Page 25 of 175
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 8:32 am
by philo
First off this is an amazing program, congratulations, particularly if your programming experience is limited.
if you are looking to do anything other than hobby programming it would be worth switching to c#, vb is a rapidly dieing language. The only difference is the syntax which is pretty much the same as java, java script, php and a lot of others. So most companies want c# not vb.
kopal37 wrote:maybe think about talking to someone about permission to implement GuideMe into the app - giving the dom the ability to subject you to teases. Not sure if you could manage implementing the offline version within the app, but it would be ideal to using a browser window to navigate to the web versions.
Guideme has no restrictions on what it can be used for, the version I am working on will allow a tease filename to be passed to it so it loads the tease up. So allowing the domme to start a tease should be fairly easy.
I am happy to help integrate the two programs so it can pass info back to teaseai
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 8:39 am
by msissyleah
I played 21 patches
Now updated with 22 patches, and restart my computer
Suddenly, net framework error, should not start at all
http://imgur.com/PzDILUB 
:'-(
- Spoiler: show
- 이 대화 상자 대신 JIT(Just-in-time) 디버깅을 호출하는
방법에 대한 자세한 내용은 이 메시지의 뒷부분을 참조하십시오.
************** 예외 텍스트 **************
System.InvalidOperationException: 폼을 만드는 동안 오류가 발생했습니다. 자세한 내용은 Exception.InnerException을 참조하십시오. 오류: 구성 시스템을 초기화하지 못했습니다. ---> System.Configuration.ConfigurationErrorsException: 구성 시스템을 초기화하지 못했습니다. ---> System.Configuration.ConfigurationErrorsException: 루트 요소가 없습니다. (C:UsersYHW_The_GOD_From_menAppDataLocalTease_AITease_AI.exe_Url_hkk15e0bfr2tv0dd31eqs4uc2nqr21bm1.0.0.0user.config) ---> System.Xml.XmlException: 루트 요소가 없습니다.
위치: System.Xml.XmlTextReaderImpl.Throw(Exception e)
위치: System.Xml.XmlTextReaderImpl.ParseDocumentContent()
위치: System.Configuration.XmlUtil..ctor(Stream stream, String name, Boolean readToFirstElement, ConfigurationSchemaErrors schemaErrors)
위치: System.Configuration.BaseConfigurationRecord.InitConfigFromFile()
--- 내부 예외 스택 추적의 끝 ---
위치: System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal)
위치: System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors)
위치: System.Configuration.ClientConfigurationSystem.OnConfigRemoved(Object sender, InternalConfigEventArgs e)
--- 내부 예외 스택 추적의 끝 ---
위치: System.Configuration.ConfigurationManager.RefreshSection(String sectionName)
위치: System.Configuration.ClientSettingsStore.ReadSettings(String sectionName, Boolean isUserScoped)
위치: System.Configuration.LocalFileSettingsProvider.GetPropertyValues(SettingsContext context, SettingsPropertyCollection properties)
위치: System.Configuration.SettingsBase.GetPropertiesFromProvider(SettingsProvider provider)
위치: System.Configuration.SettingsBase.SetPropertyValueByName(String propertyName, Object propertyValue)
위치: System.Configuration.SettingsBase.set_Item(String propertyName, Object value)
위치: System.Configuration.ApplicationSettingsBase.set_Item(String propertyName, Object value)
위치: Tease_AI.FrmSettings.CBLongEdgeInterrupts_CheckedChanged(Object sender, EventArgs e) 파일 C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm2.vb:줄 8883
위치: System.Windows.Forms.CheckBox.set_CheckState(CheckState value)
위치: Tease_AI.FrmSettings.InitializeComponent() 파일 C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm2.Designer.vb:줄 3200
--- 내부 예외 스택 추적의 끝 ---
위치: Tease_AI.My.MyProject.MyForms.Create__Instance__[T](T Instance) 파일 17d14f5c-a337-4978-8281-53493378c1071.vb:줄 197
위치: Tease_AI.My.MyProject.MyForms.get_FrmSettings()
위치: Tease_AI.Form1.Form1_FormClosed(Object sender, FormClosedEventArgs e) 파일 C:UsersElijahDocumentsVisual Studio 2010ProjectsTease AITease AIForm1.vb:줄 433
위치: System.Windows.Forms.Form.WmClose(Message& m)
위치: System.Windows.Forms.Form.WndProc(Message& m)
위치: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** 로드된 어셈블리 **************
mscorlib
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
어셈블리 버전: 1.0.0.0
Win32 버전: 1.0.0.0
