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Re: Masturbatrix - Tease-AI
Posted: Mon Jul 26, 2021 11:09 am
by hallojo1337
I am so excited for the release

Re: Masturbatrix - Tease-AI
Posted: Mon Aug 02, 2021 10:46 pm
by rg1709
Sounds really good! Looking forward to trying this!
Re: Masturbatrix - Tease-AI
Posted: Wed Oct 13, 2021 10:43 am
by edge_slave
Looking forward to it

Re: Masturbatrix - Tease-AI
Posted: Sun Oct 31, 2021 11:31 am
by Blackpanter
Sounds really good! cant wait to try it out
Re: Masturbatrix - Tease-AI
Posted: Fri Nov 19, 2021 9:27 am
by genome231
Hi guys
I have been away from writing since August 26'th
Unfortunately I was hit with stress. So obviously I had to stop working on Masturbatrix.
I am finally getting better and hope to soon start working on it again soon.
Much love
Genome
Re: Masturbatrix - Tease-AI
Posted: Sat Nov 20, 2021 11:34 am
by hallojo1337
Good to here that you are getting better
Get well soon
Can't wait to play your Tease-AI

Re: Masturbatrix - Tease-AI
Posted: Fri Jan 21, 2022 10:59 am
by genome231
Hi guys!
2021 was an insane year for me personally
Which really messed with my plans for Masturbatrix.
However!
I am quite happy to say that things are going well!
I can now say that I have sessions and the occasionally crash, but nothing too bad - still working on fixing my bugs.
I still got some way to go, mostly because I recently learned that Tease-AI has a bug that "eat lines".
I had spent quite some time on a few elements that I have had to remove for now.
Hopefully the version that Markus is working will prove better so that I can reimplement some of those elements.
In short, most of the core content is complete and functional.
Right now however it is a bit bare bones, so I'm working on putting more content, fixing bugs and "polish"
So I am confident that Masturbatrix is coming :)
If you're curious, here is a small spoiler of SOME of the flags and variables.
- Spoiler: show
-
Code: Select all
@NullResponse @SetVar[DenialLVL]=[1]
@NullResponse @SetVar[Punishment]=[1]
@NullResponse @SetVar[PunishmentTotal]=[1]
@NullResponse @SetVar[Edge]=[0]
@NullResponse @SetVar[EdgeTotal]=[0]
@NullResponse @SetVar[EdgeFailed]=[0]
@NullResponse @SetVar[EdgesSinceRelease]=[0]
@NullResponse @SetVar[Merits]=[500]
@NullResponse @SetVar[AVGMerits]=[500]
@NullResponse @SetVar[VRequirements]=[0]
@NullResponse @SetVar[FreeO]=[0]
@NullResponse @SetVar[Sessions]=[0]
@NullResponse @SetVar[WeeklySessions]=[0]
@NullResponse @SetVar[SessionsFailed]=[0]
@NullResponse @SetVar[TasksComplete]=[0]
@NullResponse @SetVar[Ruin_Count]=[0]
@NullResponse @SetVar[Orgasm_Count]=[0]
@NullResponse @SetVar[Release_Count]=[0]
@NullResponse @SetVar[R_Requirements]=[1]
@NullResponse @SetVar[SlideSession]=[0]
@NullResponse @SetVar[Begged_Release]=[0]
@NullResponse @SetVar[ClassicSession]=[0]
@NullResponse @SetVar[StaminaSession]=[0]
@NullResponse @SetVar[FMachineSession]=[0]
@NullResponse @SetVar[SnakesSession]=[0]
@NullResponse @SetVar[JOISession]=[0]
@NullResponse @SetVar[StopGoSession]=[0]
@NullResponse @SetVar[OfflineSession]=[0]
@NullResponse @SetVar[EdgeSession]=[0]
@NullResponse @SetVar[Snake_Health_Extra]=[0]
@NullResponse @SetVar[SnakesSession_Lost]=[0]
@NullResponse @SetVar[SnakesSession_Won]=[0]
@NullResponse @SetVar[SnakesSessionLarge_Won]=[0]
@NullResponse @SetVar[SnakesSessionExtreme_Won]=[0]
@NullResponse @SetVar[DommeCheatSnake]=[0]
@NullResponse @SetVar[FreeSession]=[0]
@NullResponse @SetVar[SubEndurance]=[0]
@NullResponse @SetVar[SubEndurance_Save]=[0]
@NullResponse @SetVar[SlaveLevel]=[1]
@NullResponse @SetVar[XP]=[1]
@NullResponse @SetVar[ReleaseCredit]=[#Random(0,5000)]
@NullResponse @SetVar[Version]=[100]
@NullResponse @SetVar[Gold]=[100]
@NullResponse @SetVar[SessionsCount]=[0]
@NullResponse @SetVar[LuckBonus]=[0]
@NullResponse @SetVar[GoldenTicket]=[0]
@NullResponse @SetDate(DaysOfService,0 Days)
@NullResponse @SetDate(LastOrgasm,0 Days)
@NullResponse @SetDate(LastRuined,0 Days)
@NullResponse @SetDate(LastRelease,0 Days)
@NullResponse @SetDate(LastSession,0 Days)
@NullResponse @SetDate(TestRelease,0 Hours)
@NullResponse @SetDate(SessionPerWeekDate,0 Days)
@NullResponse @SetDate(Session,0 Hours)
@NullResponse @SetDate(LastTask,0 Hours)
@NullResponse @SetDate(StaminaTest,0 Hours)
@NullResponse @SetDate(SlaveLevelDate, 0 Hours)
@NullResponse @SetDate(ChristmasTimer,0 Hours)
@NullResponse @SetDate(Game_LingerieTimer,0 Hours)
@NullResponse @SetDate(Game_BJ,0 Hours)
@NullResponse @SetDate(Game_Model,0 Hours)
@NullResponse @SetDate(Game_Dice,0 Hours)
@NullResponse @SetVar[TaskTimer]=[#Random(1,3)]
@NullResponse @SetVar[Timed_Release]=[Mod_Release_Timer]
@NullResponse @ChangeVar[Timed_Release]=[Timed_Release]*[DenialLVL]
Cheers
/Genome
Re: Masturbatrix - Tease-AI
Posted: Fri Jan 21, 2022 8:51 pm
by markus
Hey there!
I am not sure why I didn't posted in this thread before, ... some sort of blackout maybe

