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Re: [New Release] Kenna Unleashed 2: Craigslist

Posted: Sun Jan 25, 2026 12:27 pm
by MrNadra
hanush wrote: Sun Jan 25, 2026 12:16 pm So, on the first try both buttons showed up (the continue one didn't do anything, obviously). I tried just quickly going thru the first day to get a save. The edge counting seemed to work (it counted 9 at the end of the chapter). When i got the game saved and an option to either continue or to back to the menu, i chose the latter and, unfortunately something is broken because the continue button dissapeared completely from the menu. I could only start a new game. I did all this while logged in.

I'm currently also working on a fairly large tease with many different functions, so i know the frustration very well :lol: Don't give up!
I removed it.
I won't ever give up, not for me.
Will relaunch it when i figure out what i did so goddamn wrong here.
It's a good tease i'm sure in that atleast, just the coding is stuck in funky town. :lol:

Re: [New Release] Kenna Unleashed 2: Craigslist

Posted: Sun Jan 25, 2026 12:51 pm
by kerkersklave
MrNadra wrote: Sun Jan 25, 2026 12:27 pm I removed it.
I won't ever give up, not for me.
Will relaunch it when i figure out what i did so goddamn wrong here.
It's a good tease i'm sure in that atleast, just the coding is stuck in funky town. :lol:
Damn, wanted to play it today. Let me know if I should take a look on your coding.

Re: [New Release] Kenna Unleashed 2: Craigslist

Posted: Sun Jan 25, 2026 2:34 pm
by MrNadra
kerkersklave wrote: Sun Jan 25, 2026 12:51 pm
MrNadra wrote: Sun Jan 25, 2026 12:27 pm I removed it.
I won't ever give up, not for me.
Will relaunch it when i figure out what i did so goddamn wrong here.
It's a good tease i'm sure in that atleast, just the coding is stuck in funky town. :lol:
Damn, wanted to play it today. Let me know if I should take a look on your coding.
That would be absolutely sick man.
id is:79581

Re: [New Release] Kenna Unleashed 2: Craigslist(removed)

Posted: Sun Jan 25, 2026 7:41 pm
by cockherofan
When a tease is hidden you can't view the code by id without a share link.

Re: [New Release] Kenna Unleashed 2: Craigslist(removed)

Posted: Sun Jan 25, 2026 11:28 pm
by ShadowDave98
I love the series so far. However, I encountered a softlock on Day 4 (or 5, I'm not sure which). It happened when I had to answer "I did hold an edge for 10 minutes." It just wouldn't progress, even after 10-20 minutes. There was another minor bug when I was able to choose my girl for the second time. I checked out both of them, and when I went back to choose the other one, I suddenly had the same selection from the previous day. This also meant I had to repeat the day. (The system probably thought I had completed the previous day again.)

Re: [New Release] Kenna Unleashed 2: Craigslist(removed)

Posted: Tue Jan 27, 2026 12:53 am
by MrNadra
ShadowDave98 wrote: Sun Jan 25, 2026 11:28 pm I love the series so far. However, I encountered a softlock on Day 4 (or 5, I'm not sure which). It happened when I had to answer "I did hold an edge for 10 minutes." It just wouldn't progress, even after 10-20 minutes. There was another minor bug when I was able to choose my girl for the second time. I checked out both of them, and when I went back to choose the other one, I suddenly had the same selection from the previous day. This also meant I had to repeat the day. (The system probably thought I had completed the previous day again.)
Thanks for the feedback, i'm currently fixing all the issues that have been making the tease unplayable.
I should be able to rerelease the tease by the weekend, currently fixing everything i can find.
Also having a few people test it this time.

Re: [New Release] Kenna Unleashed 2: Craigslist(Fixed? FIXED!)

Posted: Wed Jan 28, 2026 10:35 am
by modnar
modnar wrote: Fri Jan 23, 2026 4:59 pm It's possibly failing because of this

Code: Select all

"condition": "cloudsave==-1",
cloudsave will be undefined.
Just do an initial check to make sure your name is set - use this as a starting point.
If it's not then you could possibly set cloudsave to -1 so everything else falls into line.
And just for an added fallback, add a reset tease button to the homepage that'll reset all the variables to what they need to be.

I'd advise using a separate browser, not logged in and cookies cleared for testing.

Re: [New Release] Kenna Unleashed 2: Craigslist(removed)

Posted: Thu Jan 29, 2026 11:26 pm
by faker7751
Does anyone have the code for sleepover 1? i want to jump to day 2 @Mrnadra

Re: [New Release] Kenna Unleashed 2: Craigslist(removed)

Posted: Fri Jan 30, 2026 12:20 pm
by MrNadra
faker7751 wrote: Thu Jan 29, 2026 11:26 pm Does anyone have the code for sleepover 1? i want to jump to day 2 @Mrnadra
I fixed that save system up a few days ago. I send you a message with the easiest way to cheat progress.

Re: [New Release] Kenna Unleashed 2: Craigslist

Posted: Fri Jan 30, 2026 2:45 pm
by MrNadra
modnar wrote: Wed Jan 28, 2026 10:35 am
modnar wrote: Fri Jan 23, 2026 4:59 pm It's possibly failing because of this

Code: Select all

"condition": "cloudsave==-1",
cloudsave will be undefined.
Just do an initial check to make sure your name is set - use this as a starting point.
If it's not then you could possibly set cloudsave to -1 so everything else falls into line.
And just for an added fallback, add a reset tease button to the homepage that'll reset all the variables to what they need to be.

I'd advise using a separate browser, not logged in and cookies cleared for testing.
Should be fixed now for good i rewrote the whole save logic.
Couldn't break it no matter what i tried.
LMK if any of you find a problem anyways

Re: [New Release] Kenna Unleashed 2: Craigslist (v1.1)

Posted: Wed Feb 04, 2026 4:17 am
by cockherofan
there's a bug on Day4-Chooser - if you keep looking on Mila, it redirects to Day 3 instead of Day 4.

Re: [New Release] Kenna Unleashed 2: Craigslist (v1.1)

Posted: Thu Feb 05, 2026 4:04 pm
by MrNadra
cockherofan wrote: Wed Feb 04, 2026 4:17 am there's a bug on Day4-Chooser - if you keep looking on Mila, it redirects to Day 3 instead of Day 4.
Fixed, thanks for reporting