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Re: Tease AI Bug Report Thread
Posted: Thu Nov 23, 2017 3:22 pm
by tigrotto
Daragorn wrote: Wed Nov 22, 2017 7:18 pm
Mmm yes this is definitely a bug...and pretty strange too since i remember testing it extensively and never getting that damn ) again...but it seems i missed something somewhere.
Have you tried to not use the @TempFlag() as the last thing inside the @FollowUp()?
Like:
test followup @FollowUp(@TempFlag(flag) i flagged)
And see if it works?
Anyway, if it doesnt fix it but if it still works without the double )) at the end, then just use a single one for now
Thanks for your reply Daragorn!
Doing as you said fixed the problem:
- Spoiler: show
Code: Select all
#GreetSub
Testing followup with tempflag @FollowUp(@TempFlag(flag) setting <b>flag</b>)
@Flag(flag) <b>flag</b> has been set
(End)
Ending script... @EndTease
01.42 Bobbi: I was hoping to find you here this afternoon slave
01.43 Bobbi: Testing followup with tempflag
01.43 Bobbi: setting flag
01.43 Bobbi: flag has been set
01.43 Bobbi: Ending script...
I'll keep this solution for now.
However I did another test yesterday and I repeated it today: I used @FollowUp without the @TempFlag and ")" and it worked without problems, while it should have displayed
setting flag right after
Testing followup with tempflag
Here's the test with the output in the chat:
- Spoiler: show
Code: Select all
#GreetSub
Testing followup with tempflag @FollowUp(setting <b>flag</b>
@Flag(flag) <b>flag</b> has been set
(End)
Ending script... @EndTease
01.42 Bobbi: I was hoping to find you here this afternoon slave
01.43 Bobbi: Testing followup with tempflag
01.43 Bobbi: setting flag
01.43 Bobbi: Ending script...
I also tested your solution without the final ")": flag
flag has been set but the text inside the @FollowUp didn't appear in a new line, but right after
Testing followup with tempflag. See the spoiler below:
- Spoiler: show
Code: Select all
#GreetSub
Testing followup with tempflag @FollowUp(@TempFlag(flag) setting <b>flag</b>
@Flag(flag) <b>flag</b> has been set
(End)
Ending script... @EndTease
02.09 Bobbi: Just who I wanted to see today, my favourite wanker *grin*
02.10 Bobbi: Testing followup with tempflag setting flag setting flag
02.10 Bobbi: Ending script...
Re: Tease AI Bug Report Thread
Posted: Thu Nov 23, 2017 7:39 pm
by Daragorn
tigrotto wrote: Thu Nov 23, 2017 3:22 pm
Thanks for your reply Daragorn!
Doing as you said fixed the problem:
- Spoiler: show
Code: Select all
#GreetSub
[/quote]
Glad it worked...it seems that for some reason the bug with the double )) is back in the latest patch :-(
[quote]
However I did another test yesterday and I repeated it today: I used @FollowUp without the @TempFlag and ")" and it worked without problems, while it should have displayed [i]setting [b]flag[/b][/i] right after [i]Testing followup with tempflag[/i]
Here's the test with the output in the chat:
[spoiler][code]#GreetSub
Testing followup with tempflag @FollowUp(setting <b>flag</b>
@Flag(flag) <b>flag</b> has been set
(End)
Ending script... @EndTease
01.42 Bobbi: I was hoping to find you here this afternoon slave
01.43 Bobbi: Testing followup with tempflag
01.43 Bobbi: setting flag
01.43 Bobbi: Ending script...
Mmm.....i lost you here...i don't see what's wrong with it..
Ahhh ok i got it....and i also think why the double )) has come back now.....i added (and i forgot i did

) a "safenet" just for those cases in which you forget the closing ) and instead of throwing errors, it will execute the command correctly...but probably this has some small bug somewhere so that when a command is correctly written but ends with 2 )) then it messes up