, ... anyhow, ... it's great to have some new content we can looking forward to!
genome231 wrote: Fri Jan 21, 2022 10:59 am
However!
That's the spirit!
I still got some way to go, mostly because I recently learned that Tease-AI has a bug that "eat lines".
I had spent quite some time on a few elements that I have had to remove for now.
This is great!

(Nonono, please don't misunderstand),... what' great about this is that you have scripts to 'reproduce' that ugly line-eating-problem, so I am not the only one with that problem, ... once I'm at that point, we can test my line-eating-scripts as well as yours to (hopefully) confirm that these problems are gone for good.
If you're curious, here is a small spoiler of SOME of the flags and variables.
Everything which contains 'Session' looks promising!
Keep it up, can't wait to play this (but take all the time you need for polishing!)
Best greetings,
Markus
Re: Masturbatrix - Tease-AI
Posted: Sat Jan 22, 2022 2:09 am
by avatarbr
genome231 wrote: Fri Jan 21, 2022 10:59 am
If you're curious, here is a small spoiler of SOME of the flags and variables.
Cheers
/Genome
Some of these variables are to similar with an idea I am having for a long time, but don't have time to create for now.
I will wait to see your solution, maybe that is the kick I need to start.

Re: Masturbatrix - Tease-AI
Posted: Sat Jan 22, 2022 11:56 am
by hallojo1337
Sounds great
I am still patiently waiting

Re: Masturbatrix - Tease-AI
Posted: Tue Feb 15, 2022 5:27 pm
by genome231
Hi,
I have reached a point where I think a release in April is not unrealistic.
Might actually be late March.
Cheers
Genome
Re: Masturbatrix - Tease-AI
Posted: Tue Feb 15, 2022 7:03 pm
by hallojo1337
genome231 wrote: Tue Feb 15, 2022 5:27 pm
Hi,
I have reached a point where I think a release in April is not unrealistic.
Might actually be late March.
Cheers
Genome

Re: Masturbatrix - Tease-AI
Posted: Tue Feb 15, 2022 8:32 pm
by markus
genome231 wrote: Tue Feb 15, 2022 5:27 pm
Hi,
I have reached a point where I think a release in April is not unrealistic.
Might actually be late March.
Cheers
Genome
Great news!
I more and more get the feeling that this spring could become a very interesting one!
Best greetings,
Markus
Re: Masturbatrix - Tease-AI
Posted: Wed Feb 16, 2022 9:22 am
by Augustulus
genome231 wrote: Tue Feb 15, 2022 5:27 pm
Hi,
I have reached a point where I think a release in April is not unrealistic.
Might actually be late March.
Cheers
Genome
Nice, can't wait to test it out

