this will work: @If[Main_EdgeGoal]<=[10]Then @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
this surely don't work infact because as you rightly say...i completely skipped checking that part of the script :D
PtheV wrote:
The @If/Then command should point to (a line). So you could try this:
@If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
Remember to add @NullResponse even in the @ChangeVar line, or you'll face the same problem as before

So it should be like this:
@NullResponse @If[Main_EdgeGoal]<=[10]Then(change var)
bla
@End
(change var)
@NullResponse @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
A lot of THANKS to Daragorn and PtheV
with your help i think i got it down
now its working
I will post it here when the script is finished
if you like i can post a pre-version for sure
Re: Tease Ai scripting: The HELP CORNER
Posted: Tue Feb 16, 2016 8:44 pm
by Harry2stroke
A lot of THANKS to Daragorn and PtheV
with your help i think i got it down
now its working
I will post it here when the script is finished
if you like i can post a pre-version for sure
heres just this middle part
- Spoiler: show
- @RapidTextOn
#Contact1 tell me a number between 1 and 10 @SetVar[EdgeGoal_Contact1]=[#Random(1,10)]
@Contact1 @ShowVar[EdgeGoal_Contact1]
now #Contact2 pick a number between 1 and 3 please @SetVar[CumGoal_Contact2]=[#Random(1,3)]
@Contact2 @ShowVar[CumGoal_Contact2]
and lastly #Contact3 its your turn to pick a number between 1 and 10 @SetVar[EdgeGoal_Contact3]=[#Random(1,10)]
@Contact3 @ShowVar[EdgeGoal_Contact3]
Now its time for me to pick a number between 1 and 3 @SetVar[CumGoal_Domme]=[#Random(1,3)]
@ShowVar[CumGoal_Domme]
@NullResponse @ChangeVar[Main_EdgeGoal]=[Edgegoal_Contact1]*[Edgegoal_Contact3]
@NullResponse @ChangeVar[Main_CumGoal]=[CumGoal_Contact2]*[CumGoal_Domme]
So what we have here is @ShowVar[Main_EdgeGoal], which represents the number of edges #PetName will do for us
AND furthermore
the second number we found out is @ShowVar[Main_CumGoal], which means the number of orgasms #SubName will do for us tonight 
@NullResponse @PlayAudio[Human_Expression_Female_OhMyGod.mp3]
@Contact3 WOW thats pretty awesome, cant wait to get things going
@Contact1 i dont know maths really but thats pretty cool #ShortName
@NullResponse @If[Main_EdgeGoal]<=[30]Then(multiply_edges)
@Contact3 Thats ok for me
@Contact1 Think I can live with that
@Contact2 Accepted!
@End
(multiply_edges)
@Contact2 Is that really all ladies?
@Contact2 I think that this is too easy for #SubName and we should multiply his luck 
@Contact3 Do you think #SubName can handle that?
@Contact1 Who cares #Contact3? #Lol
@NullResponse @If[Main_EdgeGoal]<=[30]Then(change_var)
(change_var)
@NullResponse @ChangeVar[Main_EdgeGoal]=[Main_EdgeGoal]*[3]
@ShowVar[Main_EdgeGoal]
@Contact2 Thats what i wanted to hear #EmoteLaugh
But what about the orgasms of #PetName?
Should we also multiply this figures? At the moment we have @ShowVar[Main_CumGoal] orgasms to deal
@NullResponse @If[Main_CumGoal]<=[2]Then(multiply_cums)
@Contact1 Think thats ok for the moment, important thing here is, that they have to be ruined 
@Contact3 Totally agree with #Contact1
@Contact2 hmm i would estimate some more but as you like girls 
Just as you wish #Lol
@End
(multiply_cums)
In fact that fate decided the amount of edges, we should let fate also decide the amount of orgasms #EmoteLaugh
@NullResponse @If[Main_CumGoal]<[2]Then(change_cums1)
(change_cums1)
@NullResponse @ChangeVar[Main_CumGoal]=[Main_CumGoal]*[#Random(2,4)]
And it tells me that we now have @ShowVar[Main_CumGoal] to deal with #EmoteMoan
@Contact2 Now we have serious digits for #SubName #Lol
@Contact1 #Yay
@Contact3 #EmoteHappy @RapidTextOff
@End
Oh and btw, meanwhile i set up TAI new and the thing with the imgages for contacts also works now

Re: Tease Ai scripting: The HELP CORNER
Posted: Wed Feb 17, 2016 11:40 am
by genome231
I have a question regarding contacts
When I run scripts containing glitterfriends
I mainly get shown the same 1-3 images, even though they might have 20-40 lines and +50 pictures to choose from?
Why is this?
It doesn't matter if I run the script again, still the same pictures?
I noticed that if I have multiple folders, It might change which folder to use (and thus changing the pictures), but its still only showing 1-3 images from that folder, and always the same ones...
One of my contacts only has 1 folder and despite containing about 120 images, it will allways choose the 3 same images to show, always starting out with the same...
Images of the domme show in random order, constantly changing, but glitterimages doesn't seem too
Can anyone help?
I'm running tease AI ver. 48.4
Regards
Genome