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Re: Masturbatrix - Tease-AI

Posted: Mon Jul 26, 2021 11:09 am
by hallojo1337
I am so excited for the release :-D

Re: Masturbatrix - Tease-AI

Posted: Mon Aug 02, 2021 10:46 pm
by rg1709
Sounds really good! Looking forward to trying this!

Re: Masturbatrix - Tease-AI

Posted: Wed Oct 13, 2021 10:43 am
by edge_slave
Looking forward to it :wave:

Re: Masturbatrix - Tease-AI

Posted: Sun Oct 31, 2021 11:31 am
by Blackpanter
Sounds really good! cant wait to try it out

Re: Masturbatrix - Tease-AI

Posted: Fri Nov 19, 2021 9:27 am
by genome231
Hi guys :wave:

I have been away from writing since August 26'th
Unfortunately I was hit with stress. So obviously I had to stop working on Masturbatrix.
I am finally getting better and hope to soon start working on it again soon.

Much love
Genome

Re: Masturbatrix - Tease-AI

Posted: Sat Nov 20, 2021 11:34 am
by hallojo1337
Good to here that you are getting better :wave:

Get well soon :love:

Can't wait to play your Tease-AI :-D

Re: Masturbatrix - Tease-AI

Posted: Fri Jan 21, 2022 10:59 am
by genome231
Hi guys! :wave:

2021 was an insane year for me personally :no:
Which really messed with my plans for Masturbatrix.

However!
I am quite happy to say that things are going well!
I can now say that I have sessions and the occasionally crash, but nothing too bad - still working on fixing my bugs.

I still got some way to go, mostly because I recently learned that Tease-AI has a bug that "eat lines".
I had spent quite some time on a few elements that I have had to remove for now.
Hopefully the version that Markus is working will prove better so that I can reimplement some of those elements.

In short, most of the core content is complete and functional.
Right now however it is a bit bare bones, so I'm working on putting more content, fixing bugs and "polish"

So I am confident that Masturbatrix is coming :)

If you're curious, here is a small spoiler of SOME of the flags and variables.
Spoiler: show

Code: Select all

@NullResponse @SetVar[DenialLVL]=[1]
@NullResponse @SetVar[Punishment]=[1]
@NullResponse @SetVar[PunishmentTotal]=[1]
@NullResponse @SetVar[Edge]=[0]
@NullResponse @SetVar[EdgeTotal]=[0]
@NullResponse @SetVar[EdgeFailed]=[0]
@NullResponse @SetVar[EdgesSinceRelease]=[0]
@NullResponse @SetVar[Merits]=[500]
@NullResponse @SetVar[AVGMerits]=[500]
@NullResponse @SetVar[VRequirements]=[0]
@NullResponse @SetVar[FreeO]=[0]
@NullResponse @SetVar[Sessions]=[0]
@NullResponse @SetVar[WeeklySessions]=[0]
@NullResponse @SetVar[SessionsFailed]=[0]
@NullResponse @SetVar[TasksComplete]=[0]
@NullResponse @SetVar[Ruin_Count]=[0]
@NullResponse @SetVar[Orgasm_Count]=[0]
@NullResponse @SetVar[Release_Count]=[0]
@NullResponse @SetVar[R_Requirements]=[1]
@NullResponse @SetVar[SlideSession]=[0] 
@NullResponse @SetVar[Begged_Release]=[0] 

@NullResponse @SetVar[ClassicSession]=[0]
@NullResponse @SetVar[StaminaSession]=[0]
@NullResponse @SetVar[FMachineSession]=[0]
@NullResponse @SetVar[SnakesSession]=[0]
@NullResponse @SetVar[JOISession]=[0]
@NullResponse @SetVar[StopGoSession]=[0]
@NullResponse @SetVar[OfflineSession]=[0]
@NullResponse @SetVar[EdgeSession]=[0]