....so instead of fixing a problem i added a new one ehehe).
I also tested your solution without the final ")": flag
flag has been set but the text inside the @FollowUp didn't appear in a new line, but right after
Testing followup with tempflag. See the spoiler below:
- Spoiler: show
Code: Select all
#GreetSub
Testing followup with tempflag @FollowUp(@TempFlag(flag) setting <b>flag</b>
@Flag(flag) <b>flag</b> has been set
(End)
Ending script... @EndTease
02.09 Bobbi: Just who I wanted to see today, my favourite wanker *grin*
02.10 Bobbi: Testing followup with tempflag setting flag setting flag
02.10 Bobbi: Ending script...
In this case instead i think the "safenet" (i should rename it the bugnet

makes it so that, since you forget the closing ) for the followup, he consider the closing ) in the tempflag as the closing of the followup too, so it will consider whatever it is after it as part of the first line....but i am guessing honestly, i should run it in debug mode and see what happens....but sadly as i said somewhere else i am working on other stuff in the free time, so i don't have time to dig into teaseAI to fix it right now)
Re: Tease AI Bug Report Thread
Posted: Fri Nov 24, 2017 8:03 am
by tigrotto
Daragorn wrote: Thu Nov 23, 2017 7:39 pm
tigrotto wrote: Thu Nov 23, 2017 3:22 pm
Thanks for your reply Daragorn!
Doing as you said fixed the problem:
- Spoiler: show
Code: Select all
#GreetSub
[/quote]
Glad it worked...it seems that for some reason the bug with the double )) is back in the latest patch :-(
[quote]
However I did another test yesterday and I repeated it today: I used @FollowUp without the @TempFlag and ")" and it worked without problems, while it should have displayed [i]setting [b]flag[/b][/i] right after [i]Testing followup with tempflag[/i]
Here's the test with the output in the chat:
[spoiler][code]#GreetSub
Testing followup with tempflag @FollowUp(setting <b>flag</b>
@Flag(flag) <b>flag</b> has been set
(End)
Ending script... @EndTease
01.42 Bobbi: I was hoping to find you here this afternoon slave
01.43 Bobbi: Testing followup with tempflag
01.43 Bobbi: setting flag
01.43 Bobbi: Ending script...
Mmm.....i lost you here...i don't see what's wrong with it..
Ahhh ok i got it....and i also think why the double )) has come back now.....i added (and i forgot i did

) a "safenet" just for those cases in which you forget the closing ) and instead of throwing errors, it will execute the command correctly...but probably this has some small bug somewhere so that when a command is correctly written but ends with 2 )) then it messes up

....so instead of fixing a problem i added a new one ehehe).
I also tested your solution without the final ")": flag
flag has been set but the text inside the @FollowUp didn't appear in a new line, but right after
Testing followup with tempflag. See the spoiler below:
- Spoiler: show
Code: Select all
#GreetSub
Testing followup with tempflag @FollowUp(@TempFlag(flag) setting <b>flag</b>
@Flag(flag) <b>flag</b> has been set
(End)
Ending script... @EndTease
02.09 Bobbi: Just who I wanted to see today, my favourite wanker *grin*
02.10 Bobbi: Testing followup with tempflag setting flag setting flag
02.10 Bobbi: Ending script...
In this case instead i think the "safenet" (i should rename it the bugnet

makes it so that, since you forget the closing ) for the followup, he consider the closing ) in the tempflag as the closing of the followup too, so it will consider whatever it is after it as part of the first line....but i am guessing honestly, i should run it in debug mode and see what happens....but sadly as i said somewhere else i am working on other stuff in the free time, so i don't have time to dig into teaseAI to fix it right now)
Thanks for the help Daragorn. I'll keep using your first solution withe the @TempFlag at the beginning of the @FollowUp.
And yes,
bugnet is the perfect name in this case.
It's the second time I read you're working on a
new secret project 
in your free time and you've got me curious: is it a new weapon of cock distruction for the Milovana people or a private project?
Feel free not to answer. (if it's a weapon of cock distruction don't tell the details!)
Bye!

Re: Tease AI Bug Report Thread
Posted: Fri Nov 24, 2017 8:20 pm
by OneGreenWizard
Not sure if anyone has had this problem, but I am running the patched version of 0.54.9, and at the termination of a House of Tease session, the Domme generated a file with a list of things to do, but trying to open the file caused an exception, due to there not being a filename? I'm pretty new to Tease AI, so any idea how I could fix this?
Re: Tease AI Bug Report Thread
Posted: Fri Nov 24, 2017 8:39 pm
by Daragorn
tigrotto wrote: Fri Nov 24, 2017 8:03 am
It's the second time I read you're working on a
new secret project 
in your free time and you've got me curious: is it a new weapon of cock distruction for the Milovana people or a private project?
Feel free not to answer. (if it's a weapon of cock distruction don't tell the details!)
Nope, sorry, it is not a tease-related stuff...it is quite more ambitious
I decided to try to make a survival-mmorpg with unity3d (i have a bit of experience with it since i published a few games on the google store 2-3 years ago while i was learning to program, so i decided to give it a try