코드베이스: file:///C:/Users/YHW_The_GOD_From_men/Documents/AI_T%26D/Tease%20AI%20Open%20Beta/Tease%20AI.exe
----------------------------------------
Microsoft.VisualBasic
어셈블리 버전: 10.0.0.0
Win32 버전: 11.0.50709.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Runtime.Remoting
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
어셈블리 버전: 1.0.0.0
Win32 버전: 1.0.0.0
코드베이스: file:///C:/Users/YHW_The_GOD_From_men/Documents/AI_T%26D/Tease%20AI%20Open%20Beta/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
어셈블리 버전: 1.0.0.0
Win32 버전: 1.0.0.0
코드베이스: file:///C:/Users/YHW_The_GOD_From_men/Documents/AI_T%26D/Tease%20AI%20Open%20Beta/Interop.WMPLib.DLL
----------------------------------------
mscorlib.resources
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ko_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ko_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.xml.resources
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.resources/v4.0_4.0.0.0_ko_b77a5c561934e089/System.Xml.resources.dll
----------------------------------------
System.Configuration.resources
어셈블리 버전: 4.0.0.0
Win32 버전: 4.0.30319.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration.resources/v4.0_4.0.0.0_ko_b03f5f7f11d50a3a/System.Configuration.resources.dll
----------------------------------------
Microsoft.VisualBasic.resources
어셈블리 버전: 10.0.0.0
Win32 버전: 11.0.50709.17929 built by: FX45RTMREL
코드베이스: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.resources/v4.0_10.0.0.0_ko_b03f5f7f11d50a3a/Microsoft.VisualBasic.resources.dll
----------------------------------------
************** JIT 디버깅 **************
JIT(Just In Time) 디버깅을 사용하려면 이 응용 프로그램 또는 컴퓨터의
config 파일(machine.config)의 jitDebugging 값을
system.windows.forms 섹션에 설정해야 합니다.
또한 응용 프로그램은 디버깅할 수 있도록 컴파일되어야
합니다.
예:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
JIT 디버깅을 사용하면 처리되지 않은 모든 예외는
이 대화 상자에서 처리되지 않고 컴퓨터에 등록된 JIT
디버거에 보내집니다.
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 9:26 am
by 1885
msissyleah wrote:I played 21 patches
Now updated with 22 patches, and restart my computer
Suddenly, net framework error, should not start at all
I was going to add some more stuff to this patch, but since you're having this problem I'm going to go ahead and get this out there. I think this crash was caused by the program trying to set the states of objects that didn't get created for some reason. The place it crashed was actually redundant and didn't need to be there, so I took it out but I don't expect that to fix your problem. You can download this patch and try it. If it doesn't work, try repairing your .NET installation. If you've done both and still have this problem let me know, I'll try to help the best I can - just keep sending any crash reports you get
Patch 23
https://mega.co.nz/#!WFVAgTLb!lBD04UZMP ... 9wH0yTagZ4 - I will also attach the patch to this post
Patch Notes:
- Fixed MAJOR bug with Glitter that was causing busy loops while status posts were being displayed. Once I discovered them, I realized that they were wrecking consistent function of the program. Stability should now be further improved across the board
URL File creation now happens on a separate thread. The experience should be much smoother for all users, and may solve problems some people have reported
Added a Maintenance section in the Misc tab in the settings menu that allows you to do the following:
Refresh URL Files - Goes through all URL Files you have and adds any new pictures that have been uploaded since the URL was last created\refreshed
Rebuild URL Files - This will rebuild each URL File you've created from scratch as if it's being made for the first time. This will clear out any old URLs that are no longer valid, but this process can take a long time if you have a lot of URL Files
Validate Local Files - Checks your selected Local Image paths, and automatically deselects them and clears the path if the directory does not exist or contains no pictures
Revamped the Match Game extensively. Changes include:
Enhanced presentation - Match Game now displays the cards you will be trying to find before shuffling them the start of the game
Match Game now makes sure that links from URL Files are valid before assigning them to a card slot.