@NullResponse @SetVar[Snake_Health_Extra]=[0]
@NullResponse @SetVar[SnakesSession_Lost]=[0]
@NullResponse @SetVar[SnakesSession_Won]=[0]
@NullResponse @SetVar[SnakesSessionLarge_Won]=[0]
@NullResponse @SetVar[SnakesSessionExtreme_Won]=[0]
@NullResponse @SetVar[DommeCheatSnake]=[0]
@NullResponse @SetVar[FreeSession]=[0]
@NullResponse @SetVar[SubEndurance]=[0]
@NullResponse @SetVar[SubEndurance_Save]=[0]
@NullResponse @SetVar[SlaveLevel]=[1]
@NullResponse @SetVar[XP]=[1]
@NullResponse @SetVar[ReleaseCredit]=[#Random(0,5000)]
@NullResponse @SetVar[Version]=[100]
@NullResponse @SetVar[Gold]=[100]
@NullResponse @SetVar[SessionsCount]=[0]
@NullResponse @SetVar[LuckBonus]=[0]
@NullResponse @SetVar[GoldenTicket]=[0]
@NullResponse @SetDate(DaysOfService,0 Days)
@NullResponse @SetDate(LastOrgasm,0 Days)
@NullResponse @SetDate(LastRuined,0 Days)
@NullResponse @SetDate(LastRelease,0 Days)
@NullResponse @SetDate(LastSession,0 Days)
@NullResponse @SetDate(TestRelease,0 Hours)
@NullResponse @SetDate(SessionPerWeekDate,0 Days) 
@NullResponse @SetDate(Session,0 Hours)
@NullResponse @SetDate(LastTask,0 Hours)
@NullResponse @SetDate(StaminaTest,0 Hours)
@NullResponse @SetDate(SlaveLevelDate, 0 Hours)
@NullResponse @SetDate(ChristmasTimer,0 Hours)
@NullResponse @SetDate(Game_LingerieTimer,0 Hours)
@NullResponse @SetDate(Game_BJ,0 Hours)
@NullResponse @SetDate(Game_Model,0 Hours)
@NullResponse @SetDate(Game_Dice,0 Hours)
@NullResponse @SetVar[TaskTimer]=[#Random(1,3)]
@NullResponse @SetVar[Timed_Release]=[Mod_Release_Timer]
@NullResponse @ChangeVar[Timed_Release]=[Timed_Release]*[DenialLVL]
Cheers
/Genome

Re: Masturbatrix - Tease-AI

Posted: Fri Jan 21, 2022 8:51 pm
by markus
Hey there! :wave:

I am not sure why I didn't posted in this thread before, ... some sort of blackout maybe :blush: , ... anyhow, ... it's great to have some new content we can looking forward to! 8-)
genome231 wrote: Fri Jan 21, 2022 10:59 am However!
That's the spirit! :-)
I still got some way to go, mostly because I recently learned that Tease-AI has a bug that "eat lines".
I had spent quite some time on a few elements that I have had to remove for now.
This is great! :lol: (Nonono, please don't misunderstand),... what' great about this is that you have scripts to 'reproduce' that ugly line-eating-problem, so I am not the only one with that problem, ... once I'm at that point, we can test my line-eating-scripts as well as yours to (hopefully) confirm that these problems are gone for good.

If you're curious, here is a small spoiler of SOME of the flags and variables.
Everything which contains 'Session' looks promising! :smile:

Keep it up, can't wait to play this (but take all the time you need for polishing!)
Best greetings,
Markus

Re: Masturbatrix - Tease-AI

Posted: Sat Jan 22, 2022 2:09 am
by avatarbr
genome231 wrote: Fri Jan 21, 2022 10:59 am
If you're curious, here is a small spoiler of SOME of the flags and variables.
Cheers
/Genome
Some of these variables are to similar with an idea I am having for a long time, but don't have time to create for now.

I will wait to see your solution, maybe that is the kick I need to start. :lol:

Re: Masturbatrix - Tease-AI

Posted: Sat Jan 22, 2022 11:56 am
by hallojo1337
Sounds great :-D :love:

I am still patiently waiting :yes:

Re: Masturbatrix - Tease-AI

Posted: Tue Feb 15, 2022 5:27 pm
by genome231
Hi,

I have reached a point where I think a release in April is not unrealistic.
Might actually be late March.

Cheers
Genome

Re: Masturbatrix - Tease-AI

Posted: Tue Feb 15, 2022 7:03 pm
by hallojo1337
genome231 wrote: Tue Feb 15, 2022 5:27 pm Hi,

I have reached a point where I think a release in April is not unrealistic.
Might actually be late March.

Cheers
Genome
:thumbsup:

Re: Masturbatrix - Tease-AI

Posted: Tue Feb 15, 2022 8:32 pm
by markus
genome231 wrote: Tue Feb 15, 2022 5:27 pm Hi,

I have reached a point where I think a release in April is not unrealistic.
Might actually be late March.

Cheers
Genome
Great news! :w00t:

I more and more get the feeling that this spring could become a very interesting one! :-)

Best greetings,
Markus

Re: Masturbatrix - Tease-AI

Posted: Wed Feb 16, 2022 9:22 am
by Augustulus
genome231 wrote: Tue Feb 15, 2022 5:27 pm Hi,

I have reached a point where I think a release in April is not unrealistic.
Might actually be late March.

Cheers
Genome
Nice, can't wait to test it out :-D

Re: Masturbatrix - Tease-AI

Posted: Sun Feb 20, 2022 11:58 am
by fean
genome231 wrote: Fri Jan 21, 2022 10:59 am Hi guys! :wave:

2021 was an insane year for me personally :no:
Which really messed with my plans for Masturbatrix.

However!
I am quite happy to say that things are going well!
I can now say that I have sessions and the occasionally crash, but nothing too bad - still working on fixing my bugs.