) so, until i will get bored with it (which probably will happen if/when i realize i am trying to do something too big for me) i have no time to do other things in the free time...it takes me a lot of time to work on it already
Luckily for us, stefaf is back and he has taken on the duty to keep teaseAI improving

Re: Tease AI Bug Report Thread
Posted: Fri Nov 24, 2017 8:41 pm
by Daragorn
OneGreenWizard wrote: Fri Nov 24, 2017 8:20 pm
Not sure if anyone has had this problem, but I am running the patched version of 0.54.9, and at the termination of a House of Tease session, the Domme generated a file with a list of things to do, but trying to open the file caused an exception, due to there not being a filename? I'm pretty new to Tease AI, so any idea how I could fix this?
from what i remember in the few occasion that i had some task "sent me" by the domme, you have to click to open the file before the session ends...just click on it, then leave it open in background and read it when the session ends...i think that could have been your problem (i don't think anyone has ever given a look at that part of the code since it has been rarely used at all), but it might well be some new bug introduced in some patch
Re: Tease AI Bug Report Thread
Posted: Fri Nov 24, 2017 8:50 pm
by markus
OneGreenWizard wrote: Fri Nov 24, 2017 8:20 pm
Not sure if anyone has had this problem, but I am running the patched version of 0.54.9, and at the termination of a House of Tease session, the Domme generated a file with a list of things to do, but trying to open the file caused an exception, due to there not being a filename? I'm pretty new to Tease AI, so any idea how I could fix this?
I have reconized the same behavior here, but as far as I have tested different personalities this happens in every personality, so (at least I guess so) it is not a problem with House of Tease.
Check if you have those folders:
WhereEverYourTeaseAIisInstalledIn\Scripts\House of Tease\Received Files
If folders missing, create them, then the next time you are supposed to get such a list, you'll find it in that path, even if the programm shut down with that exception.
Re: Tease AI Bug Report Thread
Posted: Sat Nov 25, 2017 9:01 am
by tigrotto
Daragorn wrote: Fri Nov 24, 2017 8:39 pm
tigrotto wrote: Fri Nov 24, 2017 8:03 am
It's the second time I read you're working on a
new secret project 
in your free time and you've got me curious: is it a new weapon of cock distruction for the Milovana people or a private project?
Feel free not to answer. (if it's a weapon of cock distruction don't tell the details!)
Nope, sorry, it is not a tease-related stuff...it is quite more ambitious
I decided to try to make a survival-mmorpg with unity3d (i have a bit of experience with it since i published a few games on the google store 2-3 years ago while i was learning to program, so i decided to give it a try

) so, until i will get bored with it (which probably will happen if/when i realize i am trying to do something too big for me) i have no time to do other things in the free time...it takes me a lot of time to work on it already
Luckily for us, stefaf is back and he has taken on the duty to keep teaseAI improving
Wow!
It seems an awesome project. Good luck with your work!