Match Game payouts nerfed
Image window now stays on the screen when scripts call a sound file using @PlayAudio[]
Fixed bug where the domme would respond to inexact matches when an honorific is required
Improved code to check whether or not the domme's honorific was truly capitalized when required
Let me know if you have any problems with this patch or the program in general, I'll see what I can do
philo wrote:if you are looking to do anything other than hobby programming it would be worth switching to c#, vb is a rapidly dieing language. The only difference is the syntax which is pretty much the same as java, java script, php and a lot of others. So most companies want c# not vb.
But the squiggly brackets.......
philo wrote: maybe think about talking to someone about permission to implement GuideMe into the app - giving the dom the ability to subject you to teases. Not sure if you could manage implementing the offline version within the app, but it would be ideal to using a browser window to navigate to the web versions.
Guideme has no restrictions on what it can be used for, the version I am working on will allow a tease filename to be passed to it so it loads the tease up. So allowing the domme to start a tease should be fairly easy.
I am happy to help integrate the two programs so it can pass info back to teaseai
I appreciate that, but this isn't something I'm interested in doing at the moment. As much as I've enjoyed making webteases over the years, after 50 of them I just started to feel mired in the limitations of the format. That's why I avoided using TeaseMe/GuideMe for the most part, even though I knew they had advanced features over Nyx, because at the end of the day a webtease is something you do in lieu of having a domme.
And that's when I realized that if I was going to keep making what I love to make, I was literally going to have to create a domme to do it. And that's the experience I want to focus on, the interactive and spontaneous exchange with an online domme

Re: Tease AI Open Beta
Posted: Sat May 23, 2015 10:25 am
by philo
1885 wrote:But the squiggly brackets.......
I know, I have spent most of my career using Basic syntax rather than C syntax.
I programmed in MS Basic before all this visual malarkey was invented.
You do get used to it eventually, I had to learn it for client side javascript when web development went that way.
1885 wrote:I appreciate that, but this isn't something I'm interested in doing at the moment. As much as I've enjoyed making webteases over the years, after 50 of them I just started to feel mired in the limitations of the format. That's why I avoided using TeaseMe/GuideMe for the most part, even though I knew they had advanced features over Nyx, because at the end of the day a webtease is something you do in lieu of having a domme.
And that's when I realized that if I was going to keep making what I love to make, I was literally going to have to create a domme to do it. And that's the experience I want to focus on, the interactive and spontaneous exchange with an online domme

Yes different things appeal to different people, I love the story element to web teases and the fact that choices have consequences.
Tease AI is not really my thing, it is too repetitive / random for my taste. It is in it's early stages so with more user scripts and development of the functionality it may become more what I like but I suspect the two styles are aimed at different audiences.
That is what I like about Tease AI, it is doing something different to web teases and complements the other stuff going on on Milovana.
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 10:43 am
by genome231
Hi 1885!
First of all WOW.
I've been following her commands for 3 days now, and to me this program is absolutely stunning.
I would open my most expensive bottle of champagne and raise a glass to you, if you were here.
Really impressive work that has just blown me away!
I'm gonna refer to the program as she/her. Since basicly it feels like a person (a person who chooses to ignore me a lot, when I write her), and that whole dimension adds something I haven't tried before with teases. Basicly I want to behave and "please" her and thus survived 3 days without orgasm so far but a bucketload of teasing! Its very well done.
Now I've tested a few things about it, I want to contribute to help you in any way I can.
1. When I try to set a hard limit for orgasms per week/mont etc. I gives an error. I believe this error is related to how time is treated, and its probably american? like month/day/year, where in my country its day/month/year. Just a small thing.
2. i'm still a little confused about the app-box, but I think I'm getting the hand of it. when i choose the metronome it will report a GDI problem when Tease-AI tells me to stroke.
If I do discover any other bugs, I'll be sure to let you know.
Regards
Genome
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 11:20 am
by Bluelow
There seems to be a bug where you get "@Vulgar" and "@Crazy" in the tasks file if the options using those get chosen and you have them checked. Haven't tested supremacist but I would imagine it has the same thing.
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 12:19 pm
by RagingRaven
Bluelow wrote:There seems to be a bug where you get "@Vulgar" and "@Crazy" in the tasks file if the options using those get chosen and you have them checked. Haven't tested supremacist but I would imagine it has the same thing.
I've seen the same thing with "@CockSmall" as well. It looks like the conditional tags are accidentally being included when used in the task files. It will hopefully be an easy fix since it already works properly in the chat dialogues.