I still got some way to go, mostly because I recently learned that Tease-AI has a bug that "eat lines".
I had spent quite some time on a few elements that I have had to remove for now.
Hopefully the version that Markus is working will prove better so that I can reimplement some of those elements.

In short, most of the core content is complete and functional.
Right now however it is a bit bare bones, so I'm working on putting more content, fixing bugs and "polish"

So I am confident that Masturbatrix is coming :)

If you're curious, here is a small spoiler of SOME of the flags and variables.
Spoiler: show

Code: Select all

@NullResponse @SetVar[DenialLVL]=[1]
@NullResponse @SetVar[Punishment]=[1]
@NullResponse @SetVar[PunishmentTotal]=[1]
@NullResponse @SetVar[Edge]=[0]
@NullResponse @SetVar[EdgeTotal]=[0]
@NullResponse @SetVar[EdgeFailed]=[0]
@NullResponse @SetVar[EdgesSinceRelease]=[0]
@NullResponse @SetVar[Merits]=[500]
@NullResponse @SetVar[AVGMerits]=[500]
@NullResponse @SetVar[VRequirements]=[0]
@NullResponse @SetVar[FreeO]=[0]
@NullResponse @SetVar[Sessions]=[0]
@NullResponse @SetVar[WeeklySessions]=[0]
@NullResponse @SetVar[SessionsFailed]=[0]
@NullResponse @SetVar[TasksComplete]=[0]
@NullResponse @SetVar[Ruin_Count]=[0]
@NullResponse @SetVar[Orgasm_Count]=[0]
@NullResponse @SetVar[Release_Count]=[0]
@NullResponse @SetVar[R_Requirements]=[1]
@NullResponse @SetVar[SlideSession]=[0] 
@NullResponse @SetVar[Begged_Release]=[0] 

@NullResponse @SetVar[ClassicSession]=[0]
@NullResponse @SetVar[StaminaSession]=[0]
@NullResponse @SetVar[FMachineSession]=[0]
@NullResponse @SetVar[SnakesSession]=[0]
@NullResponse @SetVar[JOISession]=[0]
@NullResponse @SetVar[StopGoSession]=[0]
@NullResponse @SetVar[OfflineSession]=[0]
@NullResponse @SetVar[EdgeSession]=[0]

@NullResponse @SetVar[Snake_Health_Extra]=[0]
@NullResponse @SetVar[SnakesSession_Lost]=[0]
@NullResponse @SetVar[SnakesSession_Won]=[0]
@NullResponse @SetVar[SnakesSessionLarge_Won]=[0]
@NullResponse @SetVar[SnakesSessionExtreme_Won]=[0]
@NullResponse @SetVar[DommeCheatSnake]=[0]
@NullResponse @SetVar[FreeSession]=[0]
@NullResponse @SetVar[SubEndurance]=[0]
@NullResponse @SetVar[SubEndurance_Save]=[0]
@NullResponse @SetVar[SlaveLevel]=[1]
@NullResponse @SetVar[XP]=[1]
@NullResponse @SetVar[ReleaseCredit]=[#Random(0,5000)]
@NullResponse @SetVar[Version]=[100]
@NullResponse @SetVar[Gold]=[100]
@NullResponse @SetVar[SessionsCount]=[0]
@NullResponse @SetVar[LuckBonus]=[0]
@NullResponse @SetVar[GoldenTicket]=[0]
@NullResponse @SetDate(DaysOfService,0 Days)
@NullResponse @SetDate(LastOrgasm,0 Days)
@NullResponse @SetDate(LastRuined,0 Days)
@NullResponse @SetDate(LastRelease,0 Days)
@NullResponse @SetDate(LastSession,0 Days)
@NullResponse @SetDate(TestRelease,0 Hours)
@NullResponse @SetDate(SessionPerWeekDate,0 Days) 
@NullResponse @SetDate(Session,0 Hours)
@NullResponse @SetDate(LastTask,0 Hours)
@NullResponse @SetDate(StaminaTest,0 Hours)
@NullResponse @SetDate(SlaveLevelDate, 0 Hours)
@NullResponse @SetDate(ChristmasTimer,0 Hours)
@NullResponse @SetDate(Game_LingerieTimer,0 Hours)
@NullResponse @SetDate(Game_BJ,0 Hours)
@NullResponse @SetDate(Game_Model,0 Hours)
@NullResponse @SetDate(Game_Dice,0 Hours)
@NullResponse @SetVar[TaskTimer]=[#Random(1,3)]
@NullResponse @SetVar[Timed_Release]=[Mod_Release_Timer]
@NullResponse @ChangeVar[Timed_Release]=[Timed_Release]*[DenialLVL]
Cheers
/Genome
looks promising!
I hope it will include some CEI task and anal play?