Re: Masturbatrix - Tease-AI
Posted: Sun Feb 20, 2022 11:58 am
by fean
genome231 wrote: Fri Jan 21, 2022 10:59 am
Hi guys!
2021 was an insane year for me personally
Which really messed with my plans for Masturbatrix.
However!
I am quite happy to say that things are going well!
I can now say that I have sessions and the occasionally crash, but nothing too bad - still working on fixing my bugs.
I still got some way to go, mostly because I recently learned that Tease-AI has a bug that "eat lines".
I had spent quite some time on a few elements that I have had to remove for now.
Hopefully the version that Markus is working will prove better so that I can reimplement some of those elements.
In short, most of the core content is complete and functional.
Right now however it is a bit bare bones, so I'm working on putting more content, fixing bugs and "polish"
So I am confident that Masturbatrix is coming :)
If you're curious, here is a small spoiler of SOME of the flags and variables.
- Spoiler: show
-
Code: Select all
@NullResponse @SetVar[DenialLVL]=[1]
@NullResponse @SetVar[Punishment]=[1]
@NullResponse @SetVar[PunishmentTotal]=[1]
@NullResponse @SetVar[Edge]=[0]
@NullResponse @SetVar[EdgeTotal]=[0]
@NullResponse @SetVar[EdgeFailed]=[0]
@NullResponse @SetVar[EdgesSinceRelease]=[0]
@NullResponse @SetVar[Merits]=[500]
@NullResponse @SetVar[AVGMerits]=[500]
@NullResponse @SetVar[VRequirements]=[0]
@NullResponse @SetVar[FreeO]=[0]
@NullResponse @SetVar[Sessions]=[0]
@NullResponse @SetVar[WeeklySessions]=[0]
@NullResponse @SetVar[SessionsFailed]=[0]
@NullResponse @SetVar[TasksComplete]=[0]
@NullResponse @SetVar[Ruin_Count]=[0]
@NullResponse @SetVar[Orgasm_Count]=[0]
@NullResponse @SetVar[Release_Count]=[0]
@NullResponse @SetVar[R_Requirements]=[1]
@NullResponse @SetVar[SlideSession]=[0]
@NullResponse @SetVar[Begged_Release]=[0]
@NullResponse @SetVar[ClassicSession]=[0]
@NullResponse @SetVar[StaminaSession]=[0]
@NullResponse @SetVar[FMachineSession]=[0]
@NullResponse @SetVar[SnakesSession]=[0]
@NullResponse @SetVar[JOISession]=[0]
@NullResponse @SetVar[StopGoSession]=[0]
@NullResponse @SetVar[OfflineSession]=[0]
@NullResponse @SetVar[EdgeSession]=[0]
@NullResponse @SetVar[Snake_Health_Extra]=[0]
@NullResponse @SetVar[SnakesSession_Lost]=[0]
@NullResponse @SetVar[SnakesSession_Won]=[0]
@NullResponse @SetVar[SnakesSessionLarge_Won]=[0]
@NullResponse @SetVar[SnakesSessionExtreme_Won]=[0]
@NullResponse @SetVar[DommeCheatSnake]=[0]
@NullResponse @SetVar[FreeSession]=[0]
@NullResponse @SetVar[SubEndurance]=[0]
@NullResponse @SetVar[SubEndurance_Save]=[0]
@NullResponse @SetVar[SlaveLevel]=[1]
@NullResponse @SetVar[XP]=[1]
@NullResponse @SetVar[ReleaseCredit]=[#Random(0,5000)]
@NullResponse @SetVar[Version]=[100]
@NullResponse @SetVar[Gold]=[100]
@NullResponse @SetVar[SessionsCount]=[0]
@NullResponse @SetVar[LuckBonus]=[0]
@NullResponse @SetVar[GoldenTicket]=[0]
@NullResponse @SetDate(DaysOfService,0 Days)
@NullResponse @SetDate(LastOrgasm,0 Days)
@NullResponse @SetDate(LastRuined,0 Days)
@NullResponse @SetDate(LastRelease,0 Days)
@NullResponse @SetDate(LastSession,0 Days)
@NullResponse @SetDate(TestRelease,0 Hours)
@NullResponse @SetDate(SessionPerWeekDate,0 Days)
@NullResponse @SetDate(Session,0 Hours)
@NullResponse @SetDate(LastTask,0 Hours)
@NullResponse @SetDate(StaminaTest,0 Hours)
@NullResponse @SetDate(SlaveLevelDate, 0 Hours)
@NullResponse @SetDate(ChristmasTimer,0 Hours)
@NullResponse @SetDate(Game_LingerieTimer,0 Hours)
@NullResponse @SetDate(Game_BJ,0 Hours)
@NullResponse @SetDate(Game_Model,0 Hours)
@NullResponse @SetDate(Game_Dice,0 Hours)
@NullResponse @SetVar[TaskTimer]=[#Random(1,3)]
@NullResponse @SetVar[Timed_Release]=[Mod_Release_Timer]
@NullResponse @ChangeVar[Timed_Release]=[Timed_Release]*[DenialLVL]
Cheers
/Genome
looks promising!
I hope it will include some CEI task and anal play?