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 12:28 pm
by 1885
genome231 wrote:First of all WOW.
I've been following her commands for 3 days now, and to me this program is absolutely stunning.
I would open my most expensive bottle of champagne and raise a glass to you, if you were here.
I'd settle for a mojito, but I really appreciate it
genome231 wrote:1. When I try to set a hard limit for orgasms per week/mont etc. I gives an error. I believe this error is related to how time is treated, and its probably american? like month/day/year, where in my country its day/month/year. Just a small thing.
I haven't been able to get consistent results with dates across different formats yet. I'm going to have to do some more research to get this working for everybody, this issue has been a thorn in my side for a while now
genome231 wrote:2. i'm still a little confused about the app-box, but I think I'm getting the hand of it. when i choose the metronome it will report a GDI problem when Tease-AI tells me to stroke.
That's a new one

Are you getting any kind of crash report with that?
Bluelow wrote:There seems to be a bug where you get "@Vulgar" and "@Crazy" in the tasks file if the options using those get chosen and you have them checked. Haven't tested supremacist but I would imagine it has the same thing.
RagingRaven wrote:I've seen the same thing with "@CockSmall" as well. It looks like the conditional tags are accidentally being included when used in the task files. It will hopefully be an easy fix since it already works properly in the chat dialogues.
Small oversight I made in the patch that fixed the task letters before. I've corrected it and the fix will be in the next patch

Re: Tease AI Open Beta
Posted: Sat May 23, 2015 1:22 pm
by marspank
{
You must embrace the brackets.
They are good at separating out separate thoughts
}
{
Bug 1: With the new patch the metronome on only audible does nothing if visual is not set. But once both are checked the sound starts (and if only visual checked there is no sound. But no way to get just the audio.
}
{
I have another issue, I have a response file that keeps firing even when I am not matching the keyword, I don't think it is supposed to work like this...
Chat log:
- Spoiler: show
- 09:17 AM John: pictures Miss?
09:17 AM Amy: This should get you squirming stroker
09:17 AM John: yes miss
09:17 AM Amy: This should get you squirming stroker
09:18 AM Amy: Time to put that subservient cock to the test. Stroke as fast as you possibly can stroker
09:19 AM John: mm
09:19 AM Amy: This should get you squirming John
09:19 AM John: it does Miss
09:20 AM Amy: This should get you squirming John
Response File:
- Spoiler: show
- [next picture, new image, can we look at porn,]
[First Round]
This should get you squirming #PetName @ShowBlogImage
[First Round End]
It does the same thing no matter what round. Once I trigger the response it keeps looping forever whenever I type anything.
A bit later in the script:
- Spoiler: show
- 09:22 AM Amy: Let's get started *smiles innocently*
09:22 AM John: yes Mistress
09:22 AM Amy: Well I was giving you a rest John, but if you insist.
And it showed me a new picture, even though I was responding to something else.
}
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 1:27 pm
by Harry2stroke
kinkyswan wrote:
Do you know about the Test Script button on the Apps window? It's the button at the bottom with a folder icon. When you click on it, it lets your browse for a module or other script and it will run the script right away without having to go through the Start-->(Taunt-->Module-->Link)-->End cycle.
Be aware, though, that as of Patch 19, anything that you do during testing can affect your permanent statistics or the current personality's settings.
i didnt know about that button and so thx for telling me that there is this button, but this button only works once, so if there is an error in the script (and of course afer making some changes) i am not able to start the script again and finally i need to start AI once again.
so i am NOT able to run a script again and again and again till it really works .......
you know what i mean ?
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 3:51 pm
by genome231
Hi 1885
In regards to the second bug I mentioned
genome231 wrote:
2. i'm still a little confused about the app-box, but I think I'm getting the hand of it. when i choose the metronome it will report a GDI problem when Tease-AI tells me to stroke.
It arrived during a game.
-See picture
Genome :)
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 6:00 pm
by ark235
Latest version (patch 23) bugs:
Not sure if it's just me, but @ShowBoobImage is not working in my scripts. I have a valid URL file set. @ShowButtImage works fine.
Also, I'm trying to make a script that relies on several variables, and it seems to occasionally skip a line after a @SetVar command for no apparent reason (e.g. sometimes it does, sometimes it doesn't).
e.g.