Re: Tease AI Bug Report Thread
Posted: Sun Dec 03, 2017 12:09 pm
by Daragorn
operwt wrote: Sun Dec 03, 2017 10:51 am
Using random domme function makes error on the first folder change
I already answered you in the House of Tease thread were you wrote the same problem
Re: Tease AI Bug Report Thread
Posted: Mon Dec 04, 2017 6:39 pm
by Takenaga
Hello,
I got an exception while running the House-of-Tease (it was because I didn't set the image directories for Contact 1-3; it wasn't really in code and solved by setting those directories).
I forked the Tease-AI repo in Github to see if I could contribute in any way by solving bugs etc.
I noticed that some of the issues in this list
https://github.com/TeaseAI/Tease-AI/issues are still open but also contain commits with message 'solved issue #xxx' (for example
https://github.com/TeaseAI/Tease-AI/com ... a600633c1b). It is a bit unclear to me what is the actual status of these issues, if the work is completely done and the issues can be marked closed on github or there is something left to do.
Stefaf, can you help out?
Is github actively used to report and progress issues? Or is this mainly done via this thread?
Thanks for the clarification, I'm looking forward to help with this project.
Re: Tease AI Bug Report Thread
Posted: Wed Dec 06, 2017 11:09 am
by markus
Not sure, a bug or a feature?! ... I played a script which used @Slideshow and all I've got was 'flickering' pictures, it was obviously much too fast. In the code I saw:
CustomSlideshowTimer.Interval = 1000
If LCase(SlideFlag).Contains("slow") Then CustomSlideshowTimer.Interval = 5000
If LCase(SlideFlag).Contains("fast") Then CustomSlideshowTimer.Interval = 500
Not sure if it was intended that way (does it make sense to display a picture for half a second?), but especially when pics have to be downloaded, these intervals are much too short, also TAI was 'stressed' (didn't take inputs for some seconds). ... I would like to suggest values like (just as an example):
CustomSlideshowTimer.Interval = 7000
If LCase(SlideFlag).Contains("slow") Then CustomSlideshowTimer.Interval = 12000
If LCase(SlideFlag).Contains("fast") Then CustomSlideshowTimer.Interval = 5000
edit: Or was is intended with one 0 more, instead of 1000, 5000, 500 -> 10000, 50000, 5000 ???
Re: Tease AI Bug Report Thread
Posted: Sat Dec 09, 2017 1:33 pm
by Daragorn
operwt wrote: Sat Dec 09, 2017 11:23 am
random domme bug confirmed
error appears when the last image in folder is reached
random folder C:\aiopen2\Images\domme best
load new slideshow when finished Enabled
As i said...i don't know what's wrong with your folder setup, but it is not a bug from teaseAI...i use random dommes /main domme/ newslideshow all the time and it always works perfectly fine to me....so it has to be something in your folder setup.
Yes, i checked it even using your test script just for testing sake:
- it worked using the domme
- it worked starting with random domme (setting "always start with random domme" in the settings)
- it worked starting with the domme, switching to a randomdomme with @RandomTease command
So, as expected, it always worked fine....hence, you have your directories setup wrong.
Re: Tease AI Bug Report Thread
Posted: Sun Dec 10, 2017 1:32 pm
by Daragorn
operwt wrote: Sat Dec 09, 2017 11:26 pm
Have you reached the last image in the gallery?
What happens after that?
Nope i didn't test it before since you were saying the bug was when using @NewDommeSlideshow...
Btw, i tested it with "load new slideshow when gallery ends" setting, and manually moved the slideshow forward:
-with the domme it works
-with @NewDommeSlideshow it works
-with the randomDomme and @NewDommeSlideshow it works
-with the randomdomme, without commands, when it reaches the end of the gallery, yes it throws that error....in thas specific case, yes, it is bugged but not in all cases as you stated (probably in that case it uses a different method, for unknown reasons, and, so i haven't noticed it was bugging out)
Re: Tease AI Bug Report Thread
Posted: Thu Dec 14, 2017 5:39 pm
by GoudDeal
Hey there, I have some questions. We all agree to say that the pictures for tags like "Lesbian", "Femdom" and stufffs like that must be in .jpg ?
'Cause my Tease A.I. has many troubles opening these pictures for an unknown reason... I have the usual Error Loading Files : File path/Bla bla bla/
Please note that it only occurs when I'm using the Miss Blue personality (I've posted a reply on the Miss Blue topic too).
Am I the only one to have this issue ? What can I do to fix it ?
I'll post a screen whenever the bug re-appears
Xoxo
Re: Tease AI Bug Report Thread
Posted: Thu Dec 14, 2017 7:31 pm
by Daragorn
GoudDeal wrote: Thu Dec 14, 2017 5:39 pm
Hey there, I have some questions. We all agree to say that the pictures for tags like "Lesbian", "Femdom" and stufffs like that must be in .jpg ?
'Cause my Tease A.I. has many troubles opening these pictures for an unknown reason... I have the usual Error Loading Files :
File path/Bla bla bla/
Please note that it only occurs when I'm using the Miss Blue personality (I've posted a reply on the Miss Blue topic too).
I never had such a problem with local files honestly....it happens sometimes with urls, but very rarely.
Since it happens only with miss blue, my guess is that it is trying to load a specific file from the images folder that miss blue needs and you haven't downloaded all the needed media for her