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Re: [Tease AI] House of Tease Version 4.11
Posted: Mon Oct 02, 2017 8:55 pm
by lestrian
avatarbr wrote: Sun Oct 01, 2017 12:19 am
But I need to have a idea how people are playing in general, to know if worth it work on this.
What I want it's make every question the Domme does having a possibility for the user interact. I would open all the modules and links and search for every "?" there, and create a input (probably a @Timeout, so the scripts don't stop every time a question appears). This way, would look more like a real chat with someone, and not a "advanced webtease".
But, I need to know if people really want something like that, or are happy to just sit there and follow the instructions.
i prefer it as an advanced webtease where i can answer "yes mistress" to almost every question
Re: [Tease AI] House of Tease Version 4.11
Posted: Tue Oct 03, 2017 7:39 am
by w3wt
I get an error when i try to open the task file i was sent by the Domme at the end of the tease.
************** Exception Text **************
System.InvalidOperationException: Cannot start process because a file name has not been provided.
at System.Diagnostics.Process.Start()
at Tease_AI.Form1.ShellExecute(String File) in G:\Dario\Tease-AI2\Tease AI\Form1.vb:line 16152
at Tease_AI.Form1.BTNFileTransferOpen_Click(Object sender, EventArgs e) in G:\Dario\Tease-AI2\Tease AI\Form1.vb:line 16159
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Re: [Tease AI] House of Tease Version 4.11
Posted: Wed Oct 04, 2017 3:00 am
by avatarbr
w3wt wrote: Tue Oct 03, 2017 7:39 am
I get an error when i try to open the task file i was sent by the Domme at the end of the tease.
Never saw error in that part. If you really want, you can see the .txt file inside the "Received Files" folder. To be honest, I removed that in the new version.
PtheV wrote: Tue Oct 03, 2017 6:09 pm
Personally I always make sure the contacts leave the chat before the script ends, so they never stay for the Taunt cycle. That way when I use CallReturns in Taunts to create short appearances during Taunt cycles there won't be any chance of conflicts.
Yes, I tested here, and the command works fine for that.
And yes, I did the same, but in this case I want exact this. But the Glittertaunts files with 2 or 3 lines need to be corrected. With the Domme in the chat, you need to put @ContactX in all lines.
Fun fact, when I got this, the first time looked like a natural chat between the Domme and the Glitter, but the second time was strange.
Re: [Tease AI] House of Tease Version 4.11
Posted: Mon Oct 09, 2017 3:49 am
by avatarbr
A small update:
I started the new more interact part. Did Modules and taunts, now I want to do with Links.
In fact, I did not too much, because there was a lot done already. Not sure if I uploaded that version already.
I used a few (a lot?) of the Miss Blue responses this time. Mostly I changed to use Hot flags and files, but I keep a few original, so I will upload (when is done) all the miss blue files together, to avoid errors, but 95% will not be used......unless you active the integration*...I will upload the files separately, so who dont want to mix the two personalities can do it.
But TeaseAI looks like a real person with all those files together...you never know what will come next.
* I need to check files who call another files to make sure the new paths are correct.
Re: [Tease AI] House of Tease Version 4.11
Posted: Mon Oct 09, 2017 1:15 pm
by Daragorn
Mmm miss blue and hot mixed togheter and with more interactivity? I definitely want to try it... Upload it now slave!!

(it's her speaking, not me

)
Re: [Tease AI] House of Tease Version 4.11
Posted: Mon Oct 09, 2017 3:55 pm
by ducaticarl
yes please mix them together, i have always wondered if it was possible add all the teases together to make one big one, miss blue, hot and spicy, one big huge system to obey all orders. i cant wait.LOL
Re: [Tease AI] House of Tease Version 4.11
Posted: Mon Oct 16, 2017 12:42 am
by avatarbr
Don't worry, the "integration" will be just a matter of copying or not the miss blue modules inside the /Modules folder. I will provide a separated download with the 4 modules/file to keep the same chances to call every module.
But now, since I learned to use the @SetDate command, I want to make a few adjusts on HoT, relative to the session progression. I always wanted to make some things happen or not on the begining and end of the sessions, like:
- Don't start a module with a @Edge if you are on the first 15 minutes od the session. You know, when you are trying to stay "cool" to endure the session, and get a edge in the first module.
- Speed up the metronome in the begining and speed down in the end of the session
- Don't active some "special modes" if you are about 10 minutes to the end of the session
- I would to like to edit modules to different paths relative to the session time, but unfortunately I will not try that with +200 modules.
- If your session is really long, maybe edging without permission will not get punishment.
These changes will not appear to the user, but will have some impact under the table.
Other ideas:
- After the start script, I want to create something before the first stroke cycle. I still don't know what, but will not be 100% of the time and should be just something simple to put you in the mood.
- More variation in the end script. I think I already released the new end script with some paths (a few Domme lines, between 1 and 6 edges till the cum/deny part). Maybe some special tease to finish the session, or just more lines
Re: [Tease AI] House of Tease Version 4.11
Posted: Tue Oct 17, 2017 5:55 pm
by holaba_be
avatarbr wrote: Mon Oct 16, 2017 12:42 am
Don't worry, the "integration" will be just a matter of copying or not the miss blue modules inside the /Modules folder. I will provide a separated download with the 4 modules/file to keep the same chances to call every module.
But now, since I learned to use the @SetDate command, I want to make a few adjusts on HoT, relative to the session progression. I always wanted to make some things happen or not on the begining and end of the sessions, like:
- Don't start a module with a @Edge if you are on the first 15 minutes od the session. You know, when you are trying to stay "cool" to endure the session, and get a edge in the first module.
- Speed up the metronome in the begining and speed down in the end of the session
- Don't active some "special modes" if you are about 10 minutes to the end of the session
- I would to like to edit modules to different paths relative to the session time, but unfortunately I will not try that with +200 modules.
- If your session is really long, maybe edging without permission will not get punishment.
These changes will not appear to the user, but will have some impact under the table.
Other ideas:
- After the start script, I want to create something before the first stroke cycle. I still don't know what, but will not be 100% of the time and should be just something simple to put you in the mood.
- More variation in the end script. I think I already released the new end script with some paths (a few Domme lines, between 1 and 6 edges till the cum/deny part). Maybe some special tease to finish the session, or just more lines
Those all sound like excellent improvements! Having the Domme say things like 'you seem ready to cum!' in the first couple of minutes, was always a bit immersion-breaking. Having her have an idea about how long the tease has lasted would definitely improve the illusion.
Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")
Posted: Sun Oct 22, 2017 12:44 am
by edgeallday
Yeah those all sounds like great changes to make it even more realistic. I just wanted to say thanks for all the work that has gone into this!
I've been using House of Tease (with some breaks) for months and it's my favorite TeaseAI personality by far. Even after all this time I'm still finding new stuff I haven't seen yet, so making it even more unpredictable and combining with another personality should really be the ultimate virtual Mistress.

Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")
Posted: Fri Oct 27, 2017 12:46 pm
by LegalizeRanch
Chastity system from MissBlue also will be great. Thanks.
Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")
Posted: Wed Nov 01, 2017 12:20 am
by avatarbr
LegalizeRanch wrote: Fri Oct 27, 2017 12:46 pm
Chastity system from MissBlue also will be great. Thanks.
I saw he included more of that later...I did not included those, but in this case, since are separate files (when chastity mode is activated, TeaseAI will only call those files), you can just copy any _CHASTITY module from MissBlue folder. You already can do that, without the update.
Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")
Posted: Wed Nov 01, 2017 1:39 am
by Daragorn
avatarbr wrote: Wed Nov 01, 2017 12:20 am
LegalizeRanch wrote: Fri Oct 27, 2017 12:46 pm
Chastity system from MissBlue also will be great. Thanks.
I saw he included more of that later...I did not included those, but in this case, since are separate files (when chastity mode is activated, TeaseAI will only call those files), you can just copy any _CHASTITY module from MissBlue folder. You already can do that, without the update.
Any update on when you think it will be ready?

Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")
Posted: Wed Nov 01, 2017 2:59 pm
by LegalizeRanch
avatarbr wrote: Wed Nov 01, 2017 12:20 am
I saw he included more of that later...I did not included those, but in this case, since are separate files (when chastity mode is activated, TeaseAI will only call those files), you can just copy any _CHASTITY module from MissBlue folder. You already can do that, without the update.
I think its more complicated than you think, there are many flags and vars and callreturns related to chastity in miss blue and if you just copy _CHASTITY modules, they will be used only if you activate chastity from misc settings. However, chastity for me is fun when you do not know when you will be caged and released, so enabling it manually is no fun. In Miss Blue, she decides when and if you will be caged and released based on settings, mood etc.
Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")
Posted: Thu Nov 02, 2017 12:36 am
by avatarbr
Daragorn wrote: Wed Nov 01, 2017 1:39 am
Any update on when you think it will be ready?
I don't know yet. I got a little frustated with the interactions. Could not trigger a lot of conversations with "commom" lines. It's hard to explain, but I want to include more files with conversations triggered in various parts of the session.
LegalizeRanch wrote: Wed Nov 01, 2017 2:59 pm
avatarbr wrote: Wed Nov 01, 2017 12:20 am
I saw he included more of that later...I did not included those, but in this case, since are separate files (when chastity mode is activated, TeaseAI will only call those files), you can just copy any _CHASTITY module from MissBlue folder. You already can do that, without the update.
I think its more complicated than you think, there are many flags and vars and callreturns related to chastity in miss blue and if you just copy _CHASTITY modules, they will be used only if you activate chastity from misc settings. However, chastity for me is fun when you do not know when you will be caged and released, so enabling it manually is no fun. In Miss Blue, she decides when and if you will be caged and released based on settings, mood etc.
Oh, yeah that can be more complicated. But I will include all the files, even the one not called in HoT, so maybe will work. I think you will only need to include a few response files I left out.
Re: [Tease AI] House of Tease Version 4.11 (v.5 "soon")
Posted: Thu Nov 02, 2017 11:18 pm
by avatarbr
So, here a example of what I want to try:
- While stroking, you ask to slow down because you think you will edge if not.
- Domme deny (set a templag or a timer)
- you ask for mercy
- if the flag exist, or the timer is less than 2 min, she will know you asked for mercy because the stroke speed
- She now can check if you edge too much in this session (this command already exist), or she can check all many cbt you had (not sure if this exist)
- depending on her level/apathy/mood, she can let you stop/slowdow because the edges, or she can say you didn't have enough cbt to cool down.
- In the second case, she can ask if you think a little cbt could help
- if you say yes, she can stop and start a cbt session, if you say no, depending on her mood she can continue or say she think you should get some cbt.
So, my idea is create a lot of mini-interactions like that you will find more often, instead of 1 or 2 big interactions you could never see.
I want to use the actual responses(without remove actual content), but create a few more, to catch more things users can type.