- Spoiler: show
- And do you remember the rules? @SetVar[ArkSSPPics]=[0]
[yes] Then let's play #EmoteRandom @Goto(Get Started)
[no] Okay, I'll remind you... @Goto(RepeatRules)
@DifferentAnswer A simple yes or no is all I want #PetName
(RepeatRules)
Sometimes a yes seems to go to Get Started, and sometimes it seems to just skip down to RepeatRules. Not sure why? Going to look over the script properly at some point to figure out if it's just me doing something stupid.
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 6:38 pm
by d3vi0n
thanks...

that helps alot. Maybe add these guides to the frontpage of this thread?

Re: Tease AI Open Beta
Posted: Sat May 23, 2015 8:37 pm
by Trusfrated
d3vi0n wrote:is there any more information or documentation how scripts work? for example: which #keywords, variables, @commands are available? how can i utilize image tags in scripts or conditions? are there ways for more complex descision trees (or conditions) in scripts (for example: "if edged x times then..." or "if picture has tag x then...")?
Just in case you missed these:
Tease AI Scripting Overview Part 1: Getting Started
Tease AI Scripting Overview Part 2: Keywords and URL Files
Tease AI Scripting Overview Part 3: Taunts and Domme Tags
Tease AI Scripting Overview Part 4: Edging and CBT
Tease AI Scripting Overview Part 5: Responses and Interrupts
Tease AI Scripting Overview Part 6: Modules and Misc
These are primers; the
Command Guides are more of a deeper reference, I believe.
Re: Tease AI Open Beta
Posted: Sat May 23, 2015 9:06 pm
by 1885
Patch 24
https://mega.co.nz/#!mIlRFThI!2RdiN8G4q ... hmxHPyHmjo
Reverted back to 32 bit in order to allow Tease AI to find 32-bit Text-to-Speech voices. Please let me know if this causes you any problems, especially with out of memory errors in the match game. I believe the steps I took to keep memory free in that game should prevent crashing, but let me know if it does
Fixed bug where metronome audio would only play if Visual was checked as well
Fixed bug where Filter Commands weren't being cleaned out of task letters
marspank wrote:I have another issue, I have a response file that keeps firing even when I am not matching the keyword, I don't think it is supposed to work like this...
This is the script Azureballs made, and I just noticed that the Keywords he used have a comma at the end before the bracket. This is making the program think there's another thing to match there (in this case it takes it as a call to match literally anything). I'll fix the code to ignore this as soon as I can, but in the meantime you can fix it by loading the file in the Response Modding tab and deleting the last comma and saving it
Harry2stroke wrote:i didnt know about that button and so thx for telling me that there is this button, but this button only works once, so if there is an error in the script (and of course afer making some changes) i am not able to start the script again and finally i need to start AI once again.
so i am NOT able to run a script again and again and again till it really works .......
you know what i mean ?
Creating a sandbox mode for scripters to use is on my to do list
genome231 wrote:It arrived during a game.
-See picture
If it still happens with this patch, can you copy the entire crash report and put it in a spoiler tag or pm it to me so I can see all of it?
ark235 wrote:Not sure if it's just me, but @ShowBoobImage is not working in my scripts. I have a valid URL file set. @ShowButtImage works fine.
Make sure you're using @ShowBoobsImage and not @ShowBoobImage
ark235 wrote:Sometimes a yes seems to go to Get Started, and sometimes it seems to just skip down to RepeatRules. Not sure why? Going to look over the script properly at some point to figure out if it's just me doing something stupid.
I've ran the excerpt you've provided many times and yes always works correctly. Can you pm me the entire script so I can test it?
Also, the @Goto for no isn't strictly necessary. The program will always go to the next line after a multiple choice branch if no @Goto() is specified
d3vi0n wrote:that helps alot. Maybe add these guides to the frontpage of this thread?
For sure, I was gonna revamp the front page a bit anyway with known bugs and a list of suggestions I currently have. That way people can let me know if I missed any bugs, cause I notice sometimes I miss some reports and the bugs don't get taken care of as quickly as they could otherwise
ariareflection wrote:The alternative is using underscores, but it's time-consuming and the result doesn't look good.
Actually that's not a bad idea, I can have the program automatically replace underscores or hyphens in domme tags with spaces, so I wouldn't need to split the boxes and you could still be more specific without breaking the tags. I'll put it in the to do list
