Had the time to make a 3h run on the game today.
First a big thanks, that looks really amazing!
And I only can imagine how much time this took... all that writing and the logic behind the game must be days of work!
You definitely jumped on a next level of eos teases with that boy!
I have no experience with those kind of round based games but a lot with rpg games, so the most stuff was very familiar.
Not sure if the manual has to be this much text, I guess people who have no ideas about rpgs get really fast lost.
I like the idea of combining estim with games, but for my personal preference I like to keep it waaay more easy.
Enjoying estim is for me the first priority instead of gameplay, so I would like this way more simple and having more estim action instead of story story and story before you even start.
I picked in my first run easy combat difficulty and a rough as class.
The first battle was against that lvl2 rough woman on the graveyard... what should I say... I died!
Don't know if I had the ultimative unlucky rolls of all time but nearly all arrows of me missed and I ran out of arrows.
Then I tried to get closer on meele range and tried to punsh her... again 90% miss rate?
So next try... as a warrior because I don't wanted again a class which needs stuff to make dmg... just a simple sword which is able to attack.
This worked a lot better but some of the fights specially again against that lvl 2 woman where a lot of moving backward - forward loop.
Not sure if this is/was broken or is this planned to happen that 3 times in a row the only thing that I can to is to move forward and the enemy is moving backward again... so I have to wait until the enemy fails moving back.
I had also two meetings with that elite necromancer on the graveyard... was lvl 2 at the second time... at the end of the battle I wasn't able to make even any dmg because the rota of the enemy was attack and moving backward again, all the time.
So to make dmg I needed two successful rolls on moving forward + not missing the attack... this missed around 10times in a row... than I died.

I had full Health/energy + the epic attackspell item stolen from the woman who can heal me and had no chance on lvl 2.
Not sure if I'm just to stupid for the gameplay but I would like to see that, when I pick easy difficulty (to enjoy the story) I won't struggle that much please.
Not sure if someone who has absolutely no idea of rpgs will get any big success in the game.
I would also like to see a continue button when you die, maybe add one at easy difficulty?
Could be added with some gold loss and teleport to the temple for healing, it's really annoying to load a game again just because I ran again in that elite enemy... because to ran away fails also nearly 100% when you are lvl 1? So this is a guaranty death as a warrior to find that elite enemy in the first 1-2 hours?
So my request, please make the easy difficulty a loooot more easier.
Or add another noob difficulty for people like me.
On the other hand I really liked the fights, the idea to combine the dmg with estim is amazing!!!
Really fearing about any dmg to be critical, what only happend two times.
The estim signals are also amazing, the calibration and levels of all files works perfectly!
The idea of making a calibration for different categories... superb!!!
I have a DIY unit and set the computer volume to 80% instead of the recommended 50%.
I had no crashes or other problems, only when you create a save file the browser (firefox) will freeze for around 5sec.
But my really endboss of the game was the quest of getting the 3 raven feathers.
I had 2 of 3 after I tried it on around 15? Running in the same enemies again and again in that time.
I have still no idea if I have to do something specially or is this just 100% random luck based?
Same here... please make this WAY more easier when you select easy as difficulty.
I wasn't able to finish this quest within the 3 hours and lost kind of fun at the game at that moment.
But I will return after you told me how the raven really work and what I'm doing wrong.
I ran a lot times out of AP while moving to find the ravens, also kind of annoying to just sit there and wait until the ap regeneration will work.
I would reduce the needed movement AP a lot on easy too, to make it more easy to enjoy the game.
Another thing that would add some more fun and should be really easy to add is more variation with the pictures.
As said I ran again and again in the same enemys, I think I have seen hat level 1 zombie around 10 times in the 3 hours and had all the time the same 10 pictures.
Adding a few more galeries of different woman would be cool.
At the end I just tried some fun stuff in the city... tried to steel at the armory shop.
I really like the idea but same thing here... the consequences are around 20sec pain files over 3-5min reading text.
Reading all the text without any changes in the estim files was kind of more pain that the short pain estim sections.
So I would like to see more estim interaction when you try to tell a story that long.
The story and writing is amazing!
Hope that all doesn't sound to bad, just wrote more about the things I noticed that I don't like.
So at the end... thanks again for that amazing work!
I will provide more feedback when I get my next chance to start a ride.