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Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Sun Jul 06, 2014 12:33 am
by masterofkunt
when i click run it opens a black screen with nothing but a timer no way of loading teases or performing any actions, i tried both 64 and 32 bit versions
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Sun Jul 06, 2014 1:39 am
by PlayfulGuy
@philo or takenaga
Is it possible to change the font on buttons? I know I can change the font size in preferences, but what I want to do is change the font to a fixed width one for a specific tease or set of buttons.
PG
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Sun Jul 06, 2014 2:57 am
by BoundSquirrel
Is there a way for GuideMe to use mathematical functions and/or random number generation? I'd like to use this to build some teases. Specifically, I'd like to use them to increase the chance of the desired outcome (denial, ruined orgasm, or full orgasm) depending on the number of successful challenges overcome. For instance, if there are 10 'sessions', each would increase the chance to have the desired outcome occur by 10%.
I've programmed math functions in python but never in Java so I'm not sure what the scripting would look like so I guess I've actually got 3 questions.
1: Are math functions enabled in GuideMe?
2: Is there a way to generate a random number in GuideMe?
3: If 1 and/or 2 are "yes", can someone please provide a script example?
Thank you in advance.
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Sun Jul 06, 2014 5:38 am
by Takenaga
PlayfulGuy wrote:@philo or takenaga
Is it possible to change the font on buttons? I know I can change the font size in preferences, but what I want to do is change the font to a fixed width one for a specific tease or set of buttons.
PG
At the moment it is not possible, it's using the system font.
Yesterday philo and I agreed on registering feature requests on
GitHub so I put it on the list.
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Sun Jul 06, 2014 12:56 pm
by philo
BoundSquirrel wrote:Is there a way for GuideMe to use mathematical functions and/or random number generation? I'd like to use this to build some teases. Specifically, I'd like to use them to increase the chance of the desired outcome (denial, ruined orgasm, or full orgasm) depending on the number of successful challenges overcome. For instance, if there are 10 'sessions', each would increase the chance to have the desired outcome occur by 10%.
I've programmed math functions in python but never in Java so I'm not sure what the scripting would look like so I guess I've actually got 3 questions.
1: Are math functions enabled in GuideMe?
2: Is there a way to generate a random number in GuideMe?
3: If 1 and/or 2 are "yes", can someone please provide a script example?
Thank you in advance.
Yes javascript should be able to do most of what you want
There is a specific function to make random numbers easier
Random Numbers
comonFunctions.getRandom(String random)
(x..y) generates a random number between x and y
Wiki is here
https://github.com/philormand/TeaseMeV2 ... nfunctions
It is possible to expose any java function to javascript this can either be direct or via functions wrapped up in comonFunctions so if there is anything specific you want.
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Mon Jul 07, 2014 12:08 pm
by Kazek
Takenaga wrote:
The program is working on a Mac (only from within my development environment). I am struggling with packaging the whole thing for distribution.
I am excitedly awaiting a mac release. My prior issues with windows was being run on parallels. Never figured out what the problem was despite the good assistance I got here. Hopefully the mac version will go better for me.
Keep up the good work and know that it's much appreciated by the community!
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Tue Jul 08, 2014 7:16 pm
by Vinc
IS there a list which teases are released for guideme? I only have like 2-3
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Mon Jul 14, 2014 12:17 pm
by UserZero
philo wrote:UserZero wrote:How difficult would a linux version be?
In theory simple, ...
If you want a Linux version let me know whether it is 32 or 64 bit and which version and I will see if I can get it working
32 bit please.
Thanks!
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Tue Jul 15, 2014 5:47 pm
by Takenaga
Mac users, this is a very first attempt in creating a version of GuideMe that can run on a Mac (64-bit)
It's not a user-friendly installer or dmg with an app package yet. I want to know if I included all dependencies.
Extract the ZIP file and go to the command prompt into the just extracted directory.
In the bin directory there is a script named 'app'. You can run it by typing 'sh ./app' in the bin directory.
https://mega.co.nz/#!J40mSIwI!3dBh9Sgnr ... MO222Gf9kU
Please PM me to let me know if it works!
EDIT: I got the first two reactions that it's working! Minor issue is that at first the menu is not visible. If you switch to another application and then back, the menu should appear. It is still called 'SWT' but things will be nicer soon
Thanks.
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Wed Jul 16, 2014 2:29 pm
by kong
Wow, it works! :D XD
But can we make a shortcut so we can open it without using the terminal,,, maybe build a macro and make it as an icon. :D
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Wed Jul 16, 2014 2:39 pm
by xeenith
got a fresh new install of guildeme, since I had my system disk crash... and even with the last version + patch, animated gif are either not appearing or stuck on their first frame...
did I get the wrong link for the 1.01 patch or something? the compressed file I got had a lot of everything in it but no new version of the .jar?
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Wed Jul 16, 2014 5:11 pm
by philo
xeenith wrote:got a fresh new install of guildeme, since I had my system disk crash... and even with the last version + patch, animated gif are either not appearing or stuck on their first frame...
did I get the wrong link for the 1.01 patch or something? the compressed file I got had a lot of everything in it but no new version of the .jar?
The link I posted for 0.1.1 is on page 17 it shoul just be the jar file.
will check it is working later
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Wed Jul 16, 2014 5:18 pm
by xeenith
ooook, found the "problem"....
the new winrar I installed after my system crash can open the .JAR files so it didn't appear as a blank icon file like previously so... I uncompressed it and replaces the files in the guideme repertory.
I'll test a new fresh full install, again ^^
edit : with the files as intended, it works... strange isn't it ? :p
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Thu Jul 17, 2014 2:36 pm
by kong
The video-feature doesn't work for GuideMe for Mac yet. Or have you found a way to make it work?
I can start GuideMe doing this:
open terminal
Code: Select all
cd/Downloads/guideme/bin/ Enter sh ./appEnter
i wrote a workflow in automator for guideme, I uploaded it in the post below.
Re: GuideMe (TeaseMe v2.0): BETA Thread
Posted: Thu Jul 17, 2014 2:52 pm
by kong
Wohoo I wrote a small workflow that opens GuideMe for mac!
It works if the GuideMe is placed in the Downloads map.
Here it is!
http://www.fileconvoy.com/dfl.php?id=g3 ... 0c91239bb8
Icon, now I added a picture to it as well. :D
Hmm, can we change the black welcome screen to something more adequate? Maybe something like this as were posted on the welcoming page in this thread:
